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Why vampire drain is so OP

Karmanorway
Karmanorway
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When i ask they fix the skill so many players dont get why i have a problem with the skill, so here goes:

*U cant dodge it
*It goes through your block
*Drain follow u through walls
*U can interrupt the skill, but it has cooldown for next interrupt.

*It is a high dot skill pluss it heals your enemy (wait, i thought dots in itself was a problem few patches ago?)

*It is an abused zerging tool, this skill is the reason why u are hit with 50 ultis at the same time when u are busy breaking free.

*The trash can be animation canceled

*Well timed with colossus/shalks/zaan use your imagination, this quickly becomes a oneshot skill

*It is extremely clunky to break free from, NBs old fear was a problem, why isnt drain a problem too considering it damage your enemy AND heal u at the same time????

*Why not burst down the enemy when he is draining u say? Because majority thats use it are necros and magdens, If u have so much damage u can burst them down solo then well idk what to say..

My friends are leaving because of the abuse of this skill and im considering about joining them, just because of this ONE skill.

Now to the fun part, i would love if ppl tell me why this skill is useless, and what the ppl that spams it all the time have to say to defend it 🙂
  • Karmanorway
    Karmanorway
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    Revokus wrote: »
    When i ask they fix the skill so many players dont get why i have a problem with the skill, so here goes:

    *U cant dodge it
    *It goes through your block
    *Drain follow u through walls
    *U can interrupt the skill, but it has cooldown for next interrupt.

    *It is a high dot skill pluss it heals your enemy (wait, i thought dots in itself was a problem few patches ago?)

    *It is an abused zerging tool, this skill is the reason why u are hit with 50 ultis at the same time when u are busy breaking free.

    *The trash can be animation canceled

    *Well timed with colossus/shalks/zaan use your imagination, this quickly becomes a oneshot skill

    *It is extremely clunky to break free from, NBs old fear was a problem, why isnt drain a problem too considering it damage your enemy AND heal u at the same time????

    *Why not burst down the enemy when he is draining u say? Because majority thats use it are necros and magdens, If u have so much damage u can burst them down solo then well idk what to say..

    My friends are leaving because of the abuse of this skill and im considering about joining them, just because of this ONE skill.

    Now to the fun part, i would love if ppl tell me why this skill is useless, and what the ppl that spams it all the time have to say to defend it 🙂

    It does not go trough Block. Vamp Drain is 100 % blockable.

    It is not, it still drains through your block
  • Edziu
    Edziu
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    Revokus wrote: »
    When i ask they fix the skill so many players dont get why i have a problem with the skill, so here goes:

    *U cant dodge it
    *It goes through your block
    *Drain follow u through walls
    *U can interrupt the skill, but it has cooldown for next interrupt.

    *It is a high dot skill pluss it heals your enemy (wait, i thought dots in itself was a problem few patches ago?)

    *It is an abused zerging tool, this skill is the reason why u are hit with 50 ultis at the same time when u are busy breaking free.

    *The trash can be animation canceled

    *Well timed with colossus/shalks/zaan use your imagination, this quickly becomes a oneshot skill

    *It is extremely clunky to break free from, NBs old fear was a problem, why isnt drain a problem too considering it damage your enemy AND heal u at the same time????

    *Why not burst down the enemy when he is draining u say? Because majority thats use it are necros and magdens, If u have so much damage u can burst them down solo then well idk what to say..

    My friends are leaving because of the abuse of this skill and im considering about joining them, just because of this ONE skill.

    Now to the fun part, i would love if ppl tell me why this skill is useless, and what the ppl that spams it all the time have to say to defend it 🙂

    It does not go trough Block. Vamp Drain is 100 % blockable.

    not cc wich also make you instantly drop your block ccing you so
  • Karmanorway
    Karmanorway
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    Revokus wrote: »
    Edziu wrote: »
    Revokus wrote: »
    When i ask they fix the skill so many players dont get why i have a problem with the skill, so here goes:

    *U cant dodge it
    *It goes through your block
    *Drain follow u through walls
    *U can interrupt the skill, but it has cooldown for next interrupt.

