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Do you use spell/weapon damage potions in nTrials and nonHM DLC vet dungeons ?

FatFred
FatFred
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My dps is not good, compare to some mid-core players , but it's good enough for the contents mentioned in the headline, so i don't use expensive potions, i dont have money ...

Do you use spell/weapon damage potions in nTrials and nonHM DLC vet dungeons ? 84 votes

I don't use alchemy potions ,not necessary
33%
Turelusstatic_rechargeidkLoves_guarsAsysphermitgbTaleof2CitiesmoleculeSnowZeniaKadoinRouDeRsecondrowforwardblkjagLehnuinLordGavusShezzarrineCaiWenjiKiralyn2000Tsar_GekkouSchokolade 28 votes
I do, just want to max my dps
22%
wenchmore420b14_ESOWuffyCeruleiRi_KhanAnhedonieLucyferLightbringera_salty_pirateRexy18WrathOfInnosRagnarock41zarocco26valeriiyakarekizAngelaWaspRaveRaveRaveRaveJinxxy85SidraWillowskyKahmelb95fisterIndianaJames7 19 votes
Depends on circumstances
40%
zariaNebthet78czarStreegaWldKardeVaranaKatahdinLadyNalcaryaSinolaiDread_VikingLadislaophileunderx2Kali_DespoinesoundillustrationsvesselwiththepestleKingslayer513EchoirVarsojRadagastThePinkcolossalvoidsHotdog_23 34 votes
whatever
3%
Nemesis7884ReverbPauls 3 votes
  • Guyle
    Guyle
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    If it aint vet, hm or needs me to pick up where other ppl are falling behind I dont use em. Im in a trade guild, mats are money.

    Ofc I still outparse ppl using them in those situations, so I'm not sure what the question is here
    Edited by Guyle on November 9, 2019 8:20AM
  • Frostystuff
    Frostystuff
    ✭✭
    Depends on circumstances
    I like using essence of spell crit getting major sorc from my skills,

    Cloudrest +3 and nss ill use them most other things i use trash pots other then the mentioned vet content.

    First time through vma i used trash pots was horrible but would have been to expensive otherwise.
  • Tsar_Gekkou
    Tsar_Gekkou
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    I don't use alchemy potions ,not necessary
    Of course not. Trash pots all the way. I don't hit super high numbers, but my dps has been fine for doing speedrun, hardmode, and no-deaths at the same time in vet dlc dungeons.
    Xbox NA
    vAA HM | vHRC HM | vSO HM | vMoL HM | vHoF HM | vAS+2 | vCR+3 | vBRP | vSS HM | vKA HM |
    | Dro-mA'thra Destroyer | Immortal Redeemer |
  • Turelus
    Turelus
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    I don't use alchemy potions ,not necessary
    I just use trash white potions or crown potions from log in rewards to help sustain, but the extra damage is rarely needed.
    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • WuffyCerulei
    WuffyCerulei
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    I do, just want to max my dps
    Guilty. I have enough gold to spend on such resources tho, so it doesn’t bother me.
    Touch my sorc, and I'll have an arrow for that knee of yours.

