The term undead means a deceased entity whichs mimics being alive via super natural means. So yes they are undead.
Just because they were alive when they become infected with molag bals supernatural goodness makes no difference. The point is they are no longer a regular living mortal. They stay "alive" by unnatural means. Almost in state of *gasp* undeath.
BaiterOfZergs wrote: »They’re considered undead in Tes. Turn undead works on them, detect undead works, any spell that hurts undead and dawnbreaker also hurts them.
... The next night, at an inn a little closer to my destination, my sleep was deep and dreamless. On the third night, I died.
For the first couple days of my undeath, I starved myself while I considered my fate. I relearned what I was capable of doing, and found that I was stronger, faster, tougher, and more agile than before.
... The next night, at an inn a little closer to my destination, my sleep was deep and dreamless. On the third night, I died.For the first couple days of my undeath, I starved myself while I considered my fate. I relearned what I was capable of doing, and found that I was stronger, faster, tougher, and more agile than before.
https://en.uesp.net/wiki/Lore:Vampires_of_the_Iliac_Bay
Thevampirenight wrote: »BaiterOfZergs wrote: »They’re considered undead in Tes. Turn undead works on them, detect undead works, any spell that hurts undead and dawnbreaker also hurts them.
That was Skyrim Turn Undead didn't work on them in Oblivion or Morrowind. Fear humanoid spells worked however. Rebuke undead didn't work either but I think command humaniod spells worked on them.
Thevampirenight wrote: »... The next night, at an inn a little closer to my destination, my sleep was deep and dreamless. On the third night, I died.For the first couple days of my undeath, I starved myself while I considered my fate. I relearned what I was capable of doing, and found that I was stronger, faster, tougher, and more agile than before.
https://en.uesp.net/wiki/Lore:Vampires_of_the_Iliac_Bay
Anything coming from Daggerfall or Arena has to be considered possibly retconned do to the lore not being the way it was and they removed half of it or retconned or reworked . Look what happened to Poor Reyman Ebonarm. It was too close to d&d so they reworked a lot of it. So it wouldn't be as close. Anything from Redguard up is solid.
BaiterOfZergs wrote: »Thevampirenight wrote: »BaiterOfZergs wrote: »They’re considered undead in Tes. Turn undead works on them, detect undead works, any spell that hurts undead and dawnbreaker also hurts them.
That was Skyrim Turn Undead didn't work on them in Oblivion or Morrowind. Fear humanoid spells worked however. Rebuke undead didn't work either but I think command humaniod spells worked on them.
Well vampires change from game to game. Still wouldn’t change anything I said especially since there’s also multiple vampires in Tes. Seems you want it to align with what you want it to be because in multiple games they’re considered undead.
Thevampirenight wrote: »BaiterOfZergs wrote: »Thevampirenight wrote: »BaiterOfZergs wrote: »They’re considered undead in Tes. Turn undead works on them, detect undead works, any spell that hurts undead and dawnbreaker also hurts them.
That was Skyrim Turn Undead didn't work on them in Oblivion or Morrowind. Fear humanoid spells worked however. Rebuke undead didn't work either but I think command humaniod spells worked on them.
Well vampires change from game to game. Still wouldn’t change anything I said especially since there’s also multiple vampires in Tes. Seems you want it to align with what you want it to be because in multiple games they’re considered undead.
No its not that I want it to align with what is being shown to us. If vampires didn't have heart beat then they be undead then I can see that. Vampires in Skyrim had black souls. Could even use one for the cure if you wanted too. Vampires have souls and the transformation does not remove it from the body. So they have souls and since it didn't leave the body the body they are not dead. They are not dead till the soul leaves the body.
Eso Vampires
Gwendis can get Drunk,
They can eat and drink just fine.
They have heartbeats.
Its likely they have to breath too like All the other games vampires had too.
For them to be undead in my eyes they would have to work like Daggerfall vampires which was too close to D&d only difference was it was a disease that killed you and you revived days or weeks later from the grave. That hasn't been shown since then. They would have to have no beating heart and they must be able to survive without drowning or having to breath. Also unable to get drunk because vampires being undead wouldn't work the same way a a mortal when it comes to that.
BaiterOfZergs wrote: »Thevampirenight wrote: »BaiterOfZergs wrote: »Thevampirenight wrote: »BaiterOfZergs wrote: »They’re considered undead in Tes. Turn undead works on them, detect undead works, any spell that hurts undead and dawnbreaker also hurts them.
That was Skyrim Turn Undead didn't work on them in Oblivion or Morrowind. Fear humanoid spells worked however. Rebuke undead didn't work either but I think command humaniod spells worked on them.
Well vampires change from game to game. Still wouldn’t change anything I said especially since there’s also multiple vampires in Tes. Seems you want it to align with what you want it to be because in multiple games they’re considered undead.