    *It is a high dot skill pluss it heals your enemy (wait, i thought dots in itself was a problem few patches ago?)

    *It is an abused zerging tool, this skill is the reason why u are hit with 50 ultis at the same time when u are busy breaking free.

    *The trash can be animation canceled

    *Well timed with colossus/shalks/zaan use your imagination, this quickly becomes a oneshot skill

    *It is extremely clunky to break free from, NBs old fear was a problem, why isnt drain a problem too considering it damage your enemy AND heal u at the same time????

    *Why not burst down the enemy when he is draining u say? Because majority thats use it are necros and magdens, If u have so much damage u can burst them down solo then well idk what to say..

    My friends are leaving because of the abuse of this skill and im considering about joining them, just because of this ONE skill.

    Now to the fun part, i would love if ppl tell me why this skill is useless, and what the ppl that spams it all the time have to say to defend it 🙂

    It does not go trough Block. Vamp Drain is 100 % blockable.

    not cc wich also make you instantly drop your block ccing you so

    ??? Some of you need to learn the game mechanics me thinks.

    First 0,7 secs is instant dmg when u block it, many use primarily for the cc which is the the biggest problem. I admit i dont use it myself. I GoT dignity annd a grain of honor to other players
  • Karmanorway
    Karmanorway
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    Pauls wrote: »
    My friends are leaving because of the abuse of this skill and im considering about joining them, just because of this ONE skill.
    Good riddance leaving game just because of single skill? Btw this skill makes magnecro viable in pvp because it let them do strong combos with coloss ult and graveyard

    U mean "unavoidable" right? Thats not a good and skillfull combo, thats a broken combo. If mag users should haave such a high cc thats a direct counter to medium armor users, then maybe we should get oblivion damage buffs against your shield No? I think thats only fair
    Edited by Karmanorway on January 20, 2020 11:34AM
  • Karmanorway
    Karmanorway
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    Revokus wrote: »
    Pauls wrote: »
    My friends are leaving because of the abuse of this skill and im considering about joining them, just because of this ONE skill.
    Good riddance leaving game just because of single skill? Btw this skill makes magnecro viable in pvp because it let them do strong combos with coloss ult and graveyard

    U mean "unavoidable" right? Thats not a good and skillfull combo, thats a broken combo. If mag users should haave such a high cc thats a direct counter to medium armor users, then maybe we should get oblivion damage buffs against your shield No? I think thats only fair

    Wrong ! Many skills are truly undodgeable and unblockable like Fossilize and Rune Cage/Streak not VAMP DRAIN.

    Pls put on medium armor and go and do few BGs, then come back and tell me how that went.
  • Qbiken
    Qbiken
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    Revokus wrote: »
    Pauls wrote: »
    My friends are leaving because of the abuse of this skill and im considering about joining them, just because of this ONE skill.
    Good riddance leaving game just because of single skill? Btw this skill makes magnecro viable in pvp because it let them do strong combos with coloss ult and graveyard

    U mean "unavoidable" right? Thats not a good and skillfull combo, thats a broken combo. If mag users should haave such a high cc thats a direct counter to medium armor users, then maybe we should get oblivion damage buffs against your shield No? I think thats only fair

    Wrong ! Many skills are truly undodgeable and unblockable like Fossilize and Rune Cage/Streak not VAMP DRAIN.

    The stun and the damage from vamp drain is un-dodgeable. The stun from drain doesn't go through block but the damage does.

