phoenixkungfu wrote: »Let's bring back the reason I'm on the forum. I reason someone had to speak up for build diversity. This is my first post ever
MerguezMan wrote: »phoenixkungfu wrote: »Let's bring back the reason I'm on the forum. I reason someone had to speak up for build diversity. This is my first post ever
... And it's really not enjoyable to read.
https://forums.elderscrollsonline.com/en/discussion/506216/how-to-post-actual-suggestions-guide
And sorry, but...
Overload is not a defensive skill. It's a damage buff.
Sorcerer's defensive skills are Bolt escape, Encase, Rune prison, and Negate. You may also count in shields/heals, and pets as they make a sorcerer harder to be targeted.
Lightning form is also a great defense buff and helps spotting nearby stealth enemies.
Just read the tooltips, what makes you think Overload would be designed to counter roll-dodge ? Its AoE component ? How do you think people get out of other AoEs ?
And you seem to totally ignore the stamina cost of roll-dodge in your "balance" comparisons.
phoenixkungfu wrote: »The true power of overload heavy attack is to counter the abuse of dodge roll and stealth mechanics as a form of defense.
MerguezMan wrote: »Power Overload: Charge your fists with the power of the storm, replacing your Light and Heavy Attacks with new, stronger abilities. Light Attacks become lightning bolts, dealing [7218] Shock Damage to an enemy up to 32 meters away. Heavy Attacks blast enemies in a 6 x 8 area for [6494] Shock Damage. Attacks deplete Ultimate until you run out, or the ability is toggled off
- unique ultimate feature: can be activated with only 25 Ult. and does not instantly deplete Ult. pool.
Check Forums back in early 2018, you will see many complaints about the skill being too powerful.
Unfair compared to Dawnbreaker with stun ?
Dawnbreaker of Smiting: Arm yourself with Meridia's sacred sword and dispense her retribution, dealing [9841] Physical Damage to enemies in front of you, an additional [11806] Physical Damage over 6 seconds, and stunning them for 2 seconds.
- Costs 125 Ult. (5x Overload), 10m range (1/3 Overload LA).
Both can be roll-dodged with correct timing.
How many loaded light attacks can you send from a 125 Ult. Overload at a good 30m distance ? Is it fair ?
Defensive skill ?phoenixkungfu wrote: »The true power of overload heavy attack is to counter the abuse of dodge roll and stealth mechanics as a form of defense.
... Only in your mind.
phoenixkungfu wrote: »MerguezMan wrote: »Power Overload: Charge your fists with the power of the storm, replacing your Light and Heavy Attacks with new, stronger abilities. Light Attacks become lightning bolts, dealing [7218] Shock Damage to an enemy up to 32 meters away. Heavy Attacks blast enemies in a 6 x 8 area for [6494] Shock Damage. Attacks deplete Ultimate until you run out, or the ability is toggled off
- unique ultimate feature: can be activated with only 25 Ult. and does not instantly deplete Ult. pool.
Check Forums back in early 2018, you will see many complaints about the skill being too powerful.
Unfair compared to Dawnbreaker with stun ?
Dawnbreaker of Smiting: Arm yourself with Meridia's sacred sword and dispense her retribution, dealing [9841] Physical Damage to enemies in front of you, an additional [11806] Physical Damage over 6 seconds, and stunning them for 2 seconds.
- Costs 125 Ult. (5x Overload), 10m range (1/3 Overload LA).
Both can be roll-dodged with correct timing.
How many loaded light attacks can you send from a 125 Ult. Overload at a good 30m distance ? Is it fair ?
Defensive skill ?phoenixkungfu wrote: »The true power of overload heavy attack is to counter the abuse of dodge roll and stealth mechanics as a form of defense.
... Only in your mind.
Once again the issue is overload heavy attack range is 6m. Power overload heavy attack range is 8 m. Stam melee range average 7m. 1 dogde roll
equal 6 meters. Drawnbreaker is 10m. This is the issue. Also for a breakdown please refer to the beginning of this post
phoenixkungfu wrote: »MerguezMan wrote: »Power Overload: Charge your fists with the power of the storm, replacing your Light and Heavy Attacks with new, stronger abilities. Light Attacks become lightning bolts, dealing [7218] Shock Damage to an enemy up to 32 meters away. Heavy Attacks blast enemies in a 6 x 8 area for [6494] Shock Damage. Attacks deplete Ultimate until you run out, or the ability is toggled off
- unique ultimate feature: can be activated with only 25 Ult. and does not instantly deplete Ult. pool.
Check Forums back in early 2018, you will see many complaints about the skill being too powerful.
Unfair compared to Dawnbreaker with stun ?
Dawnbreaker of Smiting: Arm yourself with Meridia's sacred sword and dispense her retribution, dealing [9841] Physical Damage to enemies in front of you, an additional [11806] Physical Damage over 6 seconds, and stunning them for 2 seconds.
- Costs 125 Ult. (5x Overload), 10m range (1/3 Overload LA).
Both can be roll-dodged with correct timing.
