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Is it worth it to remove dungeon finder?

  • Paramedicus
    Paramedicus
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    Keep finder
    @Rungar
    how are you sure that this is GF problem and not many-people-spawning-many-istances problem?
  • Grianasteri
    Grianasteri
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    Keep finder
    The current dungeon finder overload server.
    So my question is, is it even worth to keep?

    On PC.

    PS4 seems to be reasonably stable. Making it all the more frustrating that an event has been cancelled because PC servers cant cope.
  • Rungar
    Rungar
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    Keep finder
    @Rungar
    how are you sure that this is GF problem and not many-people-spawning-many-istances problem?

    think about how the groupfinder works. its has to find specific players put them together, get them to respond and transport them to the dungeon. It likely has massive resources attached to it and it keeps looking while your waiting

    Any reduction in that cycle will help imo. Beyond that groupfinder still does nothing for people playing other types of content.

    You have a point with too many instances but whats a possible solution for that? dungeon queue?

    Edited by Rungar on November 15, 2019 12:39PM
    Its over. You just don't know it yet.

    Rungar's Mystical Emporium
  • Toanis
    Toanis
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    Remove finder
    They should remove/disable finder until they can properly fix it.

    It makes no sense. There is only a small subset of players that wait for a group at any given moment, is the group finder trying to match all players that are currently online no matter whether they are listed in group finder or not?

    Also, it's not the server per se that is affected, you can play fine until you log out or change zones, so its login authentification and instancing when entering a new zone, that are affected by high load on the group finder. How are those related? Is the game checking our account data everytime we change zones or get matched by group finder?

  • Rungar
    Rungar
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    Keep finder
    FierceSam wrote: »
    No.

    Because it will not solve the underlying issue

    The issue is player population and creation of independent zones/instances. Group finder affects this because players use it to create instances of dungeons. But players who manually walk into dungeons were experiencing exactly the same long load screens and failures.

    You can either improve the servers or cull the players

    Or stop having events that draw players in....

    that is not necessarily true as the groupfinder has part of the server resource pool and thus the number on instances spawned is a function of resources available. Reducing groupfinder usage will also alleviate other problems simply because its a resource hog and resources are limited.
    Its over. You just don't know it yet.

    Rungar's Mystical Emporium
  • Paramedicus
    Paramedicus
    ✭✭✭
    Keep finder
    Rungar wrote: »
    @Rungar
    how are you sure that this is GF problem and not many-people-spawning-many-istances problem?

    think about how the groupfinder works. its has to find specific players put them together, get them to respond and transport them to the dungeon. It likely has massive resources attached to it and it keeps looking while your waiting

    Any reduction in that cycle will help imo. Beyond that groupfinder still does nothing for people playing other types of content.

    You have a point with too many instances but whats a possible solution for that? dungeon queue?
    I'm just wondering if real problem lays in mass instance-spawning and mass-teleporting, which GF just makes easier to occur. So it wouldn't be really GF problem, but too many players doing stuff problem. I understand that disabling GF would still help, but i would have hard time calling it a solution. For me it would be equivialent of enforcing new speed limit laws for cars as a 'solution' for poor roads condition. Fix damn roads not peoples behavior?
    Edited by Paramedicus on November 15, 2019 1:31PM
  • Rungar
    Rungar
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    Keep finder
    im just saying that the resources the groupfinder is currently using cant be applied elsewhere. Thus other aspects of the game might suffer when the groupfinder is under heavy load.

    reducing the load of the groupfinder makes more resources available for things like spawning dungeons.

    I dont know how much resources zos allocates to the groupfinder but i imagine its pretty significant since it isnt just dungeons but battlegrounds as well.

    so if you can get the groupfinder out of the red zone in terms of resource usage perhaps other related aspects will see improved performance.

    Its over. You just don't know it yet.

    Rungar's Mystical Emporium
  • vamp_emily
    vamp_emily
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    Keep finder
    I haven't used group finder for a very long time, so I am not familiar with the current problems. However, I will say I've never had issues in the past except for about 3 years ago. I would que and sit and wait for ( what seemed to be ) hours just to get a match and then have someone drop out of the group and then I would have to sit in que again. Since then, they have updated and I never had a problem.

    In the past we never had any issues running undaunted events. Maybe they broke something since the last time I qued. However, dungeon finder is a great tool if it works, and I wish they would add a trial finder grouping tool.

    If you want a friend, get a dog.
    AW Rank: Legate Grade 2 ( level 41 )

  • Paramedicus
    Paramedicus
    ✭✭✭
    Keep finder
    @Rungar
    oke, i get it, but i think that removing GF would nerf game experience on more global level than some people assume (so it is just not worth to remove it). Plus, it would affect whole community (NA, consoles, just because)

    So we all know real solution for bad server's performance (and we all know it not gonna happen), that is: additional megaserver (Asia or another EU? it can be kiloserver, if they are afraid of cost, suits me).
    Edited by Paramedicus on November 15, 2019 1:54PM
  • Rungar
    Rungar
    ✭✭✭✭✭
    Keep finder
    i dont want it removed. I only provided an alternate way to reduce the load to it while at the same time improving the grouping experience for select groups of players such as trials etc.
    Its over. You just don't know it yet.