No its not that I want it to align with what is being shown to us. If vampires didn't have heart beat then they be undead then I can see that. Vampires in Skyrim had black souls. Could even use one for the cure if you wanted too. Vampires have souls and the transformation does not remove it from the body. So they have souls and since it didn't leave the body the body they are not dead. They are not dead till the soul leaves the body.
Eso Vampires
Gwendis can get Drunk,
They can eat and drink just fine.
They have heartbeats.
Its likely they have to breath too like All the other games vampires had too.
For them to be undead in my eyes they would have to work like Daggerfall vampires which was too close to D&d only difference was it was a disease that killed you and you revived days or weeks later from the grave. That hasn't been shown since then. They would have to have no beating heart and they must be able to survive without drowning or having to breath. Also unable to get drunk because vampires being undead wouldn't work the same way a a mortal when it comes to that.
No matter how you see it they’re still considered undead. Because the devs said so. You really can’t even use Oblivion as reasoning because you could use the detect life spell to detect the undead.
But here’s a quote from a Vampire that offers you vampirism in oblivion : “Yes, I can understand your trepidation. For it is not every day one is invited to join the ranks of the undead, eh? If you ever change your mind, fear not. My offer will always remain open. Simply return and speak to me about the Dark Gift, and we can proceed." - Vicente Valtieri
Thevampirenight wrote: »The term undead means a deceased entity whichs mimics being alive via super natural means. So yes they are undead.
Vampires are not deceased. Can see this in rivenspire only those that survive blood fiends and not die from them can even become a vampire. While a blood fiend that kills its victim that victim rises as a blood fiend. Which is why the bodies have to be burned. So vampirism requires you to be alive for it to take effect and then still have a heart beat, still have to breath. Yeah undead nah. Those bloodfiends that kill and then the victim rises up as one sure they are undead. But Vampires not really. They still have living functions. It just puts them in a state of stasis so they don't age so it seems. They still eat, breath and drink or can like normal people. While their hearts still beat. Only thing that might be dead is their blood. Otherwise they are still alive. As death doesn't come till your heart stops beating and you don't need to breath anymore. Hearts beating means they are alive.
Thevampirenight wrote: »The term undead means a deceased entity whichs mimics being alive via super natural means. So yes they are undead.
Vampires are not deceased. Can see this in rivenspire only those that survive blood fiends and not die from them can even become a vampire. While a blood fiend that kills its victim that victim rises as a blood fiend. Which is why the bodies have to be burned. So vampirism requires you to be alive for it to take effect and then still have a heart beat, still have to breath. Yeah undead nah. Those bloodfiends that kill and then the victim rises up as one sure they are undead. But Vampires not really. They still have living functions. It just puts them in a state of stasis so they don't age so it seems. They still eat, breath and drink or can like normal people. While their hearts still beat. Only thing that might be dead is their blood. Otherwise they are still alive. As death doesn't come till your heart stops beating and you don't need to breath anymore. Hearts beating means they are alive.
I think you are confusing a game mechanics that makes sense as proof of your opinion.
Regardless, you seem to for get the quest as all of our blood is drained from us to complete the process. It is probably similar on Nirn as it is on Earth that we are pretty much no longer living without our blood.
So the person you quoted seems to have it correct, that vampires in ESO are undead and pretty sure that is Zos' intent. Others have provide similar suggestions. One even provides a quote that solidifies that vampires in ESO are in fact Undead.
Hippie4927 wrote: »Vampires are not completely dead nor are they completely alive. They are in a sort of state of limbo. Thus, they fall into the 'undead' category.
Its nothing more than a mimicry of life. Regardless of how convincing it is. You can tell that by how Dawnbreaker hurts vampires in both ESO and Skyrim (even the wielder himself)
Surely youre not gonna try to explain Meridia whats undead and whats not?
Its nothing more than a mimicry of life. Regardless of how convincing it is. You can tell that by how Dawnbreaker hurts vampires in both ESO and Skyrim (even the wielder himself)
Surely youre not gonna try to explain Meridia whats undead and whats not?
This post alone blows OP argument out of the water from a lore point. Meridia hates all things undead, very much including vampires.
Thevampirenight wrote: »Just because they were alive when they become infected with molag bals supernatural goodness makes no difference. The point is they are no longer a regular living mortal. They stay "alive" by unnatural means. Almost in state of *gasp* undeath.
Death in Tes can't be cured unless by divine intervention or a necromancer holds the soul into the body before it leaves the body otherwise it can't be cured unless by divine intervention at that point. . Vampirism shock suprise can be cured just by purge salts and also a witchs potion who knew death was so easy to cure why don't I use the potion and purge salts on that on that dead khajiit over there and see if its resurrects them from the dead. Oh wait it doesn't work why does it work on the vampire and not the dead khajiit .That also another factor into why they are not undead. As Death can't be cured that easy. They live in an altered state but they are still alive and being alive means they can be cured.
