ZOS_GinaBruno wrote: »This is the official feedback thread for Housing, including the new homes and furnishings. Specific feedback that the team is looking for includes the following:
- What did you think of the two homes currently on the PTS for testing?
- Did you like the new furnishings, including the ones acquired from Master Writs?
- Do you have any other general feedback?
Given that fresh produce in barrels in delves, etc. apparently stays good for hundreds of years, reasonable ingredients would have been wood, wheat, and almost nothing else.ZOS you really need to reconsider the mats required for some of the items from the writ vendor.
2 shimmering sand, and a truck load of other mats just for a basket of bread???!!!! I'm sorry but that's just rediculous! What's the point in bringing out a handful of items with each dlc only to assign them excessive crafting requirements. It really really seems like you don't like housing
On first look: the two new houses are outstanding. The thieves one may be too ambitious & huge, but still - amazing.
The Redguard Fence, Wooden is not previewable nor is it placeable. (But I'm super excited for it all the same.)
ZOS you really need to reconsider the mats required for some of the items from the writ vendor.
2 shimmering sand, and a truck load of other mats just for a basket of bread???!!!! I'm sorry but that's just rediculous! What's the point in bringing out a handful of items with each dlc only to assign them excessive crafting requirements. It really really seems like you don't like housing
There are a few added furnishings in the Editor's Purchase Tab. Some trees, a bush cluster, the Orcish Well, and the Redguard fence. Brows through the categories, there are a few 'New' ones out there.CaffeinatedMayhem wrote: »Edit: Where ARE the new furnishings? Nothing in the purchase tab is marked NEW. I have the statue of Ja'darri. It's fine, but the head angle make placement awkward.
Kashya_Vulano wrote: »Hey! So, I run a pretty decently sized Roleplay guild and we love both village-type housing plots. They are great for a roleplay community that runs a town-style guild. That being said, there are a couple issues that still stand out--greatly so.
1. The Player population capacity is still a bit too small. For the Forgemaster town, it's just puny, with only twelve players allowed in. We don't need a 50 player capacity by any means, but doubling this number would beneficial in helping us consider buying this. As for the Redguard village, it's just a bit too small for us to use. While our numbers rarely peak 25 to 30 players, they still do during the peak months, which makes this a no-go for us. We would absolutely love to use it, but the population capacity will keep us roleplaying in the overworld for the time being. No money from us!
2. You saw this coming: The Item limit is still too low. I won't put nearly as much effort into this explanation, as everyone else has covered it for me: The item limit is just still way too low, for houses of this scale. Raise it a few hundred, and we'll reconsider. But, still, the population cap is far more dire for us at this point.
Please raise the population capacity!
Kashya_Vulano wrote: »Hey! So, I run a pretty decently sized Roleplay guild and we love both village-type housing plots. They are great for a roleplay community that runs a town-style guild. That being said, there are a couple issues that still stand out--greatly so.
1. The Player population capacity is still a bit too small. For the Forgemaster town, it's just puny, with only twelve players allowed in. We don't need a 50 player capacity by any means, but doubling this number would beneficial in helping us consider buying this. As for the Redguard village, it's just a bit too small for us to use. While our numbers rarely peak 25 to 30 players, they still do during the peak months, which makes this a no-go for us. We would absolutely love to use it, but the population capacity will keep us roleplaying in the overworld for the time being. No money from us!
2. You saw this coming: The Item limit is still too low. I won't put nearly as much effort into this explanation, as everyone else has covered it for me: The item limit is just still way too low, for houses of this scale. Raise it a few hundred, and we'll reconsider. But, still, the population cap is far more dire for us at this point.
Please raise the population capacity!
While we are at it, the best possible way to provide such furnishings is to implement toggles. We have 'on' and 'off' toggles for lighting furnishings, sometimes we have toggles for different colours or different intensity. Why not use this for 'empty', 'half filled', 'full filled' book cases, shelves with different clutter, etc?like filled book cases, ..., shelves with clutter, display cases with stuff, armor/weapon racks etc.