In comparison to a healer? Poorly. It's a noticeable decrease in combat effectiveness.
It's still good enough to get through overland though.
MEBengalsFan2001 wrote: »In comparison to a healer? Poorly. It's a noticeable decrease in combat effectiveness.
It's still good enough to get through overland though.
Right now for me in open world content I use two AoE abilities and most mobs are dead. If I can do something similar with 3 abilities as a tank would happy.
As for gear I know I want the Ebon set for the bonus health it provides the group. As for the second set I was thinking of using the trainee set to get 3K in all three stats to help with resources for myself.
If not that set, I was thinking of using Dreugh King Slayer, Knightmare, or Seventh Legion Brute to help boost my weapon damage.
What are your thoughts on those sets? I'm guess Knightmare maybe the better of the three for group content.
MEBengalsFan2001 wrote: »In comparison to a healer? Poorly. It's a noticeable decrease in combat effectiveness.
It's still good enough to get through overland though.
Right now for me in open world content I use two AoE abilities and most mobs are dead. If I can do something similar with 3 abilities as a tank would happy.
As for gear I know I want the Ebon set for the bonus health it provides the group. As for the second set I was thinking of using the trainee set to get 3K in all three stats to help with resources for myself.
If not that set, I was thinking of using Dreugh King Slayer, Knightmare, or Seventh Legion Brute to help boost my weapon damage.
What are your thoughts on those sets? I'm guess Knightmare maybe the better of the three for group content.
A DoT and 2-3 spammable hits are usually enough.
Of the sets you are proposing I would say none of them. Trainee has been nerfed long ago to only give 1250 of each stat on 5-piece bonus. None of the damage sets have a place on a tank. When you truly are tanking your base weapon/spell damage and max resource will be terrible and buffing them is not going to help you in any way.
Sets you ideally want to look for are debuff/buff sets that help the group, like Alkosh and Yolnahkriin. Both are trial sets so they are more like end goal. Other option for newer tanks are sets that help you (and more importantly your group) with survivability although they should be treated a bit like training wheels. My preference for this is Battalion Defender. Although you can find other options in the same vein too.
Hmm, any heal set really (blood altar to proc for the win).
Tava's favor, dragon guard, war machine(in case u r more stamina focused) or master architect (if mag focused), alkosh, yol, and many more off meta sets.
MEBengalsFan2001 wrote: »Hmm, any heal set really (blood altar to proc for the win).
Tava's favor, dragon guard, war machine(in case u r more stamina focused) or master architect (if mag focused), alkosh, yol, and many more off meta sets.
I have done some research and I am considering 3 probable sets.
Ebon for its health bonus to the group.
Brands of Imperium
Sanctuary to increase the group healing received (allowing healers to use another set) - would get this set with jewelry and weapons
I'm leaning towards Ebon and Sanctuary.
You know there are add-ons that will allow you to switch your CP's and gear sets in about 30 seconds. I have a templar that runs as both a StamPlar and a tank. One thing I wouldn't do is try to level up by doing overland content with a tank. Too slow.
thadjarvis wrote: »Note that SPC's buff is the most likely buff covered by a healer in a group. A self-survival ("selfish"), Dragon (particularly great on DKs), or a different buff set may be more beneficial. Though I guess it could help speed up base game normal pledges.
On the other hand, if you're doing coordinated groups with 3 DPS a major courage set is a fantastic choice! Imo Olo with an Arena set is really strong but SPC was used often before Olo was released.
Looks like you figured out what you're planning already, but I'll throw my two cents in for anyone else playing a tank for questing.
On all my tanks (outside of needing to level up a skill line) I do not run heavy armor and 1H shield when questing. I level light armor and staff at the same time and when I do quests I throw on a couple light sets (usually something basic like seducer/bright-throat gear and use Ghastly Eyebowl food since I won't need health from food with all my points into health stats). You need to level staff anyway for tanking (or should, don't really HAVE to) and it's nice to level up light and med armor anyway for the non 5pc passives, so I just go ahead and throw points into the rest of the LA passives as well.
For CP (when you get to that point), it's not as optimized as a DPS build, but you have a little leeway to put some points toward damage since the same CP that you worry about for tanking isn't the same tree for damage.
So when I do quests, I never worry about changing CP or stat points, I just throw on my light gear, eat a magicka only food and go to town. Since my mundus on my tanks is usually magicka regen, I don't even change that. The build is more than strong enough to get through overland pve content.
I'm sure you could take the same approach if you wanted to do a stam build, I just prefer magicka since I run a magicka regen tank already mundus wise and since I'm already putting points into destro staff.
MEBengalsFan2001 wrote: »Looks like you figured out what you're planning already, but I'll throw my two cents in for anyone else playing a tank for questing.