How many loaded light attacks can you send from a 125 Ult. Overload at a good 30m distance ? Is it fair ?
Defensive skill ?phoenixkungfu wrote: »The true power of overload heavy attack is to counter the abuse of dodge roll and stealth mechanics as a form of defense.
... Only in your mind.
Once again the issue is overload heavy attack range is 6m. Power overload heavy attack range is 8 m. Stam melee range average 7m. 1 dogde roll
equal 6 meters. Drawnbreaker is 10m. This is the issue. Also for a breakdown please refer to the beginning of this post
MerguezMan wrote: »phoenixkungfu wrote: »MerguezMan wrote: »Power Overload: Charge your fists with the power of the storm, replacing your Light and Heavy Attacks with new, stronger abilities. Light Attacks become lightning bolts, dealing [7218] Shock Damage to an enemy up to 32 meters away. Heavy Attacks blast enemies in a 6 x 8 area for [6494] Shock Damage. Attacks deplete Ultimate until you run out, or the ability is toggled off
- unique ultimate feature: can be activated with only 25 Ult. and does not instantly deplete Ult. pool.
Check Forums back in early 2018, you will see many complaints about the skill being too powerful.
Unfair compared to Dawnbreaker with stun ?
Dawnbreaker of Smiting: Arm yourself with Meridia's sacred sword and dispense her retribution, dealing [9841] Physical Damage to enemies in front of you, an additional [11806] Physical Damage over 6 seconds, and stunning them for 2 seconds.
- Costs 125 Ult. (5x Overload), 10m range (1/3 Overload LA).
Both can be roll-dodged with correct timing.
How many loaded light attacks can you send from a 125 Ult. Overload at a good 30m distance ? Is it fair ?
Defensive skill ?phoenixkungfu wrote: »The true power of overload heavy attack is to counter the abuse of dodge roll and stealth mechanics as a form of defense.
... Only in your mind.
Once again the issue is overload heavy attack range is 6m. Power overload heavy attack range is 8 m. Stam melee range average 7m. 1 dogde roll
equal 6 meters. Drawnbreaker is 10m. This is the issue. Also for a breakdown please refer to the beginning of this post
Overload HA can be activated from 25 Ult. So it makes sense it's less efficient than a 125 Ult.
At 8m of an enemy player, and as MagSorc, either you use stun/execute skills, and/or you step out using Streak.
Standing in front of him using heavy attacks is probably not going to save you anyway.
And you did not answer my questions. Ignoring opposed arguments does not make them disappear.
phoenixkungfu wrote: »MerguezMan wrote: »phoenixkungfu wrote: »MerguezMan wrote: »Power Overload: Charge your fists with the power of the storm, replacing your Light and Heavy Attacks with new, stronger abilities. Light Attacks become lightning bolts, dealing [7218] Shock Damage to an enemy up to 32 meters away. Heavy Attacks blast enemies in a 6 x 8 area for [6494] Shock Damage. Attacks deplete Ultimate until you run out, or the ability is toggled off
- unique ultimate feature: can be activated with only 25 Ult. and does not instantly deplete Ult. pool.
Check Forums back in early 2018, you will see many complaints about the skill being too powerful.
Unfair compared to Dawnbreaker with stun ?
Dawnbreaker of Smiting: Arm yourself with Meridia's sacred sword and dispense her retribution, dealing [9841] Physical Damage to enemies in front of you, an additional [11806] Physical Damage over 6 seconds, and stunning them for 2 seconds.
- Costs 125 Ult. (5x Overload), 10m range (1/3 Overload LA).
Both can be roll-dodged with correct timing.
How many loaded light attacks can you send from a 125 Ult. Overload at a good 30m distance ? Is it fair ?
Defensive skill ?phoenixkungfu wrote: »The true power of overload heavy attack is to counter the abuse of dodge roll and stealth mechanics as a form of defense.
... Only in your mind.
Once again the issue is overload heavy attack range is 6m. Power overload heavy attack range is 8 m. Stam melee range average 7m. 1 dogde roll
equal 6 meters. Drawnbreaker is 10m. This is the issue. Also for a breakdown please refer to the beginning of this post
Overload HA can be activated from 25 Ult. So it makes sense it's less efficient than a 125 Ult.
At 8m of an enemy player, and as MagSorc, either you use stun/execute skills, and/or you step out using Streak.
Standing in front of him using heavy attacks is probably not going to save you anyway.
And you did not answer my questions. Ignoring opposed arguments does not make them disappear.
Overload is pure damage with 0 bonus. So your argument is not valid. There is no stun, no special something on use. Drawnbreaker stuns, leave a dot and bonus damage undead. Pretty much any ultimate is better than overload and that's ok...what is not ok is my overload heavy range nerf to 7m. so some nightblade can have advantage to getaway. After getting sucker punched from cloak. This change destroy sorcerer class diversity. It's all but impossible on the disadvantage to allow the range of 8m to use against super deadly melee classes.its unfair and unbelievable unbalance.