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PVE - vMA Templar build / need input.

Mariusghost84
Mariusghost84
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Hi guys!

Ive put togehter this build. I used the gear i managed to get a hold of and chose skills based on what i like and also think would be effective. My goal is flawless conqueror, now that ive finally got the title on my stamplar :)

Any input or comments? I know that vMA inferno staff is BIS but im concidering to switch it out for NMA 2h sword or inferno staff , since i doubt i will be light attacking enemies while they are in wall of fire to much. I love sweeps/jabs and that skill worked amazingly well on my stamplar, i imagine it will be even better at magplar with the healing! Maybe i should remove wall of elements altogether and use blazing spear?

https://en.uesp.net/wiki/Special:EsoBuildEditor?id=201946
Edited by Mariusghost84 on January 8, 2020 10:52AM
  • PureEnvelope35
    PureEnvelope35
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    Haven't done Maelstrom in quite some time on my Magplar but the only change I'd personally do is also use a destruction staff on the front bar, to replace repentance with elemental drain, given that sustain can be difficult sometimes in vMA and you get minor magicsteal.

    Otherwise the stats/gear do look good for vMA.

    But again, not an expert on Magplar vMA :D
    Fashion is the true endgame.PC EU
  • zvavi
    zvavi
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    If you are not weaving there is no reason for you to run vMA fire staff. Not sure which passives (1h or 2h swords) end up with more spell damage. Secondary weapon should not be nirn, the amount it contributes to weapon damage/spell power is neglectable, you will prefer it sharpened/precise.

    Wall of elements should still be on back bar, because it has the important value of proccing back bar enchant while you are on front bar, if you run berserker infused enchant, it means that you get 450k spell dmg from it on front bar!!!

    But i will tell u what i tell everyone, if you want to go safe, use iceheart.
    Edited by zvavi on January 8, 2020 11:14AM
  • Mariusghost84
    Mariusghost84
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    zvavi wrote: »
    If you are not weaving there is no reason for you to run vMA fire staff. Not sure which passives (1h or 2h swords) end up with more spell damage. Secondary weapon should not be nirn, the amount it contributes to weapon damage/spell power is neglectable, you will prefer it sharpened/precise.

    Wall of elements should still be on back bar, because it has the important value of proccing back bar enchant while you are on front bar, if you run berserker infused enchant, it means that you get 450k spell dmg from it on front bar!!!

    Really? Wall of elements procs berserker even when im on frontbar ( i had no idea! )? I plan on mostly using sweeps in mix with toppling charge, burning light etc. You are right, i should go for something else than the vMA inferno staff.
    Edited by Mariusghost84 on January 8, 2020 11:15AM
  • Mariusghost84
    Mariusghost84
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    zvavi wrote: »
    If you are not weaving there is no reason for you to run vMA fire staff. Not sure which passives (1h or 2h swords) end up with more spell damage. Secondary weapon should not be nirn, the amount it contributes to weapon damage/spell power is neglectable, you will prefer it sharpened/precise.

    Wall of elements should still be on back bar, because it has the important value of proccing back bar enchant while you are on front bar, if you run berserker infused enchant, it means that you get 450k spell dmg from it on front bar!!!

    Really? Wall of elements procs berserker even when im on frontbar ( i had no idea! )? I plan on mostly using sweeps in mix with toppling charge, burning light etc. You are right, i should go for something else than the vMA inferno staff.

    Edit: what do you mean about the second wep not contributing much to wep dmg/spell power? 15% more weapon power is a set value isnt it?
  • PureEnvelope35
    PureEnvelope35
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    zvavi wrote: »
    If you are not weaving there is no reason for you to run vMA fire staff. Not sure which passives (1h or 2h swords) end up with more spell damage. Secondary weapon should not be nirn, the amount it contributes to weapon damage/spell power is neglectable, you will prefer it sharpened/precise.

    Wall of elements should still be on back bar, because it has the important value of proccing back bar enchant while you are on front bar, if you run berserker infused enchant, it means that you get 450k spell dmg from it on front bar!!!