Thevampirenight wrote: »Its nothing more than a mimicry of life. Regardless of how convincing it is. You can tell that by how Dawnbreaker hurts vampires in both ESO and Skyrim (even the wielder himself)
Surely youre not gonna try to explain Meridia whats undead and whats not?
This post alone blows OP argument out of the water from a lore point. Meridia hates all things undead, very much including vampires.
Ever wondered why she doesn't bat an eye if your a vampire or mention it when your clearly one in front of her since she is in the main questline? By that point i think you would be past the vanilla point where it was meant for you to become a vampire. So Its strange she doesn't care and I doubt she wouldn't have known you were one. Since clearly Princes can see the true face of whats in front of them I'm sure they are not that blind. I don't think she hates Vampires as nearly as much as she does necromancers and maybe dwemer constructs or robots from the future maybe. After all Pelinal did kill her champion and technically would be a form of false life. He is also the reason why most of her followers were put to the sword by his hands or the other proto imperials.
NotaDaedraWorshipper wrote: »Thevampirenight wrote: »Just because they were alive when they become infected with molag bals supernatural goodness makes no difference. The point is they are no longer a regular living mortal. They stay "alive" by unnatural means. Almost in state of *gasp* undeath.
Death in Tes can't be cured unless by divine intervention or a necromancer holds the soul into the body before it leaves the body otherwise it can't be cured unless by divine intervention at that point. . Vampirism shock suprise can be cured just by purge salts and also a witchs potion who knew death was so easy to cure why don't I use the potion and purge salts on that on that dead khajiit over there and see if its resurrects them from the dead. Oh wait it doesn't work why does it work on the vampire and not the dead khajiit .That also another factor into why they are not undead. As Death can't be cured that easy. They live in an altered state but they are still alive and being alive means they can be cured.
The easy curing of vampirism and being a werewolf is a game mechanic, so the players can easily get rid of it.
In the lore and setting curing both is almost impossible when the transformation has occurred. There's just obscure tales of how it can be done and most of the time those are false or not known.
There are loads of characters in TES who are vampires or werewolf and doesn't want to be either but they can't cure themselves since there is no "easy" or known way to do so.
Tommy_The_Gun wrote: »Today: Vampires are not undead ! Rename the passive !
Tomorrow: Since vampires are not undead, they should not take more dmg from fighters guild skills ! Change those skills / passives !
Yep. We already seen this with justice system & necro. When it was introduced, people said that it is BS as it will for sure go too far and affect other skills / classes in the future.
And (as those people said) it is happening right now. Next patch WW is totally illegal and some of the vampire skills have "bounty" (are treated as criminal act)...
Thevampirenight wrote: »NotaDaedraWorshipper wrote: »Thevampirenight wrote: »Just because they were alive when they become infected with molag bals supernatural goodness makes no difference. The point is they are no longer a regular living mortal. They stay "alive" by unnatural means. Almost in state of *gasp* undeath.
Death in Tes can't be cured unless by divine intervention or a necromancer holds the soul into the body before it leaves the body otherwise it can't be cured unless by divine intervention at that point. . Vampirism shock suprise can be cured just by purge salts and also a witchs potion who knew death was so easy to cure why don't I use the potion and purge salts on that on that dead khajiit over there and see if its resurrects them from the dead. Oh wait it doesn't work why does it work on the vampire and not the dead khajiit .That also another factor into why they are not undead. As Death can't be cured that easy. They live in an altered state but they are still alive and being alive means they can be cured.
The easy curing of vampirism and being a werewolf is a game mechanic, so the players can easily get rid of it.
In the lore and setting curing both is almost impossible when the transformation has occurred. There's just obscure tales of how it can be done and most of the time those are false or not known.
There are loads of characters in TES who are vampires or werewolf and doesn't want to be either but they can't cure themselves since there is no "easy" or known way to do so.
Yeah I know and the cure isn't easy and many cosnider it to be impossible unless you go to one of the witches in Daggerfall of course. Vampirism can be more easily replaced by Lycanthropy I think. Since Lycanthropy is more of a spiritual condition and williningly taking up the form of one and drinking its blood during a ritual like the companions can easily replace it. Lycanthropy would be much harder to cure through vampirism since Lycanthropy would be more dominate. Given its spiritual nature. Only a pure blood vampire would have the means to do that for them like Harkan or Serana so getting cured through vampirism would be much harder. The cure is meant to be difficult but it depends on the circumstance. I personally think they need to rework the cure to be much harder then it is. More like the vampire quest in Oblivion since it would actually might make it more meaningful.
Vampirism should at least require going after a powerful vampire mob boss while finding six garlic and the blood of an argonian.
Lycanthropy something similar to Morrowinds lycanthropy cure. Each of the cure npcs should be unique and not a priest of Arkay but leave the priest of arkay to cure the bite passives if they want it. But not the condition itself.