    PC NA
    CP 1300+
    Star-Sïnger - Khajiit Magicka Sorc - EP General - Flawless Conqueror
    vMA/vBRP/vDSA no death/vHel Ra HM/vAA HM/vSO HM/vMoL HM/vHoF HM/vAS +2/vCR+1/vSS HMs
    Dragon-in-Shadows - Argonian Nightblade Tank - Shadow Breaker
    Eossos - Khajiit Magicka Templar
    Death-Singer - Argonian Magicka Nightblade
    Dark-Star - Khajiit Magicka Dragonknight
    Ice-Dancer - Khajiit Magicka Warden
    Tsalli-ko - Khajiit Stamina Sorcerer
  • Ysbriel
    Ysbriel
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    The options on the poll are biased, It could had done well with a simple yes and no, but anyhow yes I use spell/weapons pots
    since I craft them myself and I might only need to pop one once depending on how the healer is managing the orbs, Craglorn is full of LFG first timers and sometimes keeping up ones buffs helps a lot.
  • zaria
    zaria
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    Depends on circumstances
    Don't use them unless its needed.
  • MartiniDaniels
    MartiniDaniels
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    ✭✭✭✭✭
    Depends on circumstances
    I use trashpots in such cases. I have ton of mats to make proper pots, but really dps difference is very small (~2k at iron atro) if you have other sources for major brutality/major sorcery. In vDLC trials those 1-2k matter, so there I use best pots by default.
  • Artim_X
    Artim_X
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    I use spell crit pots that heal me and restore magicka, since major sorcery is already in my kit.
    (AD) Artim X |PC/NA| Primary Guild: Storm Guides NA Casual staff wielding vampire sorcerer.

    My Easygoing Builds
    Electric-Stun
    https://media.giphy.com/media/hokMyu1PAKfJK/giphy.gif
    Proc free DPS build for when a tank isn't holding bosses in place and for times where one is not getting buffed by a healer.
    Gear: 5 Netch's Touch (All apparel Divines with Max Mag Enchants), 2 Slimecraw (All Divines. 1 med/1 heavy. Max Mag Enchants), Maelstrom's Lightning Staff (infused/shock enchant), and Infallible Aether jewelry (arcane with spell damage enchant)/lightning staff (infused/flame enchant).
    Ability-Bar 1: Critical Surge, Boundless Storm, Mages' Wrath, Hardened Ward (Twilight Tormentor if one can somewhat trust both the heals and tank to keep you alive), Lightning Flood, and Power Overload.
    Ability-Bar 2: Dark Deal, Streak, Shock Reach, Dampen Magic (Twilight Tormentor if one can somewhat trust both the healer and tank to keep you alive), Unstable Wall of Storms, and Thunderous Rage.

    Electric-Burn
    [url="https://media.giphy.com/media/6CovzgyTig7M4/giphy.gif[/url]
    DPS build for more organized groups.
    Gear: 5 Burning Spellweave (All apparel Divines with Max Mag Enchants), 2 Grothdarr (All Divines. 1 med/1 heavy. Max Mag Enchants), Maelstrom's Inferno Staff (infused/shock enchant), and Infallible Aether jewelry (arcane with spell damage enchant)/lightning staff (infused/flame enchant).
    Ability-Bar 1: Critical Surge, Boundless Storm, Mages' Wrath, Hardened Ward (Twilight Tormentor if one can somewhat trust both the heals and tank to keep you alive), Lightning Flood, and Power Overload.
    Ability-Bar 2: Dark Deal, Streak, Flame Reach, Dampen Magic (Twilight Tormentor if one can somewhat trust both the healer and tank to keep you alive), Unstable Wall of Fire, and Fiery Rage.

    Electric-Cool
    [url="https://media.giphy.com/media/3otPoTggaYFNd1FdAI/giphy.gif[/url]
    Utility focused DPS build that is capable of tanking normal dungeons and vet non dlc dungeons, but it does not provide enough tank based buffs/debuffs to warrant it's use in trials/vet dlc dungeons and due to the limits of damage shields it would be too much of a liability due to the sheer number of potential one-shot mechanics that a pure tank would have an easier time dealing with.
    Gear: 5 Icy Conjuror (All apparel Divines with Max Mag Enchants), 2 Iceheart (All Divines. 1 med/1 heavy. Max Mag Enchants), Maelstrom's Ice Staff (infused/ice enchant), and Infallible Aether jewelry (arcane with spell damage enchant)/lightning staff (infused/flame enchant).
    Ability-Bar 1: Critical Surge, Boundless Storm, Mages' Wrath (Elemental Drain in vet content if healer isn't using it), Hardened Ward, Lightning Flood, and Power Overload (Replenishing Barrier when healer isn't keeping others alive).
    Ability-Bar 2: Dark Deal, Streak (Inner Rage when dealing with multiple bosses), Frost Reach (Restraining Prison when I want to lock enemies down), Dampen Magic, Unstable Wall of Frost, and Icy Rage (Aggressive Horn when DPS is decent).