    Really? Wall of elements procs berserker even when im on frontbar ( i had no idea! )? I plan on mostly using sweeps in mix with toppling charge, burning light etc. You are right, i should go for something else than the vMA inferno staff.

    Edit: what do you mean about the second wep not contributing much to wep dmg/spell power? 15% more weapon power is a set value isnt it?

    Basically for most PvE setups the secondary bar is usually just used for AoE / Long Buff abilities, so having extra weapon power from Nirnhoned somewhat goes to waste.
    Fashion is the true endgame.PC EU
  • zvavi
    zvavi
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    In one handed weapons, weapon in off hand contributes only a small % of it towards weapon/spell damage, therefore your second nirnhorned sword would be better of as precise/sharpened
    For example, changing the trait of your mainhand sword makes you lose 241 spell damage, while changing the trait of your off hand, only 43. On those 43 spell damage, 3.5% crit is just better.
    zvavi wrote: »
    If you are not weaving there is no reason for you to run vMA fire staff. Not sure which passives (1h or 2h swords) end up with more spell damage. Secondary weapon should not be nirn, the amount it contributes to weapon damage/spell power is neglectable, you will prefer it sharpened/precise.

    Wall of elements should still be on back bar, because it has the important value of proccing back bar enchant while you are on front bar, if you run berserker infused enchant, it means that you get 450k spell dmg from it on front bar!!!

    Really? Wall of elements procs berserker even when im on frontbar ( i had no idea! )? I plan on mostly using sweeps in mix with toppling charge, burning light etc. You are right, i should go for something else than the vMA inferno staff.

    Edit: what do you mean about the second wep not contributing much to wep dmg/spell power? 15% more weapon power is a set value isnt it?

    Edited by zvavi on January 8, 2020 11:41AM
  • Mariusghost84
    Mariusghost84
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    zvavi wrote: »
    If you are not weaving there is no reason for you to run vMA fire staff. Not sure which passives (1h or 2h swords) end up with more spell damage. Secondary weapon should not be nirn, the amount it contributes to weapon damage/spell power is neglectable, you will prefer it sharpened/precise.

    Wall of elements should still be on back bar, because it has the important value of proccing back bar enchant while you are on front bar, if you run berserker infused enchant, it means that you get 450k spell dmg from it on front bar!!!

    Really? Wall of elements procs berserker even when im on frontbar ( i had no idea! )? I plan on mostly using sweeps in mix with toppling charge, burning light etc. You are right, i should go for something else than the vMA inferno staff.

    Edit: what do you mean about the second wep not contributing much to wep dmg/spell power? 15% more weapon power is a set value isnt it?

    Basically for most PvE setups the secondary bar is usually just used for AoE / Long Buff abilities, so having extra weapon power from Nirnhoned somewhat goes to waste.

    Ah. But on secondary bar i have my infused fire staff, on front bar i have 2 nirnhoned swords. I thought you ment i should change the second nirnhoned wep to an other trait?
  • Mariusghost84
    Mariusghost84
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    zvavi wrote: »
    In one handed weapons, weapon in off hand contributes only a small % of it towards weapon/spell damage, therefore your second nirnhorned sword would be better of as precise/sharpened
    For example, changing the trqit of your mainhand sword makes you lose 241 spell damage, while changing the trait of your off hand, only 43. On those 43 spell damage, 3.5% crit is just better.
    zvavi wrote: »
    If you are not weaving there is no reason for you to run vMA fire staff. Not sure which passives (1h or 2h swords) end up with more spell damage. Secondary weapon should not be nirn, the amount it contributes to weapon damage/spell power is neglectable, you will prefer it sharpened/precise.

    Wall of elements should still be on back bar, because it has the important value of proccing back bar enchant while you are on front bar, if you run berserker infused enchant, it means that you get 450k spell dmg from it on front bar!!!