    And accelerating drain is a better spammable in terms of damage than a big majority of other supposedly spammables. You can easily hit 2-3k ticks every 0,7 seconds (add that the first tick happens on application of the skill) even on tanky targets. It's an overloaded ability for sure. Reducing its damage significantly would go along way.
    Immortal Redeemer - Gryphon Heart - Dro-m'Athra Destroyer
    And apparently still not a PvE player


    Characters:
    EU
    DC - Octius Ciel - Magicka Sorcerer - Breton
    DC - Evelina Septim - Magicka Templar - Breton
    EP - Josephine Tharn - Magicka Templar - Breton
    DC - Zireael the White Flame - Stamina Sorcerer - Bosmer
    EP - Qbi-One-Kenobi -Stamina DK - Argonian
    AD - Anconeus - Magicka Nightblade - High Elf
    EP - Cirilla Élen Riannon - Magica Dragonknight - Dark Elf
    AD - Fifty Shades of Cloak - Stamina Nightblade - Imperial
    AD - Alinare Larentius - StaminaTemplar - Redguard
    DC - The Alt-Knight - Stamina Dragonknight - Nord
    DC - Féreldir - Magicka Warden - Argonian
    AD - Kuvirá - Stamina Sorcerer - Redguard
    EP - 1vX Material - Stamina Warden - Orc
    EP - Fenrir the Windwalker - Stamina Sorcerer - Imperial
    EP - Q_Q Mancer Stamina Necromancer - Imperial

    NA
    EP - Sister Q - Stamina Sorcerer - Nord
    EP - Queue but the ueue is silent - Nightblade - Dark Elf

  • BohnT2
    BohnT2
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    Synaki wrote: »
    *It is a high dot skill pluss it heals your enemy (wait, i thought dots in itself was a problem few patches ago?)

    It is not. The damage is pathetically low, considering it is a channel and you can't layer other damaging abilities over it like you can with proper dots. Because if you do another attack the channel ends. The only reason vamp drain is "op" is the wonky/buggy break free from the stun .

    And dealing damage while self-healing? Sorc, magblade, and especially templar have class abilities that do that way better.

    Do you realize that vamp drain damages many skills in the first second of channel while the classes who use it actively all have ways of layering high damage abilities along with drain.

    Warden has shalks and fetcher flies and permafrost.
    Necro has bombers, colossus and can use grave robber the second before you drain them or cancel the drain and drop graverobber afterwards
    Templar have crescent sweep dot+ the damage before along with purifying light.
    Magnb has the option of applying major defile and 20% extra damage before hand


    And every single spec can use caluurion and zaan along with it.

  • Revokus
    Revokus
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    BohnT2 wrote: »
    Synaki wrote: »
    *It is a high dot skill pluss it heals your enemy (wait, i thought dots in itself was a problem few patches ago?)

    It is not. The damage is pathetically low, considering it is a channel and you can't layer other damaging abilities over it like you can with proper dots. Because if you do another attack the channel ends. The only reason vamp drain is "op" is the wonky/buggy break free from the stun .

    And dealing damage while self-healing? Sorc, magblade, and especially templar have class abilities that do that way better.

    Do you realize that vamp drain damages many skills in the first second of channel while the classes who use it actively all have ways of layering high damage abilities along with drain.

    Warden has shalks and fetcher flies and permafrost.
    Necro has bombers, colossus and can use grave robber the second before you drain them or cancel the drain and drop graverobber afterwards
    Templar have crescent sweep dot+ the damage before along with purifying light.
    Magnb has the option of applying major defile and 20% extra damage before hand


    And every single spec can use caluurion and zaan along with it.

    What are you trying to get at ? That all classes shouldn't be able to use multiple skills at the same time on an enemy ? If you see a Warden applying his burst and his dots on you and you let him channel a 3 sec 12 meter drain without bashing him it's 100 % a L2P issue.

    Accelerating Drain can do 2 Ticks while block cancelled after 1.4 sec and if you cancel the drain right away it's only 1 Tick.

    Edited by Revokus on January 20, 2020 12:00PM
    Playing since January 23, 2016
  • Karmanorway
    Karmanorway
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    Revokus wrote: »
    BohnT2 wrote: »
    Synaki wrote: »
    *It is a high dot skill pluss it heals your enemy (wait, i thought dots in itself was a problem few patches ago?)

    It is not. The damage is pathetically low, considering it is a channel and you can't layer other damaging abilities over it like you can with proper dots. Because if you do another attack the channel ends. The only reason vamp drain is "op" is the wonky/buggy break free from the stun .