    Electric-Heal
    https://media.giphy.com/media/5ibGIHneWS6ek/giphy.gif
    My healer build that I for the most part only use in normal dungeons/trials or in Vet premades, since playing with randoms tend to result in me being in a group that lacks DPS, has a fake tank, or both.
    Gear: 5 Spell Power Cure (All apparel Divines with Max Mag Enchants), 2 spell critical monster set pieces when I don't feel like using spell crit pots, Grothdarr when I want to do more damage, Bogdan when I want more HoTs, Symphony of Blades to provide more emergency resources, or Earthgore when I feel like it would make a significant difference (All Divines. 1 med/1 heavy. Max Mag Enchants), Maelstrom's Lightning Staff (infused/shock enchant), and Infallible Aether jewelry (arcane with spell damage enchant)/restoration staff (infused with weapon damage enchant).
    Ability-Bar 1: Critical Surge (Power Surge for more heals), Boundless Storm, Combat Prayer, Ward Ally (Twilight Matriarch for another burst heal and damage), Energy Orb, and Replenishing Barrier.
    Ability-Bar 2: Dark Deal, Overflowing Altar, Elemental Drain, Hardened Ward (Twilight Matriarch for another burst heal and damage), Unstable Wall of Storms, and Aggressive Horn.

    Electric-Vamp
    https://media.giphy.com/media/ukDQiYZzRAxMZKcK86/giphy.gif
    Tanky utility focused PvP healer that can take down very inexperienced players, but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    Gear: 5 Torug's Pact (3 heavy body pieces, light waist, and medium hands. All Impenetrable. Max Mag Enchants), 2 heavy Mighty Chudan (All Impenetrable. Max Mag Enchants), and Knight Slayer jewelry (arcane with spell damage enchant)/lightning staff (infused with oblivion enchant)/restoration staff (infused with oblivion enchant. Same enchant as lightning in order to maintain consistent pressure regardless of which staff you're heavy attacking with). [When more focused on damage will change Chudan pieces to medium and light. Also all my Torug body pieces to light except the chest that stays heavy].
    Ability-Bar 1: Structured Entropy, Consuming Trap, Haunting Curse, Ward Ally, Rapid Regeneration, and Life Giver (or Soul Assault).
    Ability-Bar 2: Dark Deal, Elusive Mist, Rune Cage, Hardened Ward, Efficient Purge, and Shooting Star.

    Electric-Ward
    https://media.giphy.com/media/Wa0TGmtDvwW3e/giphy.gif
    Damage shield tank designed to help my guildmates clear vet dungeons when a typical tank isn't available.
    Gear: 5 Brands of the Imperium (All Divines with Max Mag Enchants), 2 Mother Ciannait (All Divines. 1 med/1 light. Max Mag Enchants). Combat Physician jewelry (arcane with spell damage enchant)/Ice Staff (infused/crusher). Blackrose Restoration Staff (doesn't have to be the perfect version. infused/hardening enchant).
    Ability-Bar 1: Critical Surge, Bound Aegis, Inner Rage, Boundless Storm, Ward Ally, and Replenishing Barrier.
    Ability-Bar 2: Deep Thoughts, Bound Aegis, Restraining Prison (Elemental Drain in vet content if healer isn't using it), Unstable Wall of Frost, Hardened Ward, and Temporal Guard.