    Really? Wall of elements procs berserker even when im on frontbar ( i had no idea! )? I plan on mostly using sweeps in mix with toppling charge, burning light etc. You are right, i should go for something else than the vMA inferno staff.

    Edit: what do you mean about the second wep not contributing much to wep dmg/spell power? 15% more weapon power is a set value isnt it?

    So even though the value of the wep/spell dmg it gives is a constant it still counts for less on the offhand wep? Ok, thanks for clearing that up!
    Edited by Mariusghost84 on January 8, 2020 11:42AM
  • BNOC
    BNOC
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    zvavi wrote: »
    In one handed weapons, weapon in off hand contributes only a small % of it towards weapon/spell damage, therefore your second nirnhorned sword would be better of as precise/sharpened
    For example, changing the trqit of your mainhand sword makes you lose 241 spell damage, while changing the trait of your off hand, only 43. On those 43 spell damage, 3.5% crit is just better.
    zvavi wrote: »
    If you are not weaving there is no reason for you to run vMA fire staff. Not sure which passives (1h or 2h swords) end up with more spell damage. Secondary weapon should not be nirn, the amount it contributes to weapon damage/spell power is neglectable, you will prefer it sharpened/precise.

    Wall of elements should still be on back bar, because it has the important value of proccing back bar enchant while you are on front bar, if you run berserker infused enchant, it means that you get 450k spell dmg from it on front bar!!!

    Really? Wall of elements procs berserker even when im on frontbar ( i had no idea! )? I plan on mostly using sweeps in mix with toppling charge, burning light etc. You are right, i should go for something else than the vMA inferno staff.

    Edit: what do you mean about the second wep not contributing much to wep dmg/spell power? 15% more weapon power is a set value isnt it?

    So even though the value of the wep/spell dmg it gives is a constant it still counts for less on the offhand wep? Ok, thanks for clearing that up!

    Yes that's right, on your dw, replace the offhand nirn with precise/sharp as suggested.

    If you're just going for FQ then take it easy, keep sweeps on, keep WoE on and take sigils.

    If I was you, I'd use a destro staff front bar also, to keep up ranged damage - Even light attack -> reflective will kill most adds, let alone if you throw a WoE down into their path.



    Change the MS to Grothdarr
    Get rid of Toppling Charge - Do not need this.
    Use Harness or HtD, not both.
    If I was you, I'd put reflective on your bar as it's an easy ranged spammable and the only risks you really take on magplar are from ranged adds (R5, spawns in water - R7, 3 archer spawn etc)

    Other than that, just play it safe, if you're struggling or getting over run just remember the sigils exist.
    Defence sigil will kill almost any ranged add that's on the field if they can hit you so for instance on R5 boss, clear 1 trash pack, move to second platform, kill second trash pack on the way to the final (portal) platform and instantly pick up the defence and attack sigils from it - You can then just nuke the boss and everything else will pretty much die.

    R9, against the dragon thing, position yourself (for the knockback) against the defence sigil and when he summons the adds (if he's not dead) just pick it up and continue.

    Etc;

    Don't be afraid to hold a round out at any time so you can heavy attack the last add for magicka (provided it's not a significant threat or has any mechanics)

    Know that you're only using Purifying on certain adds and not to waste magicka - Same with Toppling (if you keep it on), don't tank your magicka with it, it's not cheap for how ineffective it is in msa.


    EDIT: I got my Flawless on a Destro/Resto Julianos build back when VMA came out, so your actual build doesn't really matter much - Learning spawns and what's killing you is more important.
    Edited by BNOC on January 8, 2020 2:51PM
    vMSA - Magplar - Xbox EU - 15/11/16
    578,000 - 36 Minutes 58 Seconds (Top 2 World?)

