put cliff race back the way it was and put the passive back to 3 percent and increase bear damage back to before, simple.
Though I agree with you I am a fan of small changes like this one rather than major overhauls. A few more like this and we’re close to the pack. I think it’ll add 2k dps on the 21m once the optimal use of the passive is found
Skjaldbjorn wrote: »Two weeks into the PTS so far, Magden has gained a ~500-1k DPS buff, and Stamden remains the lowest parsing Stamina DPS, often behind several Magicka classes. I'm hoping we can see some meaningful change with this patch to help bring Warden up, but this change wasn't it at all. 2-3 weeks left in the PTS. Hoping Wardens can come together and try to be the driving factor for change, even though I know most Warden mains just PVP now and have given up on PVE for their Wardens.
llBlack_Heartll wrote: »Skjaldbjorn wrote: »Two weeks into the PTS so far, Magden has gained a ~500-1k DPS buff, and Stamden remains the lowest parsing Stamina DPS, often behind several Magicka classes. I'm hoping we can see some meaningful change with this patch to help bring Warden up, but this change wasn't it at all. 2-3 weeks left in the PTS. Hoping Wardens can come together and try to be the driving factor for change, even though I know most Warden mains just PVP now and have given up on PVE for their Wardens.
This guy has some sweet ideas for the Warden that would really make the class awesome. Check out his ideas
https://docs.google.com/document/d/1fWoOX0S4yrR_KFZcjBAvHvR2K6T__6LrIGiaERV8NQA/edit?usp=sharing
ESO_Nightingale wrote: »llBlack_Heartll wrote: »Skjaldbjorn wrote: »Two weeks into the PTS so far, Magden has gained a ~500-1k DPS buff, and Stamden remains the lowest parsing Stamina DPS, often behind several Magicka classes. I'm hoping we can see some meaningful change with this patch to help bring Warden up, but this change wasn't it at all. 2-3 weeks left in the PTS. Hoping Wardens can come together and try to be the driving factor for change, even though I know most Warden mains just PVP now and have given up on PVE for their Wardens.
This guy has some sweet ideas for the Warden that would really make the class awesome. Check out his ideas
https://docs.google.com/document/d/1fWoOX0S4yrR_KFZcjBAvHvR2K6T__6LrIGiaERV8NQA/edit?usp=sharing
he's already seen the document
thadjarvis wrote: »I think Parse data is an iffy metric as it doesn't measure for classes especially when the gaps are so narrow
- effective Group DPS realized from group damage buffs
- difficulty to execute rotation in content
- the dummy is close to optimized trial but it's not exact and content results may favor one class over other beyond the margins of the dummy parses
- other factors like survivability and hard to quantify utility
Being "viable" seems to be a popular term. It's hard to measure that and quite subjective; many mean good in the meta by "viable" it seems. However, we don't even have to go there drilling into meta and dummy parse presumptions. Instead we can look at a lower bar of simply "playability" when it comes to Warden PvE DPS. It's more objective and there's not much to argue about.
So, below is the DPS class and type (mag or stam) of HM DLCs from ESO logs. Why HM DLCs? Anything lower than that: class, sets, CP, etc. doesn't matter. Why all clears instead of top scores or higher percentile segments. (1) it's PITA to get that data easily, (2) our bar only has to be playability at the moment.
It measures something more important: what do players choose to play.
Necro utilization kills the theory that players don't use Wardens because they don't have access to non-base game classes.
Stamden: <1% usage within stam with all other classes >8%
Magden: <2% usage within mag with all other classes >12%
thadjarvis wrote: »I think Parse data is an iffy metric as it doesn't measure for classes especially when the gaps are so narrow
- effective Group DPS realized from group damage buffs
- difficulty to execute rotation in content
- the dummy is close to optimized trial but it's not exact and content results may favor one class over other beyond the margins of the dummy parses
- other factors like survivability and hard to quantify utility
Being "viable" seems to be a popular term. It's hard to measure that and quite subjective; many mean good in the meta by "viable" it seems. However, we don't even have to go there drilling into meta and dummy parse presumptions. Instead we can look at a lower bar of simply "playability" when it comes to Warden PvE DPS. It's more objective and there's not much to argue about.
So, below is the DPS class and type (mag or stam) of HM DLCs from ESO logs. Why HM DLCs? Anything lower than that: class, sets, CP, etc. doesn't matter. Why all clears instead of top scores or higher percentile segments. (1) it's PITA to get that data easily, (2) our bar only has to be playability at the moment.
It measures something more important: what do players choose to play.
Necro utilization kills the theory that players don't use Wardens because they don't have access to non-base game classes.
Stamden: <1% usage within stam with all other classes >8%
Magden: <2% usage within mag with all other classes >12%
thadjarvis wrote: »@Runefang
Clarification. Those are number of "parses", which how many times the class was used. Eg the top Nightblade line under HoF means 1,554 MagNBs ran vAS HM out of 6,248 total Mags or 7,062 total DD's. The 23% for MagNB on the right means 23% of the mag's that ran a HM were NBs.
thadjarvis wrote: »
Fear not, Skjaldbjorn. I'm sure it was like this for years with magplar. Now look at them!
Seriously though. Anything we can do to hasten the implementation of ESO_Nightingale's suggestions is worthwhile!
