scorch/morphs are only dangerous in close combat (burst combos with dawnbreaker / Dizzy...) so it doesnt matter if this skill has 20 m.
frankly I didn't even know it was 20m. But that shows even more that it doesn't matter.phoenixkungfu wrote: »
For PvE, it has almost the same area as Wall of Elements, which is 18m. It's a delayed damage ability, but you can consider it a 3s DoT for this purpose. For PvP it's relatively easy to avoid since you can watch the circle at the feet of the caster to see when it goes off, and simply move out of the way. So in practice it's more of a melee skill, if you're dealing with reasonably skilled players, and not potatoes.
phoenixkungfu wrote: »For PvE, it has almost the same area as Wall of Elements, which is 18m. It's a delayed damage ability, but you can consider it a 3s DoT for this purpose. For PvP it's relatively easy to avoid since you can watch the circle at the feet of the caster to see when it goes off, and simply move out of the way. So in practice it's more of a melee skill, if you're dealing with reasonably skilled players, and not potatoes.
Stam Scorch cost 2k. It's the cheapest cost. It reach 20m. It has nothing to do with wall of elements. Its broken. With bird stam that now set off balance. A medium charge heavy attack stun. This includes from a bow. Crazy unbalance
VaranisArano wrote: »Have you actually used Scorch, or are you just looking at the skill on paper and declaring that it breaks the "rules" of combat?
Do note that ZOS already did the pass on DKs, Sorcs, and Wardens, so the actual people in charge of making skills work the way they do aren't too worried about the range of Scorch.
MartiniDaniels wrote: »phoenixkungfu wrote: »For PvE, it has almost the same area as Wall of Elements, which is 18m. It's a delayed damage ability, but you can consider it a 3s DoT for this purpose. For PvP it's relatively easy to avoid since you can watch the circle at the feet of the caster to see when it goes off, and simply move out of the way. So in practice it's more of a melee skill, if you're dealing with reasonably skilled players, and not potatoes.
Stam Scorch cost 2k. It's the cheapest cost. It reach 20m. It has nothing to do with wall of elements. Its broken. With bird stam that now set off balance. A medium charge heavy attack stun. This includes from a bow. Crazy unbalance
Warden doesn't have stun, doesn't have gap closer, doesn't have spammable. Sure, warden hits very hard when his burst lands against you when you are busy / cc'd by somebody else. But in 1v1 you can dodge / cc each shalk burst attempt. So basically 1 time you cc warden and shalks go to nowhere, second time you roll-dodge into warden and shalks go to nowhere too. What it broken about warden is free major mending and northern storm/permafrost ultimates, but shalks can be countered by active defense.
phoenixkungfu wrote: »Without a doubt the buff to warden is op. They break every rule of combat. Its almost to the point of pay to win. 20 m Scorch is way to much range(WITHOUT A TARGET RULE OF DAMAGE THAT IS DIFFERENT TO NEARBY). On a aoe skill that if lined up CAN'T BE DOGDE ROLL. This skill with drawnbreaker is crazy broken. IF the direction is a SORCERER ULTIMATE OVERLOAD CANT REACH PAST 8M. Then how is if balance to say drawnbreaker is 10 meters and Scorch 20m. If it's about money I will gladly give it to have a balance level playing field. The aoe of warden is out of control. As stam set up they have been buff to being broken. There is 0 draw back to mega healing, speed, aoe burst, range and buggy OFF BALANCE. Yes super broken is the abilitie to heavy attack to a half way point and get the full benefit of a true heavy attack. Smh.
phoenixkungfu wrote: »MartiniDaniels wrote: »phoenixkungfu wrote: »For PvE, it has almost the same area as Wall of Elements, which is 18m. It's a delayed damage ability, but you can consider it a 3s DoT for this purpose. For PvP it's relatively easy to avoid since you can watch the circle at the feet of the caster to see when it goes off, and simply move out of the way. So in practice it's more of a melee skill, if you're dealing with reasonably skilled players, and not potatoes.
Stam Scorch cost 2k. It's the cheapest cost. It reach 20m. It has nothing to do with wall of elements. Its broken. With bird stam that now set off balance. A medium charge heavy attack stun. This includes from a bow. Crazy unbalance
Warden doesn't have stun, doesn't have gap closer, doesn't have spammable. Sure, warden hits very hard when his burst lands against you when you are busy / cc'd by somebody else. But in 1v1 you can dodge / cc each shalk burst attempt. So basically 1 time you cc warden and shalks go to nowhere, second time you roll-dodge into warden and shalks go to nowhere too. What it broken about warden is free major mending and northern storm/permafrost ultimates, but shalks can be countered by active defense.
Yes this is also a issue. The reward of being a support class and having way to much burst.
(Also warden do have spamable birds and they set off balance
phoenixkungfu wrote: »Without a doubt the buff to warden is op. They break every rule of combat. Its almost to the point of pay to win. 20 m Scorch is way to much range(WITHOUT A TARGET RULE OF DAMAGE THAT IS DIFFERENT TO NEARBY). On a aoe skill that if lined up CAN'T BE DOGDE ROLL. This skill with drawnbreaker is crazy broken. IF the direction is a SORCERER ULTIMATE OVERLOAD CANT REACH PAST 8M. Then how is if balance to say drawnbreaker is 10 meters and Scorch 20m. If it's about money I will gladly give it to have a balance level playing field. The aoe of warden is out of control. As stam set up they have been buff to being broken. There is 0 draw back to mega healing, speed, aoe burst, range and buggy OFF BALANCE. Yes super broken is the abilitie to heavy attack to a half way point and get the full benefit of a true heavy attack. Smh.
