There has been the promise to fix the performance issues before next Mayhem goes live. Lack of performance was the reason why last Midyear Mayhem was cancelled according to this official posting:AgaTheGreat wrote: »If you enable mayhem with the game in such state, there will be riots.This quote is from June 2019. Dragonhold released on consoles in November 2019. The constant crashes on consoles were introduced with Dragonhold so in short: The performance problems on consoles have increased since the time of the quoted message. How can Mayhem be set on schedule now when the very same event has been cancelled for less critical performance issues with the promise to increase performance before restarting Mayhem?ZOS_SarahHecker wrote: »In light of our ongoing work to improve game performance and the Activity Finder, we are holding the Midyear Mayhem event until next year to ensure that the player experience is a good one. In its place, we are moving forward the Thieves Guild and Dark Brotherhood Celebration Event, which will run from July 2 to July 15, and will give players the chance to earn the Event Tickets needed to start the Onyx Indrik mount evolution.
Yes, there have always been crashes on PS4, too. However, Dragonhold increased that problem to an almost unplayable state. From "it happens occasionally" it moved to "it happens within XX minutes" for many people on PS4.The constant crashes on Xbox (in pvp) have been here for 4 years. They were not introduced with dragonhold.
Nordic__Knights wrote: »Before dragonhold i might of bluescreened 3xs an week after i bluescreen 3xs an hr seems they fixed it to be an daily issue not an weekly one
AgaTheGreat wrote: »Nordic__Knights wrote: »Before dragonhold i might of bluescreened 3xs an week after i bluescreen 3xs an hr seems they fixed it to be an daily issue not an weekly one
Before Dragonhold I don't even remember if I blue screened or not, that's how infrequent these were. Now you can get a crash even before you load your character. I doubt you blue screened three times a week, because really there were no problems like that before. Connection loss, lag - yes, but never blue screen. This started with the Dragonhold patch and is still there after several so called "fixes" were applied.
AgaTheGreat wrote: »Nordic__Knights wrote: »Before dragonhold i might of bluescreened 3xs an week after i bluescreen 3xs an hr seems they fixed it to be an daily issue not an weekly one
Before Dragonhold I don't even remember if I blue screened or not, that's how infrequent these were. Now you can get a crash even before you load your character. I doubt you blue screened three times a week, because really there were no problems like that before. Connection loss, lag - yes, but never blue screen. This started with the Dragonhold patch and is still there after several so called "fixes" were applied.
AgaTheGreat wrote: »Nordic__Knights wrote: »Before dragonhold i might of bluescreened 3xs an week after i bluescreen 3xs an hr seems they fixed it to be an daily issue not an weekly one
Before Dragonhold I don't even remember if I blue screened or not, that's how infrequent these were. Now you can get a crash even before you load your character. I doubt you blue screened three times a week, because really there were no problems like that before. Connection loss, lag - yes, but never blue screen. This started with the Dragonhold patch and is still there after several so called "fixes" were applied.
^
This
I've never experienced blue screens in any game, including ESO, before Dragonhold. Now it's once per hour in Cyrodiil if I'm lucky.
Hell, it seems 50/50 if I'm traveling wayshrine to wayshrine in PvE. Blue screened picking flowers in Eastmarch, completely alone.
PS4 pro. I can only imagine the time you guys are having with the older PS4's
ZOS_SarahHecker wrote: »Hey all, just to give a quick update here: The most recent memory management changes brought to PC showed promising results and we are currently aiming to bring them to consoles next week, exact date TBD. This should reduce the issues with crashing you have seen so far. Thank you all again for your patience here.
ZOS_SarahHecker wrote: »Hey all, just to give a quick update here: The most recent memory management changes brought to PC showed promising results and we are currently aiming to bring them to consoles next week, exact date TBD. This should reduce the issues with crashing you have seen so far. Thank you all again for your patience here.
ZOS_SarahHecker wrote: »Hey all, just to give a quick update here: The most recent memory management changes brought to PC showed promising results and we are currently aiming to bring them to consoles next week, exact date TBD. This should reduce the issues with crashing you have seen so far. Thank you all again for your patience here.
Spartabunny08 wrote: »I'm a ps4 NA player and, of course, I've been experiencing these blue screens with the rest of you. There is a lot of dispute as to whether these blue screens came with the update and the severity of them. While most of us are all experiencing these issues, we need to keep in mind that the issues are manifesting themselves differently per person, so someone having a different experience from you isn't necessarily wrong.
I can state that confidently because my boyfriend and I both have played together since April 2017. He's never seen a blue screen prior to this patch and more frequently than blue screens, his load screens simply freeze up. Me on the other hand, have been blue screening in Cyrodiil with almost every kill and death (mostly giving or taking hard hits desyncing health) since my first mid-year mayhem in the summer of 2018. Then it spread to trying to trade and some load screens regardless of pvp or pve. Interestingly, my issue majorly eased up a couple of months after the event, yet increased dramatically after January 2019's mayhem and has existed UNTIL the last patch. I still get some blue screens, but it's now just a few times a day, versus almost every kill.
I know this memory leak makes this game look more broken than ever to some, but anyone who's had my experience has seen improvement: not a fix, but progress. We know this game is under renovation and, unfortunately, that's difficult and inconvenient. Sometimes fixing things means breaking other things, then the need to fix those.
I am sorry the rest of you are experiencing these frustrating blue screens, but I'm experiencing less now that everyone else has been taking some of them off my back, so thank you lol.
ZOS_SarahHecker wrote: »Hey all, just to give a quick update here: The most recent memory management changes brought to PC showed promising results and we are currently aiming to bring them to consoles next week, exact date TBD. This should reduce the issues with crashing you have seen so far. Thank you all again for your patience here.
Sadly we don't even have this promise. Instead we have:Stop giving us hope and crushing it by say next patch will fix it.
Should reduce... that's not sounding very promising. It certainly does not sound like a fix. However, we will get a patch mid-Mayhem. Well, maybe this gives interesting before-after feedback.ZOS_SarahHecker wrote: »This should reduce the issues with crashing you have seen so far.
ZOS_SarahHecker wrote: »Hey all, just to give a quick update here: The most recent memory management changes brought to PC showed promising results and we are currently aiming to bring them to consoles next week, exact date TBD. This should reduce the issues with crashing you have seen so far. Thank you all again for your patience here.
ZOS_SarahHecker wrote: »Hey everyone, just a quick update on the date for the incremental. It's currently planned for next week on February 5th.
ZOS_SarahHecker wrote: »Hey everyone, just a quick update on the date for the incremental. It's currently planned for next week on February 5th.
ZOS_SarahHecker wrote: »Hey everyone, just a quick update on the date for the incremental. It's currently planned for next week on February 5th.