    vMSA - Magplar - Xbox NA
    569,000 - 40 minutes (350CP, Non optimised runs)
  • Fjorynn
    Fjorynn
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    Got my Flawless with a build like this:

    https://en.uesp.net/wiki/Special:EsoBuildData?id=202012

    Unbuffed stats. The vMA staff is optional. Double lightning staff is the way to go in vMA on magplar I think, more dmg from sweep if you use it as spammable (means more heals). Can't think of a single templar ability that benefits from using flame staff.
    I like janky builds.
  • Mariusghost84
    Mariusghost84
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    Fjorynn wrote: »
    Got my Flawless with a build like this:

    https://en.uesp.net/wiki/Special:EsoBuildData?id=202012

    Unbuffed stats. The vMA staff is optional. Double lightning staff is the way to go in vMA on magplar I think, more dmg from sweep if you use it as spammable (means more heals). Can't think of a single templar ability that benefits from using flame staff.

    Yeah you are 100% right. I adjusted that part and switched to lightning, made no sense using Inferno. THanks for the input bro. @Fjorynn
  • Mariusghost84
    Mariusghost84
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    BNOC wrote: »
    zvavi wrote: »
    In one handed weapons, weapon in off hand contributes only a small % of it towards weapon/spell damage, therefore your second nirnhorned sword would be better of as precise/sharpened
    For example, changing the trqit of your mainhand sword makes you lose 241 spell damage, while changing the trait of your off hand, only 43. On those 43 spell damage, 3.5% crit is just better.
    zvavi wrote: »
    If you are not weaving there is no reason for you to run vMA fire staff. Not sure which passives (1h or 2h swords) end up with more spell damage. Secondary weapon should not be nirn, the amount it contributes to weapon damage/spell power is neglectable, you will prefer it sharpened/precise.

    Wall of elements should still be on back bar, because it has the important value of proccing back bar enchant while you are on front bar, if you run berserker infused enchant, it means that you get 450k spell dmg from it on front bar!!!

    Really? Wall of elements procs berserker even when im on frontbar ( i had no idea! )? I plan on mostly using sweeps in mix with toppling charge, burning light etc. You are right, i should go for something else than the vMA inferno staff.

    Edit: what do you mean about the second wep not contributing much to wep dmg/spell power? 15% more weapon power is a set value isnt it?

    So even though the value of the wep/spell dmg it gives is a constant it still counts for less on the offhand wep? Ok, thanks for clearing that up!

    Yes that's right, on your dw, replace the offhand nirn with precise/sharp as suggested.

    If you're just going for FQ then take it easy, keep sweeps on, keep WoE on and take sigils.

    If I was you, I'd use a destro staff front bar also, to keep up ranged damage - Even light attack -> reflective will kill most adds, let alone if you throw a WoE down into their path.



    Change the MS to Grothdarr
    Get rid of Toppling Charge - Do not need this.
    Use Harness or HtD, not both.
    If I was you, I'd put reflective on your bar as it's an easy ranged spammable and the only risks you really take on magplar are from ranged adds (R5, spawns in water - R7, 3 archer spawn etc)

    Other than that, just play it safe, if you're struggling or getting over run just remember the sigils exist.
    Defence sigil will kill almost any ranged add that's on the field if they can hit you so for instance on R5 boss, clear 1 trash pack, move to second platform, kill second trash pack on the way to the final (portal) platform and instantly pick up the defence and attack sigils from it - You can then just nuke the boss and everything else will pretty much die.

    R9, against the dragon thing, position yourself (for the knockback) against the defence sigil and when he summons the adds (if he's not dead) just pick it up and continue.

    Etc;

    Don't be afraid to hold a round out at any time so you can heavy attack the last add for magicka (provided it's not a significant threat or has any mechanics)

    Know that you're only using Purifying on certain adds and not to waste magicka - Same with Toppling (if you keep it on), don't tank your magicka with it, it's not cheap for how ineffective it is in msa.


    EDIT: I got my Flawless on a Destro/Resto Julianos build back when VMA came out, so your actual build doesn't really matter much - Learning spawns and what's killing you is more important.

    Hey bro. You said to use either Harness or HtD. If i drop HtD, are puncturing sweeps with Harness really enough to get good sustained healing?