    Rungar's Mystical Emporium
  • ForzaRammer
    ForzaRammer
    ✭✭✭✭
    Don’t care / neutral
    @Rungar
    oke, i get it, but i think that removing GF would nerf game experience on more global level than some people assume (so it is just not worth to remove it). Plus, it would affect whole community (NA, consoles, just because)

    So we all know real solution for bad server's performance (and we all know it wont gonna happen), that is: additional megaserver (Asia or another EU? it can be kiloserver, if they are afraid of cost, suits me).

    More servers definitely can reduce the problem
  • redgreensunset
    redgreensunset
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    Don’t care / neutral
    As I understand it thr activity finder is actually necesary for some pvp content and for that it would need to stay. Not sure as I don't pvp but that is my understanding.
    Either way removing it would not solve the underlying problem which has more to do with database structure and information retrieval. Either Gina or Sarah, forget which of them, explained as much when *** went south during the witch event. The activity finder doesn't cause the issues, they're already there. At worst it exacerbates them, but stuff would remain wonky even if it wasn't there. It's the other stuff that they need to fix and that is going to take time.
  • ForzaRammer
    ForzaRammer
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    Don’t care / neutral
    As I understand it thr activity finder is actually necesary for some pvp content and for that it would need to stay. Not sure as I don't pvp but that is my understanding.
    Either way removing it would not solve the underlying problem which has more to do with database structure and information retrieval. Either Gina or Sarah, forget which of them, explained as much when *** went south during the witch event. The activity finder doesn't cause the issues, they're already there. At worst it exacerbates them, but stuff would remain wonky even if it wasn't there. It's the other stuff that they need to fix and that is going to take time.

    Remove the finder would definitely solve the issue. They literally just did it 2 weeks ago.
  • TheChinbone
    TheChinbone
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    Keep finder
    Dungeon Finder is a great asset to the game for obious reasons, taking out DF because its causing server problems is the wrong way to go about a solution or a fix. The solution should be to keep it running while maintaining server quality wich we deserve. Imagine you have a pipe leaking water in your house and your fix would be just to shut off the water supply... Sure the pipe wont leak anymore but would stilll need water to drink.
  • wild_kmacdb16_ESO
    wild_kmacdb16_ESO
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    The other big MMOs on the market have dungeon finders; some even have raid finders. There is no excuse for this one not working properly so I’m not going to even entertain the poll.
  • srfrogg23
    srfrogg23
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    ✭✭✭
    Keep finder
    No, removing the dungeon finder is not "worth it". It works just fine at any other time of the year.

    I don't think spamming zone chat with "LFG need Tank then g2g" adds any value to the gameplay experience. If anything, it just clutters up the chat and makes it difficult for people to talk about anything else.

    They should keep the dungeon finder and work on refining it.
  • ForzaRammer
    ForzaRammer
    ✭✭✭✭
    Don’t care / neutral
    Dungeon Finder is a great asset to the game for obious reasons, taking out DF because its causing server problems is the wrong way to go about a solution or a fix. The solution should be to keep it running while maintaining server quality wich we deserve. Imagine you have a pipe leaking water in your house and your fix would be just to shut off the water supply... Sure the pipe wont leak anymore but would stilll need water to drink.

    The focus is not rather having it is good, it is obv useful. The question is rather having it is worth the resource it demands. And I really don't see group finder being that essential to the game.
  • karekiz
    karekiz
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    Remove finder
    Increase rewards of Pledges to compensate for removal of Random Dungeon finder. Reduce the pledge level limit to 10.
    Increase rewards of Vet DLC pledges to include better XP and either Monetary or increased transmute rewards.

    Remove Random dungeon finder. It breaks every year and sometimes not even during events. Replace it with a Board system to LFG by placing an advert for your group with details listed <Pledge run including DLC etc etc>. Add trials and Arena section to this as well.
  • Woodoochill
    Woodoochill
    ✭✭✭
    Keep finder
    It just needs backend rework and better servers on EU.

    But I will add an idea for alternative(keep the current one) approach:
    - Now Activity Finder works on base of Looking For Group(LFG).
    - The idea is to add finder that would be working on base of Looking For Men(LFM) with some tunable parameters requirement like minimal CP and maybe even acquired achievement.
    - All LFM would be listed and seen only by those who meet the requirements.
    - Leader would either accept the application by ppl or they would be invited automaticaly

    Edit: Advantage: It can be seen from all zones unlike spaming LFM in /z
    Edited by Woodoochill on November 15, 2019 9:27PM
  • Loves_guars
    Loves_guars
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    Keep finder
    As far as I know, there are other massive multiplayer games out there with a group finder that don't have a problem with it.
  • Shantu
    Shantu
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    ✭✭
    Keep finder
    But fix it already! Sheesh.. :/
  • Gythral
    Gythral
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    ✭✭
    Keep finder
    It is something more fundamental that needs removing, but will never happen!
    “Be as a tower, that, firmly set,
    Shakes not its top for any blast that blows!”
    Dante Alighieri, The Divine Comedy
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