Dagoth_Rac wrote: »The game differentiates between magicka builds and stamina builds at what must be a dozen different levels. All the endgame builds will continue to specialize even with your change.
Besides, OP, what do you propose to do with abilities that scale exclusively with max magicka/stamina, such as the Sorc pets? They don't scale off of spell/weapon damage at all.
try:
dark elf + shacklebreaker + new moon acolyte.
You will still have to split spell damage and regen apart in two, which is suboptimal.
And Mundus cannot by hybrid.
No, absolutely not, and I, of course, do not have to accept anything. If you look at the combat changes trend, they obviously want to smooth the differences, which they call balancing for some strange reason. Also the system as it is offers the possibility to go the mixed way - if this was not the intent, you would pick up either stamina or magicka at the very beginning. And of course the ES tradition was always to support mixed classes. I really do not see any reason why not.Ragnarock41 wrote: »Hybrids aren't supposed to be best. You have to accept that.
No, absolutely not, and I, of course, do not have to accept anything. If you look at the combat changes trend, they obviously want to smooth the differences, which they call balancing for some strange reason. Also the system as it is offers the possibility to go the mixed way - if this was not the intent, you would pick up either stamina or magicka at the very beginning. And of course the ES tradition was always to support mixed classes. I really do not see any reason why not.Ragnarock41 wrote: »Hybrids aren't supposed to be best. You have to accept that.
The damage scaling with max stamina or magicka and tne preference of pure stamina or magicka builds seems to me as an unwanted sideeffect.
I understand that a specialist should have something to excell at, but OTOH the mix should have his own advantages. As it is now, the specialists is the must and the mix is totally unusable.
Races are the same tune. IDK what was your previous experience with ES franchise, but I have been playing from Arena. And characters like Bosmer battlemage with a bow or Altmer spellsword were perfectly working.
They are NOT working now and I firmly believe this is a problem.
And finally, the lack of build freedom severely lessens the gaming experience. Many players here at the forums express a frustration they experience when their builds are not able to handle common overland mobs. And of course if you build somethng which is not more or less uniformly following the meta builds you WILL have problems even overland, not speaking about group play (and this is a MMO, remember). So the intuitive approach to character developlment is doomed to failure. You make your spellsword, you fail to make any solid damage, survival aside, you start looking for answer and then learn that the underlying mechanism of the game in fact punishes mixed builds in several ways.
Well I call this a bad failure. This is, yet again, a MMO, where one of these Ms stands for Massive. This means that everyt player should be able to build a workable character intuitively. You should be able to make something soldi without knowing about Alcast builds and without studying measurements and formulae of people who do in depth testing. The basic rules should be obvious - and they are not, but it looks like that.
I am a MMO veteran so the first thing I did was to look for a meta, and ofc I did the right thing - as long as the criterion is the damage output. But this is a sick approach and it shows that the original wide eyed gaming, exploring and dreaming is over.
Queen Ayrenn is an idiot to pick up a sword. Her passives simply do not allow that.
Ragnarock41 wrote: »Hybrids being competitive in ESO means the death of any diversity or semblance of balance left in the game. I don't know what good stuff you're smoking, but I do not care.
Ragnarock41 wrote: »Hybrids being competitive in ESO means the death of any diversity or semblance of balance left in the game. I don't know what good stuff you're smoking, but I do not care.
Yet again you are so very wrong. Do you have anything to support such a claim?
At least think about this: if hybrids were intentionally uncompetitive, why did they allow to go hybrid. Just to trap unsuspecting newbies? This is laughable.
What you say is that going meta (with only a very slight differences) is the original intent. In this case there is no reason why to bother with any leveling and point distribution. You just should pick one of the pre-ready metas at the beginning, and then go killing stuff.
I know you are used to your build and you are OK woth that but just face it the only thing you did was to adapt to the unnatural conditions this combat system create. Yeah one of my alts, for example, is an altmer petsorc in Necro set. It works. But it is uniform and boring.
Well in that case they failed badly. Because the non optimal builds are not viable. Once you deviate from the meta, the dps drop is significant. The passives you must have do a big difference. And this is my point.Ragnarock41 wrote: »The intent is for non-optimal things to be viable.
If someone struggles with "common overland mobs", then the issue isn't the build.
The single player games didn't really offer better balance and/or more build diversity, they were just lacking hard content and competition, so there was simply no reason to "optimize" builds. And the same applies to the majority of this game too. Overland, quests, story, normal grp content, even pvp to some extent, can be done with literally any build just fine, so there is really not that much difference.
If someone struggles with "common overland mobs", then the issue isn't the build.
The single player games didn't really offer better balance and/or more build diversity, they were just lacking hard content and competition, so there was simply no reason to "optimize" builds. And the same applies to the majority of this game too. Overland, quests, story, normal grp content, even pvp to some extent, can be done with literally any build just fine, so there is really not that much difference.
Well I seriously doubt you would be able to do well with, say, a Bosmer "battlemage" sorc who would mix magic, 2h and a bow in a vet dung. I dare to say you would have hard times to break something like 5K dps depending on your equip.
If someone struggles with "common overland mobs", then the issue isn't the build.
The single player games didn't really offer better balance and/or more build diversity, they were just lacking hard content and competition, so there was simply no reason to "optimize" builds. And the same applies to the majority of this game too. Overland, quests, story, normal grp content, even pvp to some extent, can be done with literally any build just fine, so there is really not that much difference.
Well I seriously doubt you would be able to do well with, say, a Bosmer "battlemage" sorc who would mix magic, 2h and a bow in a vet dung. I dare to say you would have hard times to break something like 5K dps depending on your equip.
IMO, the game would be a lot easier to balance, and provide for the flexibility you want if Stamina would be just used for feats (Sprint, Block, Bash, Sneak, etc) and Magicka was used for all skills.
The downside is that min/max builds would look more the same than they already are (if that is possible). Build variety would likely increase in PvP though given that you could combine pretty much anything.
try:
dark elf + shacklebreaker + new moon acolyte.
You will still have to decide for an armor type and have regen for both, which is suboptimal.
And Mundus cannot by hybrid.
sneakymitchell wrote: »try:
dark elf + shacklebreaker + new moon acolyte.
You will still have to decide for an armor type and have regen for both, which is suboptimal.
And Mundus cannot by hybrid.
The lover stone got that penetration on both sides so the only hybrid mundus out there well the steed is another story for its self healing and speed.