    PvE Starter Gear
    https://media.giphy.com/media/6CovzgyTig7M4/giphy.gif
    Gear: 5 Law of Julianos (heavy chest, gloves/belt light, and the rest can be light or 1 medium piece if you're not wearing medium anywhere else on your body. All in training if grinding for XP or divines), Armor of the Seducer or Magnus' Gift head, shoulder, and staves (light with 1 medium piece if you are not already wearing 1 medium Julianos piece. All in training or divines. The staves should be training or infused), and 3 purple Willpower Jewelry with Arcane trait (can be bought from trading guilds for relatively cheap. Check tamrieltradecentre.com for the best deals if you're not using a price checking addon).

    Race
    https://media.giphy.com/media/sdEkeWpiaGz0A/giphy.gif
    High elf, since you will not have issues with sustain, but other mag based races are also fine so this is more of a personal choice.

    Mundus Stones
    https://media.giphy.com/media/cT3wMhLGQWdKU/giphy.gif
    PvP: The Atronach.
    PvE: I will almost always use the Atronach in this content as well (especially if I'm healing in PvE or playing it safe while solo). However, in a strong group other Mundus Stones can be effective (Thief is what I would use in a serious group as a healer. As DPS I would use Shadow or Lover depending on group), since a heavy attack rotation will ensure that you're always restoring magicka at a decent rate. When using electric-ward in vet content I will always use the Lady to reach 25k+ physical/spell resistances.

    Current Champion Points
    [url="https://media.giphy.com/media/y2RgvEEy1R5rW/giphy.gif[/url]
    Mag Sorc: More focused on damage, since changing CP isn't free. Mage: Elfborn (56), Spell Erosion (22), Elemental Expert (64), Staff Expert (44), Master-at-Arms (9), and Thaumaturge (75). Warrior: Ironclad (34), Resistant (8), Light Armor Focus (12), Hardy (32), Elemental Defender (32), Thick Skinned (31), Expert Defender (33), Bastion (56), and Quick Recovery (32). Thief: Warlord (31), Sprinter (6), Bashing Focus (6), Arcanist (75), Tenacity (75), Shade (25), Tumbling (26), and Shadow Ward (26).

    Rotations
    [url="https://media.giphy.com/media/3otPoTggaYFNd1FdAI/giphy.gif[/url]
    Mag Sorc: (In your gameplay settings turn on quick cast ground abilities) Buff up with Boundless and Surge, weapon swap immediately after casting the previous skill, drop Rage if it's active (only drop it on significant bosses or in situations with lots of enemies where you know you'll have the ult filled up by the next boss), Reach, Unstable, quickly weapon swap, Liquid Flood, two heavy attacks, activate either Surge or Boundless, cancel the animation of the buff used with a weapon swap, and repeat. If you have an excessive amount of ult and you're dealing with trash mobs activate overload before performing the rotation, but don't heavy attack for too long. If you have enough ult for Rage while you're fighting a serious boss and you're in the middle of the rotation just focus on activating the ultimate, afterwards either continue the rotation or start from scratch. During the execute phase (around 20% health) replace the second heavy attack with about 4 Mages' Wrath, but if boss is melting quickly just keep spamming Wrath (hold heavy attack while spamming Wrath). When using Twilight Tormentor only use the active ability before a fight and at times where you aren't actively engaging the boss.

    When frost staff tanking a single boss buff up with Boundless and Surge, weapon swap immediately after casting the previous skill, heavy attack with the ice staff, drop Rage if it's active, Reach/Restraining (at times can be replaced with an additional lightning staff heavy for sustain), Unstable, quickly weapon swap, Lightning Flood, one heavy attack (two if Reach isn't used), activate either Surge or Boundless, cancel the animation of the buff used with a weapon swap, one heavy attack, and repeat. If frost staff tanking multiple bosses buff up with Boundless and Surge, weapon swap immediately after casting the previous skill, heavy attack with the ice staff each enemy, drop Rage if it's active, Unstable, quickly weapon swap, Lightning Flood, heavy attack priority boss in order to proc IA (pink smoke), activate either Surge or Boundless, cancel the animation of the buff used with a weapon swap, heavy attack all the bosses, and repeat. Can also slot in Inner Rage and forego heavy attacking with the ice staff. If using inner rage after getting aggro perform the DPS oriented rotation and retake aggro after 1 rotation. Most challenging bosses to keep aggroed will be the Pact in the Blessed Crucible and the knights in the White-Gold Tower, since you need to keep 3 enemies taunted, but they can also be locked down with Restraining. During the execute phase on a single target (around 20% health) replace the second heavy attack with a partial heavy attack in order to proc IA and around 4 Mages' Wrath, but if boss is melting quickly just keep spamming Wrath (hold block while spamming Wrath).