    @BNOC
    Edited by Mariusghost84 on January 10, 2020 8:16AM
  • ForzaRammer
    ForzaRammer
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    Flawless ez mode = ice heart and false god, and for the last set, just use mother sorrow because u can buy it off guild trader.
  • BooPerScOOper
    BooPerScOOper
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    Flawless ez mode = ice heart and false god, and for the last set, just use mother sorrow because u can buy it off guild trader.

    Second that...

    Mine was IH/Juli/MS/Thief/Tri-food/Standard CP
    Edited by BooPerScOOper on January 10, 2020 2:56PM
  • BNOC
    BNOC
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    BNOC wrote: »
    zvavi wrote: »
    In one handed weapons, weapon in off hand contributes only a small % of it towards weapon/spell damage, therefore your second nirnhorned sword would be better of as precise/sharpened
    For example, changing the trqit of your mainhand sword makes you lose 241 spell damage, while changing the trait of your off hand, only 43. On those 43 spell damage, 3.5% crit is just better.
    zvavi wrote: »
    If you are not weaving there is no reason for you to run vMA fire staff. Not sure which passives (1h or 2h swords) end up with more spell damage. Secondary weapon should not be nirn, the amount it contributes to weapon damage/spell power is neglectable, you will prefer it sharpened/precise.

    Wall of elements should still be on back bar, because it has the important value of proccing back bar enchant while you are on front bar, if you run berserker infused enchant, it means that you get 450k spell dmg from it on front bar!!!

    Really? Wall of elements procs berserker even when im on frontbar ( i had no idea! )? I plan on mostly using sweeps in mix with toppling charge, burning light etc. You are right, i should go for something else than the vMA inferno staff.

    Edit: what do you mean about the second wep not contributing much to wep dmg/spell power? 15% more weapon power is a set value isnt it?

    So even though the value of the wep/spell dmg it gives is a constant it still counts for less on the offhand wep? Ok, thanks for clearing that up!

    Yes that's right, on your dw, replace the offhand nirn with precise/sharp as suggested.

    If you're just going for FQ then take it easy, keep sweeps on, keep WoE on and take sigils.

    If I was you, I'd use a destro staff front bar also, to keep up ranged damage - Even light attack -> reflective will kill most adds, let alone if you throw a WoE down into their path.



    Change the MS to Grothdarr
    Get rid of Toppling Charge - Do not need this.
    Use Harness or HtD, not both.
    If I was you, I'd put reflective on your bar as it's an easy ranged spammable and the only risks you really take on magplar are from ranged adds (R5, spawns in water - R7, 3 archer spawn etc)

    Other than that, just play it safe, if you're struggling or getting over run just remember the sigils exist.
    Defence sigil will kill almost any ranged add that's on the field if they can hit you so for instance on R5 boss, clear 1 trash pack, move to second platform, kill second trash pack on the way to the final (portal) platform and instantly pick up the defence and attack sigils from it - You can then just nuke the boss and everything else will pretty much die.

    R9, against the dragon thing, position yourself (for the knockback) against the defence sigil and when he summons the adds (if he's not dead) just pick it up and continue.

    Etc;

    Don't be afraid to hold a round out at any time so you can heavy attack the last add for magicka (provided it's not a significant threat or has any mechanics)

    Know that you're only using Purifying on certain adds and not to waste magicka - Same with Toppling (if you keep it on), don't tank your magicka with it, it's not cheap for how ineffective it is in msa.


    EDIT: I got my Flawless on a Destro/Resto Julianos build back when VMA came out, so your actual build doesn't really matter much - Learning spawns and what's killing you is more important.

    Hey bro. You said to use either Harness or HtD. If i drop HtD, are puncturing sweeps with Harness really enough to get good sustained healing?

    @BNOC

    Yeah, that's dependant on you I guess, as long as you're keeping up damage.

    You've also got heals from ritual ticking so you should be fine to use harness alone with sweeps, but totally up to you!

