I think the main limitation with ESO is older generation consoles and even older PCs; what improvements they did do mostly improved performance for weak client systems like that. From the outset they had to make the game simple enough to work on those. If they rebuild it or even buff the graphics too much, those wouldn't be able to cope and the game would probably become unplayable so those users would basically become locked out of a game they paid for, unless they buy the newer generation of console or a newer PC.
redlink1979 wrote: »PS2 - Network coding it's not easy as some might think.
InaMoonlight wrote: »I'm getting a bit tired of entitled brats that buy a game in constant evolution, and then go from bugreporting to shrieking like a ....*aharhahem*
Doods, the game is evolving at 10x the rate of ANY other, its only gonna live if people stop shrieking like a Nereid, and actually bugreport consistent without abuse...It's actually a term called "Rapid evolution". Labor pains, but even now wow can kinda kiss something we sit on. Who the hell wanna see a bugreport filled with personally insulting or threatening content, or bashing to the extent where you think "Why are you even here"
They might get paid, but i don't think trauma/PTSD counseling is in the budget!
Play eso, you don't buy a "DONE" product, you buy a game in rapid evolution - that grows, with all its pains
But, if people actually bond together over a game we all love, constructive help - we are going to wipe floor with any other MMO eh?
Tip... want someone to listen, don't make them feel like getting a restraining order
Edit: Typomania OFC
InaMoonlight wrote: »Doods, the game is evolving at 10x the rate of ANY other
InaMoonlight wrote: »I'm getting a bit tired of entitled brats that buy a game in constant evolution, and then go from bugreporting to shrieking like a ....*aharhahem*
Doods, the game is evolving at 10x the rate of ANY other, its only gonna live if people stop shrieking like a Nereid, and actually bugreport consistent without abuse...It's actually a term called "Rapid evolution". Labor pains, but even now wow can kinda kiss something we sit on. Who the hell wanna see a bugreport filled with personally insulting or threatening content, or bashing to the extent where you think "Why are you even here"
They might get paid, but i don't think trauma/PTSD counseling is in the budget!
Play eso, you don't buy a "DONE" product, you buy a game in rapid evolution - that grows, with all its pains
But, if people actually bond together over a game we all love, constructive help - we are going to wipe floor with any other MMO eh?
Tip... want someone to listen, don't make them feel like getting a restraining order
Edit: Typomania OFC
A perfect example of what I'm talking about are the promises and issues surrounding the group finder. For three years we've been told they are working on it and they'll fix it. For three years running the Undaunted event has had to be cancelled due to group finder malfunctioning. The problems are with the core code, not something that can be patched.
January1171 wrote: »A perfect example of what I'm talking about are the promises and issues surrounding the group finder. For three years we've been told they are working on it and they'll fix it. For three years running the Undaunted event has had to be cancelled due to group finder malfunctioning. The problems are with the core code, not something that can be patched.
Except they already did rebuild the group finder from scratch, and there are still these issues. The Undaunted event may have been derailed three years in a row, but years 1 and 2 were from the first group finder, and this year was from a completely new one. They did exactly what you're suggesting.
January1171 wrote: »A perfect example of what I'm talking about are the promises and issues surrounding the group finder. For three years we've been told they are working on it and they'll fix it. For three years running the Undaunted event has had to be cancelled due to group finder malfunctioning. The problems are with the core code, not something that can be patched.
Except they already did rebuild the group finder from scratch, and there are still these issues. The Undaunted event may have been derailed three years in a row, but years 1 and 2 were from the first group finder, and this year was from a completely new one. They did exactly what you're suggesting.
The reason the new group finder didn't work is because the base game code is archaic. (x32) They need to rework the game from the ground up to fix these issues. If a patch could do it, they would have gotten it done by now.
January1171 wrote: »A perfect example of what I'm talking about are the promises and issues surrounding the group finder. For three years we've been told they are working on it and they'll fix it. For three years running the Undaunted event has had to be cancelled due to group finder malfunctioning. The problems are with the core code, not something that can be patched.
Except they already did rebuild the group finder from scratch, and there are still these issues. The Undaunted event may have been derailed three years in a row, but years 1 and 2 were from the first group finder, and this year was from a completely new one. They did exactly what you're suggesting.
You just made my point for me. The reason the new group finder didn't work is because the base game code is archaic. (x32) They need to rework the game from the ground up to fix these issues. If a patch could do it, they would have gotten it done by now.
I doubt ESO runs on a software architecture that has never been in wide usage and is only available to Linux kernels.
MEBengalsFan2001 wrote: »I recommend continue the patching and not a full game rebuild. When a game gets a full rebuild the average player base drops for the game. One game I played loss 25% in the first day of the rebuild launch by the 3rd month the playerbase was down by 40%. Another game loss around 40% of its players on the first day of a rebuild launch and by the 3rd month it had less than 50% of the player base it had just months before.
KappaKid83 wrote: »3) Multicore Usage - I know some aspects of the game our computers will start to use more than one core of our multi core processors but the whole game needs to start being able to utilize everything we have for computing power.
KappaKid83 wrote: »3) Multicore Usage - I know some aspects of the game our computers will start to use more than one core of our multi core processors but the whole game needs to start being able to utilize everything we have for computing power.
Yes, But from what the Stellaris devs have stated on multi threading, one major issue it introduces is that instructions can start happening out of sequence, in which case you either have to build in failsafes(which slows down the instructions being executed) or you can restrict multi threading to things that can't fail or where if it fails to execute in order nobody will notice.