Skjaldbjorn wrote: »Be a bit like Zos firmly sticking to Winter's Revenge being Magden's only frost option and deciding their identity isn't frost. It doesn't make sense. Magden needs more frost identity because it fits them. Bleed doesn't fit Warden without a complete visual and contextual overhaul. Bleeds can absolutely exist in nature, but bugs doing bleed damage didn't make sense when they did it, and should be changed to poison.
The worst thing you can do when you make a bad design choice is double down on it.
llBlack_Heartll wrote: »Poison fits Stam Warden, but it’s already covered by other classes.
I’m definitely keen on Frost Damage for Mag.
Like every other class has its Specific Element.
DK - Fire & Poison
Sorc - Lightning & Physical
Templar - Magic & Physical
NB - Magic & Disease/Physical
Necro - Master of all Elements
Warden - Well Should be Frost for Mag, as it just fits, no other class fills that gap other than Necro.
I don’t see an issue with Stam becoming the bleed class? No other class really covers it?
Skjaldbjorn wrote: »llBlack_Heartll wrote: »Poison fits Stam Warden, but it’s already covered by other classes.
I’m definitely keen on Frost Damage for Mag.
Like every other class has its Specific Element.
DK - Fire & Poison
Sorc - Lightning & Physical
Templar - Magic & Physical
NB - Magic & Disease/Physical
Necro - Master of all Elements
Warden - Well Should be Frost for Mag, as it just fits, no other class fills that gap other than Necro.
I don’t see an issue with Stam becoming the bleed class? No other class really covers it?
Shalks is the identifying skill for Stamden and has done poison damage since release. As I said, bugs doing bleed damage makes zero sense when you consider the sources of bleeds in ESO. If you want to define it like the classes you listed, Poison/Bleed is fine, but redefining Warden as the exclusive bleed class would need a total redesign, particularly visually. It just doesn't fit Warden at all. If anything, it would fit a Stamblade far better to be the bleed class.
It's also ludicrous to describe Necro as the "master of all elements", honestly. They just randomly have nearly every element in their kit. it doesn't really fit them at all, but here we are anyway.
llBlack_Heartll wrote: »Man I’m not here to argue, I think we’ll all agree that there needs to be some adjustments and I agree Posion fits Stam.
Skjaldbjorn wrote: »llBlack_Heartll wrote: »Man I’m not here to argue, I think we’ll all agree that there needs to be some adjustments and I agree Posion fits Stam.
Honestly, i'm not trying to argue. I just don't think it makes any sense thematically. Is it a hole in the specialities? Sure! That doesn't mean it fits Warden. I'd love to see a Berserker-themed class or specialization roll into ESO to carry those bleeds. That'd be crazy cool. But it just doesn't fit Warden at all with how they structured and themed the class. Warden is way more Druid-Warrior than some primal fighter that focuses on vicious attacks.
llBlack_Heartll wrote: »DK - Fire & Poison
Sorc - Lightning & Physical
Templar - Magic & Physical
NB - Magic & Disease/Physical
Necro - Hybrid of all Elements
Warden - Well Should be Frost for Mag, as it just fits, no other class fills that gap other than Necro.
ESO_Nightingale wrote: »Skjaldbjorn wrote: »llBlack_Heartll wrote: »Man I’m not here to argue, I think we’ll all agree that there needs to be some adjustments and I agree Posion fits Stam.
Honestly, i'm not trying to argue. I just don't think it makes any sense thematically. Is it a hole in the specialities? Sure! That doesn't mean it fits Warden. I'd love to see a Berserker-themed class or specialization roll into ESO to carry those bleeds. That'd be crazy cool. But it just doesn't fit Warden at all with how they structured and themed the class. Warden is way more Druid-Warrior than some primal fighter that focuses on vicious attacks.
i see it more as they get their animal companions to rip up their adversaries. it makes total sense to me. i think poison is a little bit more of a stretch even though sub assault does poison damage.
Kittytravel wrote: »llBlack_Heartll wrote: »DK - Fire & Poison
Sorc - Lightning & Physical
Templar - Magic & Physical
NB - Magic & Disease/Physical
Necro - Hybrid of all Elements
Warden - Well Should be Frost for Mag, as it just fits, no other class fills that gap other than Necro.
Not to be the bearer of bad news but calling DK the "Fire & Poison" class is pretty funny when they have at max 3 skills that can be poison.
Everything else is just fire. Their class identity is very heavily screwed right now.
(Venomous Claw, Noxious Breath, Corrosive Armor)
ESO_Nightingale wrote: »i see it more as they get their animal companions to rip up their adversaries. it makes total sense to me. i think poison is a little bit more of a stretch even though sub assault does poison damage.
llBlack_Heartll wrote: »ESO_Nightingale wrote: »Skjaldbjorn wrote: »llBlack_Heartll wrote: »Man I’m not here to argue, I think we’ll all agree that there needs to be some adjustments and I agree Posion fits Stam.
Honestly, i'm not trying to argue. I just don't think it makes any sense thematically. Is it a hole in the specialities? Sure! That doesn't mean it fits Warden. I'd love to see a Berserker-themed class or specialization roll into ESO to carry those bleeds. That'd be crazy cool. But it just doesn't fit Warden at all with how they structured and themed the class. Warden is way more Druid-Warrior than some primal fighter that focuses on vicious attacks.
i see it more as they get their animal companions to rip up their adversaries. it makes total sense to me. i think poison is a little bit more of a stretch even though sub assault does poison damage.
https://eso-sets.com/set/drozakars-claws
How good would this set be if Warden had bleed skills