    You could use both if you're going for a simpler bar setup with less damage etc, it's no big deal - For Flawless you might be better off running both if you find yourself having trouble.

    Just try it out, you'll soon find out whether you need both.
    Edited by BNOC on January 10, 2020 3:30PM
    vMSA - Magplar - Xbox EU - 15/11/16
    578,000 - 36 Minutes 58 Seconds (Top 2 World?)

    vMSA - Magplar - Xbox NA
    569,000 - 40 minutes (350CP, Non optimised runs)
  • vgabor
    vgabor
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    I'd do a few changes:

    - julianos or mother sorrow instead of new moon, as the 5% increase cost not good in Maelstrom
    - icehart instead of skoria
    - swicth up the ultimates: shooting star on front crescent on back, since you already have spear ability on front but not on back and the max magicka from the guild passive better on front bar
    - put radiant instead of inner light, use potions for the buff and better to have an execute
    - put the shield on the front bar and acceleration on back bar (although I might even swap out acceleration for blazing spear, which case I'd have destro ult on backbar instead of crescent)
  • Oreyn_Bearclaw
    Oreyn_Bearclaw
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    No Major Gripes with your gear. False god is hard to argue with. If you can sustain New Moon, great, but if not, just use julianos.

    Skoria is perhaps not my favorite monster set if flawless conqueror is the main goal, but it certainly works. If playing safe, iceheart is your friend. I also really like grothdarr for the AOE in the arena.

    I would make sure you are using channeled acceleration. You want the extra duration. The cast time is not an issue, because it should only be cast between rounds, which means I would also put it on your back bar.

    It has been a long time since doing vma on a magplar, but do not overlook radiant glory. You can basically just stand in stupid and beam a lot of bosses through execute. The heal will keep you up.

    I would recommended double destro or destro front, resto back. As a templar, you really dont need a resto, but if flawless is the goal, error on the side of defense and healing. Also, dont skimp on ground DOTs like Blockade. The general strategy in almost every stage is to camp one portal with ground dots, kill a second one with direct damage as it spawns, and nuke the third portal as they are coming towards you.

    Lastly, my advice for any build for flawless VMA is to start with standard trial DPS gear, change the monster set to one of the above, change the glyph on 1-2 big pieces of armor to health (instead of your primary resource) and change the glyph on 1-2 pieces of your jewelry to primary resource regeneration. In other words, max DPS but with a bit more health and recovery.
  • GlorphNoldorin
    GlorphNoldorin
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    I found the following set up to be incredibly strong, even on oceanic ping (300+ I found magplar to be probably the easiest class for flawless)
    The only caveat is this was before DOTs were nerfed. The set up should still be strong.

    Grothgar (change out if needed for round 7 to Skoria)
    False God
    Mother's Sorrow

    shadow mundus

    fire destro front : jabs, reflective, force pulse, BOL inner light ult: meteor
    fire destro back: spear, wall elements, solar barrage, rune, race against time ult: destro

    Destro passives give alot of magicka back per kill so putting aoe on adds and using force pulse melts them fast and keeps resources nearly full. Shadow plus Sorrow plus minor force......damage is very high

    I use jabs as to heal through damage whilst damaging or heal with BOL in emergencies
  • Gnortranermara
    Gnortranermara
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    Just wear Iceheart, False God's, and Overwhelming and you can sleepwalk through the whole arena.

    Lightning front bar:
    Barrage, Ritual of Ret, Sweeps, Inner Light. Crescent or Desto ulti.

    Inferno back bar:
    Wall, Shards, Beam, Inner Light. Barrier (or whatever... slot only for the passive).

    Easy rotation:
    Wall, Shards, Barrage, Ritual, then Sweeps (or Beam when appropriate). Lay your DOTs on spawn points whenever you're able to anticipate them.

    For the 2 flex spots I left open, I like a ward on front and heal on back for flawless runs. Accelerate on front and Channeled Focus on back are other good options. These can be whatever you need, really.
    Edited by Gnortranermara on January 10, 2020 11:02PM
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