    When healing in PvE just keep all support skills and Unstable up. Heavy attack primarily with a restoration staff whenever you can. Be reactive with your heals (when someone is scratched use ward ally and top them off with some Prayers). When taking a lot of continuous damage make sure to have all buffs/debuffs up while keeping Energy Orb active in the group. At the boss use the horn ult, but only when the group has decent survivability and damage. If too many players lack survivability then use the barrier ult to make life easier (longer fight, but less risk of death). Can use barrier when dealing with trash mobs (gives back ult).

    In PvP you'll rarely be in a scenario where you can perform a PvE esque rotation with AOE unless you're performing a single target burst. For the most part just stun peeps whenever possible, apply dots, and heavy attack them a few times. Rinse and repeat till they die and use ults as needed, but make sure to keep your health and shields up whenever you take significant damage (might have to keep one's distance if a dk is using a skill like draw essence). When in a high pressure situation stay on the lightning staff bar and keep hardened ward up while stunning and heavy attacking hostiles make sure to keep primary buffs up, heal up, purge, and shield stack as needed. When dealing with a large amount of enemy players alongside your faction keep your distance from friendlies (avoid bombs). If you get debuffs on you be careful not to overuse efficient purge, which is still quite costly. If not grouped up do not bother using purge on a debuffed friendly, since it will not affect them at all.

    In PvE and PvP make sure to utilize tab target to keep track of priority enemies. Use streak in PvE for mag based movement that also allows you to stun a group of enemies. Use elusive mist for mag based movement, snare removal, and damage mitigation in PvP (can also be used in stealth, but will pop you out of a hidden state for a brief moment).

    In PvP when solo taking a resource ride your mount towards the tower, aggro the two guards at the front of the entrance, then head on inside the tower, buff up, purge, head up the stairs, kill everyone that follows especially the mage guard, kill everyone on the flag, and flip.

    Favorite Foods and Potions
    https://media.giphy.com/media/3otPoTggaYFNd1FdAI/giphy.gif
    Gold Food for PvE:
    (DPS) Corrupting Bloody Mara (increases Max Magicka by 4620, Max Health by 5051, and Health Recovery by 505 for 2 hours). If a vampire use font of loss furnishing to decrease vampirism to stage 1 to benefit from health recovery.

    Gold Food for PvP and PvE:
    (PvP healer/PvE serious tank) Clockwork Citrus Filet (increases Max Health by 3326, Health Recovery by 406 [useful if stage 1 vampire], Max Magicka by 3080, and Magicka Recovery by 338 for 2 hours).

    Trash Potions when feeling cheap:
    Regular CP150 Essence of Magicka pots that I obtain frequently from playing the game or Crown Tri-Restoration Potion obtained from dailies.

