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Good heals or?....

The_DancinPanda
Basically, everyone was or still is talking how op healing has became, and I agree somewhat. I personally do not have problem with HoT, I think they stand in good spot at the moment. While in other hand burst heals are the most annoying, it allows player to negate full combo of attacks like nothing ever happened with 1 click of a button + players are more tanky and that just tops the cake. Ive had a lot of fights that just didn't end, and when i role around alone and see some players with SnB i just dont even bother fighting them. Its either resistance caps that must be nerfed or the burst heals so tell me what u think??. Another man's pain is another man's pleasure, so dont flame me for this discussion :smile:
  • Varana
    Varana
    ✭✭✭✭✭
    "I see a group of people who work together and hesitate to attack them alone."
    To me, that seems to be an entirely reasonable state of things. That's how it should be.
    If a group has someone dedicated to healing the others, then they obviously have an advantage over someone who just self-heals (if at all) or a group that does not coordinate.

    I really don't get that attitude of "I can't kill a group of people when I'm alone, nerf groups!"
    How about no, and rewarding coordinated group play instead?
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