ForzaRammer wrote: »The current dungeon finder overload server.
So my question is, is it even worth to keep?
Paramedicus wrote: »@Rungar
how are you sure that this is GF problem and not many-people-spawning-many-istances problem?
No.
Because it will not solve the underlying issue
The issue is player population and creation of independent zones/instances. Group finder affects this because players use it to create instances of dungeons. But players who manually walk into dungeons were experiencing exactly the same long load screens and failures.
You can either improve the servers or cull the players
Or stop having events that draw players in....
I'm just wondering if real problem lays in mass instance-spawning and mass-teleporting, which GF just makes easier to occur. So it wouldn't be really GF problem, but too many players doing stuff problem. I understand that disabling GF would still help, but i would have hard time calling it a solution. For me it would be equivialent of enforcing new speed limit laws for cars as a 'solution' for poor roads condition. Fix damn roads not peoples behavior?Paramedicus wrote: »@Rungar
how are you sure that this is GF problem and not many-people-spawning-many-istances problem?
think about how the groupfinder works. its has to find specific players put them together, get them to respond and transport them to the dungeon. It likely has massive resources attached to it and it keeps looking while your waiting
Any reduction in that cycle will help imo. Beyond that groupfinder still does nothing for people playing other types of content.
You have a point with too many instances but whats a possible solution for that? dungeon queue?
Paramedicus wrote: »@Rungar
oke, i get it, but i think that removing GF would nerf game experience on more global level than some people assume (so it is just not worth to remove it). Plus, it would affect whole community (NA, consoles, just because)
So we all know real solution for bad server's performance (and we all know it wont gonna happen), that is: additional megaserver (Asia or another EU? it can be kiloserver, if they are afraid of cost, suits me).
redgreensunset wrote: »As I understand it thr activity finder is actually necesary for some pvp content and for that it would need to stay. Not sure as I don't pvp but that is my understanding.
Either way removing it would not solve the underlying problem which has more to do with database structure and information retrieval. Either Gina or Sarah, forget which of them, explained as much when *** went south during the witch event. The activity finder doesn't cause the issues, they're already there. At worst it exacerbates them, but stuff would remain wonky even if it wasn't there. It's the other stuff that they need to fix and that is going to take time.
TheChinbone wrote: »Dungeon Finder is a great asset to the game for obious reasons, taking out DF because its causing server problems is the wrong way to go about a solution or a fix. The solution should be to keep it running while maintaining server quality wich we deserve. Imagine you have a pipe leaking water in your house and your fix would be just to shut off the water supply... Sure the pipe wont leak anymore but would stilll need water to drink.