You are awsome!
No idea about the game, but a nerf/buff thread every day.
Ps. Show me where these "Combat-rules" can be found!
Edit. I HAVE SPOKEN!
phoenixkungfu wrote: »VaranisArano wrote: »Have you actually used Scorch, or are you just looking at the skill on paper and declaring that it breaks the "rules" of combat?
Do note that ZOS already did the pass on DKs, Sorcs, and Wardens, so the actual people in charge of making skills work the way they do aren't too worried about the range of Scorch.
Ok who decision was it to make the stam version cost 2k while magic version cost 2400. You can pull the zos card but the aoe damage breaks the rules of combat. Something has to give. There is no target damage rule for a target. The damage range is out of control. plus it breaks your armor to all targets?
Okay there calm down buddy. It seems you are ranting and that is rarely connected to well thought post about combat balance. Maybe try sleeping over and come back with something better?
thadjarvis wrote: »This post is in general Character Mechanics instead of PvP Combat & Skills without any consideration for PvE, which seems to be a common theme.
Fissure's reduced range is a huge limiting factor. The primary mag trials are AS/CR: the lack of range of Fissure, bear travel time, and negative execute (BT doesn't modify Bear) are huge disadvantages relative to other classes. EG, a magden often can't hit creepers/orbs with a large portion of burst damage unlike 4 other classes.
Regarding PvP, proccing OB, medium attack stun, and fissure combo takes quite a bit of skill to pull off in both button pressing and it's very contingent on positioning. Consider that a sorc can place a pre-proc execute, stun, and hit them with a crystal. No positioning is required, timing of casts does not have to be precise, and it can all be done from any range including max.
phoenixkungfu wrote: »For PvE, it has almost the same area as Wall of Elements, which is 18m. It's a delayed damage ability, but you can consider it a 3s DoT for this purpose. For PvP it's relatively easy to avoid since you can watch the circle at the feet of the caster to see when it goes off, and simply move out of the way. So in practice it's more of a melee skill, if you're dealing with reasonably skilled players, and not potatoes.
Stam Scorch cost 2k. It's the cheapest cost. It reach 20m. It has nothing to do with wall of elements. Its broken. With bird stam that now set off balance. A medium charge heavy attack stun. This includes from a bow. Crazy unbalance
phoenixkungfu wrote: »VaranisArano wrote: »Have you actually used Scorch, or are you just looking at the skill on paper and declaring that it breaks the "rules" of combat?
Do note that ZOS already did the pass on DKs, Sorcs, and Wardens, so the actual people in charge of making skills work the way they do aren't too worried about the range of Scorch.
Ok who decision was it to make the stam version cost 2k while magic version cost 2400. You can pull the zos card but the aoe damage breaks the rules of combat. Something has to give. There is no target damage rule for a target. The damage range is out of control. plus it breaks your armor to all targets?
MentalxHammer wrote: »Phoenix needs gtfo the forums, he only plays magsorc and complains when he dies to anything. Dude Pheonix go play a warden and see how easy it is to counter the combo, show me videos of YOU being overpowered on warden. I play every class and can say that warden is the hardest class to play, the burst combo takes a lot of skill to line up.
phoenixkungfu wrote: »For PvE, it has almost the same area as Wall of Elements, which is 18m. It's a delayed damage ability, but you can consider it a 3s DoT for this purpose. For PvP it's relatively easy to avoid since you can watch the circle at the feet of the caster to see when it goes off, and simply move out of the way. So in practice it's more of a melee skill, if you're dealing with reasonably skilled players, and not potatoes.
Stam Scorch cost 2k. It's the cheapest cost. It reach 20m. It has nothing to do with wall of elements. Its broken. With bird stam that now set off balance. A medium charge heavy attack stun. This includes from a bow. Crazy unbalance
phoenixkungfu wrote: »VaranisArano wrote: »Have you actually used Scorch, or are you just looking at the skill on paper and declaring that it breaks the "rules" of combat?
Do note that ZOS already did the pass on DKs, Sorcs, and Wardens, so the actual people in charge of making skills work the way they do aren't too worried about the range of Scorch.
Ok who decision was it to make the stam version cost 2k while magic version cost 2400. You can pull the zos card but the aoe damage breaks the rules of combat. Something has to give. There is no target damage rule for a target. The damage range is out of control. plus it breaks your armor to all targets?
phoenixkungfu wrote: »Once again the super friend have SPOKEN. If scorches are so much of a prayer to use then it's fair to say that the stam morph can de decrease in range if the goal is to land with10m drawnbreaker. 10m stam scorches is fair. Group of warden stam scorches is not fair. scorches not a projectile. It's a ground based aoe which mean it cant be dodge roll. So the hard to land scorches is in reality a 50% chance to land. Which means there is a guessing game if scorches is going to hit despite a roll dogde.