    Crafted Potions:
    Essence of Spell Critical (Bugloss, Lady's Smock, and Water Hyacinth). Without magelight this is my primary means of obtaining Major Prophecy, which increases my Spell Critical Rating. This also heals and restores magicka. Essence of Immovability (Columbine, Corn Flower, and Wormwood). I use this in PvP, since this gives me stealth detection, knockback immunity, and restores magicka (better to use it when competent allies are nearby, since it might reveal that you are surrounded by multiple players in stealth and you will not have an emergency pot available after use). Essence of Invisibility with only 2 ingredients (Blue Entoloma, Namira's Rot, Nirnroot, or Spider Egg). I use this in PvE content that requires stealth and if I need more speed I'll use Rapid Maneuver before using the potion. Essence of Invisibility with 3 ingredients (Blessed Thistle, Blue Entoloma, and Namira's Rot). Very useful in PvP alongside the vampire Dark Stalker passive, since you'll be invisible, ignore movement speed penalty while in Crouch, and you'll have a 30% movement speed boost from Major Expedition (I always have this slotted when riding from point A to B in PvP land, since gankers are always lurking).
  • Austinseph1
    Austinseph1
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    Depends on circumstances
    I build both of the major buffs into all of my classes without needing to use potions. I test that they can pull 35k dps on a 3 mil without sustain problems on blue food before taking them anywhere I have no problems clearing any and all content with them.
  • Sinolai
    Sinolai
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    Depends on circumstances
    nTrials - no
    Dungeons - no
    DLC Dungeon HMs - Mostly no, unless we are doing speed-HM-Nodeath or the extra push of dps is absolutely necessary to complete it (was the case when SCP was a new thing but nowadays not required).
  • Hapexamendios
    Hapexamendios
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    Depends on circumstances
    Depends on the group.
  • Starlock
    Starlock
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    I’m not going to vote in the poll since I barely bother with this content, but I don’t use potions period except as an emergency crutch. Because that’s how potions are treated in ANY game - as a crutch you shouldn’t ever need.
    I play ESO on XBOX NA
    Remember: Elder Scrolls Online appeals to a diverse customer base that view and play the game in different ways.
    Regardless of how you play, be aware Elder Scrolls Online is play-to-pay game.
    Use at your own risk and learn at https://www.psychologyofgames.com
  • FrancisCrawford
    FrancisCrawford
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    I use crown pots while leveling. (Past tense, perhaps -- my 17th character hit Level 50 this morning.)

    Beyond that, I generally use trash pots if I'm planning to chug them, or expensive pots if they're emergency-only. Sometimes I chug expensive pots in particularly tough content.

    Expensive pots are often health/magicka/immovability. Immovability can be particularly important while rezzing.
    Edited by FrancisCrawford on November 9, 2019 5:39PM
  • Kiralyn2000
    Kiralyn2000
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    I don't use alchemy potions ,not necessary
    The only potions I carry are crafted "healing + some useful abilities for this character" ones. Which I bascically only use for panic healing.

    Edited by Kiralyn2000 on November 9, 2019 5:43PM
  • chrightt
    chrightt
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    Depends on circumstances
    Usually only when I’m trying to help a group of patient and determined newbies at trials/dungeons. I know they’re trying their best but you can’t expect everyone to be a top DPS machine so if I’m still trying to help them pass I got to carry some damage. Just got to triple the damage of the rest of your team combined you know?
  • IndianaJames7
    IndianaJames7
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    I do, just want to max my dps
    I use weapon power potions for everything, including overland and grabbing surveys lol
  • idk
    idk
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    I don't use alchemy potions ,not necessary
    For normal trials it is a waste since it is far from needed. For vet DLC dungeons it really depends. If it is newer and we are figuring it out, yes, if we have it on farm I only use it on the more challenging dungeons.

    In other words, easy stuff, and many DLC dungeons are easy, no.
    Really, idk
  • azjuwelz
    azjuwelz
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    Depends on circumstances
    For overland I'll slot the stupid health potions trash mobs give.

    For dungeons, trials, etc., I craft my own, usually a health + whatever I think will help (often stamina)

    Same for poisons.

