Yes they can be annoying, but combat pets need to be both completely visible and ready for combat. I'd imagine ZOS is trying to avoid a situation where combat pets develop yet another invisibility exploit.
I've only had a pet obstruct my path a few times, which were all fixed by slightly repositioning my character. If that wouldn't have worked, I would have just politely asked the pet user if they could please move to one of the station's corners so their pet wasn't blocking access. And if that didn't work I would have bounced to either my own crafting corner or a guildmate's house.
What if players were just nice, considerate people who dismissed their pets? Why should ZoS change anything when it is the fault of the player?
What if players were just nice, considerate people who dismissed their pets? Why should ZoS change anything when it is the fault of the player?
The day ZOS give me a key command to dismiss my pets I’ll be happy to do this. I’d love the option to dismiss my pets.
Sadly ZOS haven’t been competent enough to do this. So dismissing pets is actually quite difficult and, amazingly enough, ZOS never explains to players how this might be done, so it’s unsurprising that no one does it.
What if players were just nice, considerate people who dismissed their pets? Why should ZoS change anything when it is the fault of the player?
What if players were just nice, considerate people who dismissed their pets? Why should ZoS change anything when it is the fault of the player?
The day ZOS give me a key command to dismiss my pets I’ll be happy to do this. I’d love the option to dismiss my pets.
Sadly ZOS haven’t been competent enough to do this. So dismissing pets is actually quite difficult and, amazingly enough, ZOS never explains to players how this might be done, so it’s unsurprising that no one does it.
What if players were just nice, considerate people who dismissed their pets? Why should ZoS change anything when it is the fault of the player?
Why do people even like to complain so much about pets? That’s the real question self entitled players should ask themselves. You’re not playing a single player game. Are the crafting stations so *** crowded you can’t find a place to interact without the pet? Why the *** are people crafting in first person view if it’s blocking their screen? Why not find an area with less traffic? I never notice issues with matriarch, not to mention there are FAR more non-combat pets like those stupid dragons flapping around. I don’t even see people complaining in game about them. From what I can tell it isn’t even important enough for forum complainers to chat in game to say “desummon your damn matriarch”. Yeah, ESO forum whiners are on a whole new level.
What if players were just nice, considerate people who dismissed their pets? Why should ZoS change anything when it is the fault of the player?
Because it isn't the fault of the player.
Firstly, there isn't even a dismiss pet key anymore (without an addon) and secondly, why exactly were combat pets made to block everything, when non-combat pets and player chars weren't?
Players didn't design them that way.
I don't think pets should be automatically dismissed, anyway, but still.