Sometimes if you want to win the match leaving them alone isn't the answer.
ThePhantomThorn wrote: »if you think stamplar is hard try stam/magblade.
stamplar is just potl -jab x 90000. is braindead easy.
if your hitting a tank maybe try not hitting a tank?
maybe go after the players whos entire purpose isnt to not die?
pick targets.
Mariusghost84 wrote: »ThePhantomThorn wrote: »if you think stamplar is hard try stam/magblade.
stamplar is just potl -jab x 90000. is braindead easy.
if your hitting a tank maybe try not hitting a tank?
maybe go after the players whos entire purpose isnt to not die?
pick targets.
That response made me lol IRL. Yeah you are probobly onto something there XD I dont use jabs on my stamplar - it kinda doesnt fit into my rotation. Am i missing out?
Alienoutlaw wrote: »@Mariusghost84 binding javelin is a long range stun that ignores targets Resistances.allowing you to close with crit rush. hitting Ritual of retribution applies a large AoE increasing your hit box, Solar Barrage with jabs will give the pressure needed, use executioner to finish with and if needed Crescent Sweep to finish, if they run chase them down again with spear and rinse repeat, Solar Barrage paired with Grothdar is a very nasty combo also
ThePhantomThorn wrote: »im a nb main. and anyone who doesnt use jabs i respect.
jabs is op. spam and you win unless you opponent has a shade or is a sorc.
Mariusghost84 wrote: »Alienoutlaw wrote: »@Mariusghost84 binding javelin is a long range stun that ignores targets Resistances.allowing you to close with crit rush. hitting Ritual of retribution applies a large AoE increasing your hit box, Solar Barrage with jabs will give the pressure needed, use executioner to finish with and if needed Crescent Sweep to finish, if they run chase them down again with spear and rinse repeat, Solar Barrage paired with Grothdar is a very nasty combo also
@Alienoutlaw appriciate your insight. Would you mind taking a look at this build and telling me how YOU would set it up? What would you give up for jabs/solar barrage?
https://en.uesp.net/wiki/Special:EsoBuildEditor?id=200816
Artorias24 wrote: »Mariusghost84 wrote: »Alienoutlaw wrote: »@Mariusghost84 binding javelin is a long range stun that ignores targets Resistances.allowing you to close with crit rush. hitting Ritual of retribution applies a large AoE increasing your hit box, Solar Barrage with jabs will give the pressure needed, use executioner to finish with and if needed Crescent Sweep to finish, if they run chase them down again with spear and rinse repeat, Solar Barrage paired with Grothdar is a very nasty combo also
@Alienoutlaw appriciate your insight. Would you mind taking a look at this build and telling me how YOU would set it up? What would you give up for jabs/solar barrage?
https://en.uesp.net/wiki/Special:EsoBuildEditor?id=200816
I wouldnt use solar Barrage on stamplar, it is a magicka skill and will hit like a wet noodle and eat your magicka.
Also the ritual of retribution isnt worth slotting if you aim for burst and not pressure. Use the one wich removes more negative effects.
Also Onslaught will give you why more burst and damage increase then crescent sweep. The extra pen will literally make them naked against you.
Drop javelin for turn evil, it will cost more but they cant block or Dodge the stun and it will also give you more wp damage from the passives.
As Monster set use selene Not grothdarr. Grothdarr is pressure, selene is burst. When you time it good you can fear them into Selene, pol and Onslaught. Pretty nasty and hard to survive.
Jabs when they dodge in execute range, jabs are undodgeable otherwise use executioner.
Bar setup could look like this:
Front: Jabs, execute, Gap Close, turn evil, Forward Momentum - Onslaught
Backbar: Poison Injektion, PoL, Vigor, extended Ritual, restoring Focus - Temporal Guard
As mundus i would rather pick the warrior cause it also buffs your heals.
You combo should be something like:
light attack -> Poison Injektion -> PoL -> Dodgeroll cancel barswap (maybe with vigor to have a running hot while fighting) -> Gap Close -> Turn evil -> Onslaught -> jabs one or two times -> execute after PoL exploded.
Should kill most of the players besides either trolltanks for top tier players.
Artorias24 wrote: »Mariusghost84 wrote: »Alienoutlaw wrote: »@Mariusghost84 binding javelin is a long range stun that ignores targets Resistances.allowing you to close with crit rush. hitting Ritual of retribution applies a large AoE increasing your hit box, Solar Barrage with jabs will give the pressure needed, use executioner to finish with and if needed Crescent Sweep to finish, if they run chase them down again with spear and rinse repeat, Solar Barrage paired with Grothdar is a very nasty combo also
@Alienoutlaw appriciate your insight. Would you mind taking a look at this build and telling me how YOU would set it up? What would you give up for jabs/solar barrage?
https://en.uesp.net/wiki/Special:EsoBuildEditor?id=200816
I wouldnt use solar Barrage on stamplar, it is a magicka skill and will hit like a wet noodle and eat your magicka.