On all my tanks (outside of needing to level up a skill line) I do not run heavy armor and 1H shield when questing. I level light armor and staff at the same time and when I do quests I throw on a couple light sets (usually something basic like seducer/bright-throat gear and use Ghastly Eyebowl food since I won't need health from food with all my points into health stats). You need to level staff anyway for tanking (or should, don't really HAVE to) and it's nice to level up light and med armor anyway for the non 5pc passives, so I just go ahead and throw points into the rest of the LA passives as well.
For CP (when you get to that point), it's not as optimized as a DPS build, but you have a little leeway to put some points toward damage since the same CP that you worry about for tanking isn't the same tree for damage.
So when I do quests, I never worry about changing CP or stat points, I just throw on my light gear, eat a magicka only food and go to town. Since my mundus on my tanks is usually magicka regen, I don't even change that. The build is more than strong enough to get through overland pve content.
I'm sure you could take the same approach if you wanted to do a stam build, I just prefer magicka since I run a magicka regen tank already mundus wise and since I'm already putting points into destro staff.
Thanks for the tips.
I always run 1 of each type of armor when I level up a character and I always have two weapons types between my front and back bar. My DK character is using a destro staff and 1H and shield.
I have most of the primary abilities I will be running. I would like to get the Aggressive Horn on my DK, do I need to run PVP to get that opened up or does the alliance point earns from the daily award work towards that skill line?
MEBengalsFan2001 wrote: »Looks like you figured out what you're planning already, but I'll throw my two cents in for anyone else playing a tank for questing.
On all my tanks (outside of needing to level up a skill line) I do not run heavy armor and 1H shield when questing. I level light armor and staff at the same time and when I do quests I throw on a couple light sets (usually something basic like seducer/bright-throat gear and use Ghastly Eyebowl food since I won't need health from food with all my points into health stats). You need to level staff anyway for tanking (or should, don't really HAVE to) and it's nice to level up light and med armor anyway for the non 5pc passives, so I just go ahead and throw points into the rest of the LA passives as well.
For CP (when you get to that point), it's not as optimized as a DPS build, but you have a little leeway to put some points toward damage since the same CP that you worry about for tanking isn't the same tree for damage.
So when I do quests, I never worry about changing CP or stat points, I just throw on my light gear, eat a magicka only food and go to town. Since my mundus on my tanks is usually magicka regen, I don't even change that. The build is more than strong enough to get through overland pve content.
I'm sure you could take the same approach if you wanted to do a stam build, I just prefer magicka since I run a magicka regen tank already mundus wise and since I'm already putting points into destro staff.
Thanks for the tips.
I always run 1 of each type of armor when I level up a character and I always have two weapons types between my front and back bar. My DK character is using a destro staff and 1H and shield.
I have most of the primary abilities I will be running. I would like to get the Aggressive Horn on my DK, do I need to run PVP to get that opened up or does the alliance point earns from the daily award work towards that skill line?
They work, but it takes eternity.
I have a magic Templar tank, all point into magic. Get health from sets. CP point are tank focus and I do not change them. Use tristate food generally only need trash stamina and magic potions most of the time. Go into dungeon as dps but have sword and board back bar always and flame staff front bar. If DLC dungeons I will announce I will change sets and skills and be real tank. If it is a base game dungeon, I will say I will change if needed and go as dps but still have sword and board to debuff boss and hard hitting adds.
Even though I am magic based, I use power of the light for the debuff if needed for stam dps and restoring focus for stamina regen. Only really, need stam for blocking and power of the light. Always stand in restoring focus on boss fights for extra resistances and cleansing ritual for the heal.
Weakness of my build is no pull. Since I am magic based, I cannot afford the pull skill from fighter’s guild skill line. As far as weakness of Templar tanking in harder content is no health based heal and of course no pull ability in class skills.
To me it is a fun build and different for the standard DK and Warden Tanks that are stamina based. Have those also when needed but I think I like the Templar tank more as it is more fun.
Forgot to mention I wear 2 dps sets and monster helm and do good dps one set I use is false gods which helps with magic sustain when dpsing since I have restoring focus and the stamina regen from it and not magic from other morph. Of course, change to tank sets and helm when changing to tank mode when needed. Hope this helps. Remember paly to have fun.
Almost forgot darkelf vampire as well.
thadjarvis wrote: »Note that SPC's buff is the most likely buff covered by a healer in a group. A self-survival ("selfish"), Dragon (particularly great on DKs), or a different buff set may be more beneficial. Though I guess it could help speed up base game normal pledges.
On the other hand, if you're doing coordinated groups with 3 DPS a major courage set is a fantastic choice! Imo Olo with an Arena set is really strong but SPC was used often before Olo was released.
Tava's favor is superior to dragon guard as long as you roll an attack at least 3 times a minute. It also helps getting good tank habits (trading stamina for health, roll dodging heavy attacks) and the only place where dragon guard is actually better is cloudrest (where everything can't he dodged). It is even better specifically on dk, because your ults will be more often AND restore more resources.