    And dealing damage while self-healing? Sorc, magblade, and especially templar have class abilities that do that way better.

    Do you realize that vamp drain damages many skills in the first second of channel while the classes who use it actively all have ways of layering high damage abilities along with drain.

    Warden has shalks and fetcher flies and permafrost.
    Necro has bombers, colossus and can use grave robber the second before you drain them or cancel the drain and drop graverobber afterwards
    Templar have crescent sweep dot+ the damage before along with purifying light.
    Magnb has the option of applying major defile and 20% extra damage before hand


    And every single spec can use caluurion and zaan along with it.

    What are you trying to get at ? That all classes shouldn't be able to use multiple skills at the same time on an enemy ? If you see a Warden applying his burst and his dots on you and you let him channel a 3 sec 12 meter drain without bashing him it's 100 % a L2P issue.

    Yes! Run towards the shalks and bash! PS. May be a bit slow inside that permafrost that just popped up, just saying
    Edited by Karmanorway on January 20, 2020 2:45PM
  • Karmanorway
    Karmanorway
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    Skoomah wrote: »
    Stop complaining and learn to break free. Look up some videos online about basic game mechanics before you go on the forums and complain for nerfs.

    Its not a nerf thread, its a fix thread. Just like NBs old fear got fixed. This is no different. And yeah i pvped for 5 years, pretty sure i know how to break free...
  • Karmanorway
    Karmanorway
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    WoppaBoem wrote: »
    The fun part is going, this skill is absurd and out of wack, CC, low costs, Heal, Damage, undogdeable, 12m range, defending this skill still shows poor level quality players.

    ^Exactly, and they claim that everyone who has a problem with that is the ones with the l2p issue lmao 😂
  • WoppaBoem
    WoppaBoem
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    Synaki wrote: »
    *It is a high dot skill pluss it heals your enemy (wait, i thought dots in itself was a problem few patches ago?)

    It is not. The damage is pathetically low, considering it is a channel and you can't layer other damaging abilities over it like you can with proper dots. Because if you do another attack the channel ends. The only reason vamp drain is "op" is the wonky/buggy break free from the stun .

    And dealing damage while self-healing? Sorc, magblade, and especially templar have class abilities that do that way better.

    To all defenders including above, all CC's have been taken apart, high cost, low damage, utility only aimed as CC, this skill is low in costs, deal damage, heals, this skill needs to be toned down.

    At OP above lol, if you can tell me the sorc, magblade, templar skills that CC, heal, deal damage and only cost 1800 magica, please shown me and win the argument....
    Xbox EU - EP
  • Revokus
    Revokus
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    WoppaBoem wrote: »
    The fun part is going, this skill is absurd and out of wack, CC, low costs, Heal, Damage, undogdeable, 12m range, defending this skill still shows poor level quality players.

    The heal on this is laughable they could remove it and no one would notice. People use this for the CC Magnecro in particular because Totem is easily avoidable against players that know how to play.

    We will likely loose this Skill with Vampire Rework anyway or it will be completly different. And then Magnecro will be worst than it is now in solo pvp to kill someone. This is also without considering if they nerf Harmony Grave Robber and never fix Blastbones.
    Edited by Revokus on January 20, 2020 12:14PM
    Playing since January 23, 2016
  • bearbelly
    bearbelly
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    The PvP crowd gets along so well.
  • RefLiberty
    RefLiberty
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    You are really arguing over the skill and the skill line in general that is already confirmed to be completely changed in the upcoming chapter?
    :#
  • Karmanorway
    Karmanorway
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    RefLiberty wrote: »
    You are really arguing over the skill and the skill line in general that is already confirmed to be completely changed in the upcoming chapter?
    :#

    Yeah in june, thats a long time and we dont even know If this skill is "fixed" by then. Until then i have to see vampire drain everywhere, every death recap, every magicka toon i meet, in my dreams after i go to sleep, there is no escape. I see this skill more in death recap then mages wrath
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