Also the ritual of retribution isnt worth slotting if you aim for burst and not pressure. Use the one wich removes more negative effects.
Also Onslaught will give you why more burst and damage increase then crescent sweep. The extra pen will literally make them naked against you.
Drop javelin for turn evil, it will cost more but they cant block or Dodge the stun and it will also give you more wp damage from the passives.
As Monster set use selene Not grothdarr. Grothdarr is pressure, selene is burst. When you time it good you can fear them into Selene, pol and Onslaught. Pretty nasty and hard to survive.
Jabs when they dodge in execute range, jabs are undodgeable otherwise use executioner.
Bar setup could look like this:
Front: Jabs, execute, Gap Close, turn evil, Forward Momentum - Onslaught
Backbar: Poison Injektion, PoL, Vigor, extended Ritual, restoring Focus - Temporal Guard
As mundus i would rather pick the warrior cause it also buffs your heals.
You combo should be something like:
light attack -> Poison Injektion -> PoL -> Dodgeroll cancel barswap (maybe with vigor to have a running hot while fighting) -> Gap Close -> Turn evil -> Onslaught -> jabs one or two times -> execute after PoL exploded.
Should kill most of the players besides either trolltanks for top tier players.
Artorias24 wrote: »Mariusghost84 wrote: »Alienoutlaw wrote: »@Mariusghost84 binding javelin is a long range stun that ignores targets Resistances.allowing you to close with crit rush. hitting Ritual of retribution applies a large AoE increasing your hit box, Solar Barrage with jabs will give the pressure needed, use executioner to finish with and if needed Crescent Sweep to finish, if they run chase them down again with spear and rinse repeat, Solar Barrage paired with Grothdar is a very nasty combo also
@Alienoutlaw appriciate your insight. Would you mind taking a look at this build and telling me how YOU would set it up? What would you give up for jabs/solar barrage?
https://en.uesp.net/wiki/Special:EsoBuildEditor?id=200816
I wouldnt use solar Barrage on stamplar, it is a magicka skill and will hit like a wet noodle and eat your magicka.
Also the ritual of retribution isnt worth slotting if you aim for burst and not pressure. Use the one wich removes more negative effects.
Also Onslaught will give you why more burst and damage increase then crescent sweep. The extra pen will literally make them naked against you.
Drop javelin for turn evil, it will cost more but they cant block or Dodge the stun and it will also give you more wp damage from the passives.
As Monster set use selene Not grothdarr. Grothdarr is pressure, selene is burst. When you time it good you can fear them into Selene, pol and Onslaught. Pretty nasty and hard to survive.
Jabs when they dodge in execute range, jabs are undodgeable otherwise use executioner.
Bar setup could look like this:
Front: Jabs, execute, Gap Close, turn evil, Forward Momentum - Onslaught
Backbar: Poison Injektion, PoL, Vigor, extended Ritual, restoring Focus - Temporal Guard
As mundus i would rather pick the warrior cause it also buffs your heals.
You combo should be something like:
light attack -> Poison Injektion -> PoL -> Dodgeroll cancel barswap (maybe with vigor to have a running hot while fighting) -> Gap Close -> Turn evil -> Onslaught -> jabs one or two times -> execute after PoL exploded.
Should kill most of the players besides either trolltanks for top tier players.
Alienoutlaw wrote: »personally i would drop Repentance and momentum (use weapon power pots instead)
MerguezMan wrote: »Hi,
Pretty much agree with previous posts:
- Javelin is good, but gives cc immunity, and you'll probably miss a 'root' skill once at contact. Turn Evil might fit.
- Temporal guard has limited benefit, you already get minor protection from Spear wall, you could use weapon ult instead (Onslaught or Ballista, depending on your playstyle)
- Solar barrage would be great (10s empower - try it)
- Forward momentum and Mist are probably not BiS, try Race Against Time (psijic, front bar) and potions instead
- you may consider Snipe-Lethal arrow instead of Poison injection (because minor defile, and how PoL works)
- Jabs would help - though it's also up your playstyle
Alienoutlaw wrote: »personally i would drop Repentance and momentum (use weapon power pots instead)
Dont listen to this guy. The last thing you need is to be snared trying to get jabs to land and the only thing that makes up for stamplar not having major mending like DK or warden, or be able to streak or cloak away is ER being able to remove 5 negative effects. And solar barrage has been nerfed so much, it doesnt even do enough damage to be used on a mag build. Only thing RR and solar barrage is good for is proc sets triggers.