    The only time I'd use a pure weapon damage potion would be if I'm VERY confident in the content and healer.
    Xbox-NA

    PVE Stamblade: Ylandra Silverthorn
    PVE Magwarden healer: Raw'zl Dah Zel
    PVE DK Tank: Greta Feuerwerk
    PVP StamDK: Helga Feuerwerk
    PVP Necro Healer: Deaths Helbain
  • rumple9
    rumple9
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    I only ever use the free purple Tri stat pots that come from log in rewards and twitch drops
  • Raisin
    Raisin
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    Not voting cause it seems the poll is for DDs only. :P
    As heal I don't use them unless I feel it necessary. Necessary is usually for serious raids or serious achievement runs. I use white magicka pots if I happen to have them and go without if I don't.
    Edited by Raisin on November 9, 2019 10:40PM
  • bmnoble
    bmnoble
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    Depends on circumstances
    If I am doing group content and the situation calls for me to use a potion for sustain or damage or whatever I use it, its as simple as that.

    If I am on my own I am stingy with my potions and prefer to use skills.
  • soundillustrations
    soundillustrations
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    Depends on circumstances
    • I use trash pots for normal if grouped, or overland content (including WBs/dolmens/dragons/geysers, public dungeons)
    • Good pots in vet content.
    • Good pots if solo and it's a harder to solo normal (most DLC's)
    • Good pots in max level BG's.
    "I try to create sympathy for my characters, then turn the monsters loose."– Stephen King
    Twitter | Twitch
    Your skins clears mean nothing to me if you can't do vMA.


  • TheNightflame
    TheNightflame
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    I use them whenever I have them, I don't usually carry more than one "sustain" pot and don't like not sustaining
  • Ragnarock41
    Ragnarock41
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    I do, just want to max my dps
    For normal trials , I use alliance war weapon damage potions since FoO gives me weapon crit on one bar.

    It doesn't matter if I lack the %10 crit on back bar since my dps is well above whats needed to clear that kind of content.

    I only use expensive potions when I actually care enough to tryhard honestly. This also applies to PvP. Potions are a huge part of any builds potential.
  • Taleof2Cities
    Taleof2Cities
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    I don't use alchemy potions ,not necessary
    I use the purple tri-regen trash pots from the daily rewards.
    "May you walk on warm sands."
    "First, I would ask that you look to the poor and the suffering around Cyrodiil. Look into their hearts, and then look into your own."
    "May Auri-El's light guide you in your darkest hours."

    North American (NA) PC Megaserver (click to view):
    Vilerihala - Magicka Templar (Altmer ~ Dedicated Healer) ~ Màisalihna - Stamina Dragonknight (Bosmer) ~ Áhliaselia - Stamina Templar (Bosmer) ~ Thraccenia Vendicci - Stamina Sorcerer (Imperial) ~ daa'Vaaliánia - Magicka Warden (Dunmer) ~ Wenayastare - Magicka Dragonknight (Altmer) ~ Aráliavina - Stamina Nightblade (Bosmer) ~ Ysyna Rielle - Magicka Warden (Breton) ~ Dro-r'Aahni Bright-Paws - Magicka Necromancer (Khajiit) ~ Ya'alahisála - Stamina Templar (Nord) ~ Rhusannah - Stamina Nightblade (Redguard) ~ Eirellonye - Magicka Nightblade (Altmer) ~ Lae'Suuriávia - Stamina Warden (Bosmer) ~ Dralora Savani - Magicka Sorcerer (Dunmer) ~ Billows-With-Incense - Magicka Warden (Argonian ~ Dedicated Healer) ~ Anísa'Vardaia - Health Dragonknight (Imperial) ~ Azhnakha gra-Shugarz - Stamina Necromancer (Orc) ~ Vilinalara - Magicka Sorcerer (Altmer ~ Grand Master Crafter)
  • Kahmel
    Kahmel
    ✭✭✭
    I do, just want to max my dps
    Just farm WBs while you wait in queue and you'll never have to worry about when/where you use spell damage pots because you'll have plenty of gold to buy as many as you could ever need.

    I love dungeons but the queue always takes forever so I just started farming WBs and now I don't ever have to worry about gold. lol
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