Pi, POTL, jabs, onslaught, executioner is decent but I'd almost give up pi for repentance, go for a more stam dominant set than shacklebreaker maybe a sustain set, but more stam or weapon damage would be nice, get rid of arteum for tristat to make up for magicka while giving more health and stam, and get more into damage to be able to kill then repent. I'd also sharpen that maul over nirnhoned because your pen is way low. Even with onslaught, you have 4 seconds and from what I've been told, its capped on resistance it drops from 20-25k. A tank will have 35+
Mariusghost84 wrote: »I dont use jabs on my stamplar - it kinda doesnt fit into my rotation. Am i missing out?
Moonsorrow wrote: »Mariusghost84 wrote: »I dont use jabs on my stamplar - it kinda doesnt fit into my rotation. Am i missing out?
Use Jabs, while it can feel a bit weird being a short channel (that is considered Direct Damage) at first when new to the class - it is your "heavy hitter", it also procs Burning Light, extra damage from your class passive. It can melt people so much that there are "Jabs spammers" who pretty much yeah, spam it, since often that can be only thing that needs since it hits so hard combined with the passive.
But yes, use Jabs. Use Onslaught. Spice them both up with POTL on target. Profit. Stamplar is very good at taking down tanky targets.
Mariusghost84 wrote: »Alienoutlaw wrote: »personally i would drop Repentance and momentum (use weapon power pots instead)
Dont listen to this guy. The last thing you need is to be snared trying to get jabs to land and the only thing that makes up for stamplar not having major mending like DK or warden, or be able to streak or cloak away is ER being able to remove 5 negative effects. And solar barrage has been nerfed so much, it doesnt even do enough damage to be used on a mag build. Only thing RR and solar barrage is good for is proc sets triggers.
Pi, POTL, jabs, onslaught, executioner is decent but I'd almost give up pi for repentance, go for a more stam dominant set than shacklebreaker maybe a sustain set, but more stam or weapon damage would be nice, get rid of arteum for tristat to make up for magicka while giving more health and stam, and get more into damage to be able to kill then repent. I'd also sharpen that maul over nirnhoned because your pen is way low. Even with onslaught, you have 4 seconds and from what I've been told, its capped on resistance it drops from 20-25k. A tank will have 35+
Roger that! I dropped warrior mundus and went for the lover. Do these stats look good now? I havent got much magica but since ritual is the only mag skill i have i should be good?
Other than that this must be a beast of a build?
Artorias24 wrote: »Mariusghost84 wrote: »Alienoutlaw wrote: »personally i would drop Repentance and momentum (use weapon power pots instead)
Dont listen to this guy. The last thing you need is to be snared trying to get jabs to land and the only thing that makes up for stamplar not having major mending like DK or warden, or be able to streak or cloak away is ER being able to remove 5 negative effects. And solar barrage has been nerfed so much, it doesnt even do enough damage to be used on a mag build. Only thing RR and solar barrage is good for is proc sets triggers.
Pi, POTL, jabs, onslaught, executioner is decent but I'd almost give up pi for repentance, go for a more stam dominant set than shacklebreaker maybe a sustain set, but more stam or weapon damage would be nice, get rid of arteum for tristat to make up for magicka while giving more health and stam, and get more into damage to be able to kill then repent. I'd also sharpen that maul over nirnhoned because your pen is way low. Even with onslaught, you have 4 seconds and from what I've been told, its capped on resistance it drops from 20-25k. A tank will have 35+
Roger that! I dropped warrior mundus and went for the lover. Do these stats look good now? I havent got much magica but since ritual is the only mag skill i have i should be good?
Other than that this must be a beast of a build?
I think its quite confusing to have many players giving their opinions. I will try to explain some things and let you choose what fits you the most.
Mundus for example. While Lover will indeed give more damage to your non Onslaught skills it wont help your healing. Penetration only applies to damage. I like warrior more cause it also icreases your heals and the damage from Onslaught. And the damage difference between lover and warrior is really small.
Since you are using a crafted set on your body try to get the big pieces im heavy. 5 medium, 2 heavy. Get the Chest and legs in heavy, the Rest in medium. Thats how you get the most resistences out of your armor when you in medium.
A good combination of sets for no cp stamplar could be Bone Pirate and New Moon. Like this for example:
https://en.uesp.net/wiki/Special:EsoBuildData?id=188731