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IM a sorc okay let me tell you something nerf

  • imno007b14_ESO
    imno007b14_ESO
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    xandervalo wrote: »
    https://steamcommunity.com/sharedfiles/filedetails/?id=1908916541 FOR everyone that does not believe me that i am a magsorc, and for those of you that do not see the foulness of this heal (note it is not yet even morphed) read the self heal no cp

    Proving that you play a magsorc doesn't prove anything beyond the fact that you play one - which, by the way, I allowed as a possibility in my post. Still doesn't mean I trust you don't have an ulterior motive. You play one and seriously want your one useful pet nerfed on top of everything else that just got nerfed? You won't be happy until you're forced to switch classes to be competitive?
  • Canned_Apples
    Canned_Apples
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    Been saying that.
    Their shield is supposed to be their "burst heal" at least according gilliam and friends.
  • starkerealm
    starkerealm
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    This has to be the stupidest thread on this forum.

    @KillsAllElves, oh, trust me, this doesn't scratch the surface.
    Co-Host of The Tenets: a podcast focused on bringing new players up to speed in ESO.
  • Shanehere
    Shanehere
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    Sorc shouldn't have the best burst heal in the game. Templars shouldn't have one of the best bursts in the game.
  • Heyodude
    Heyodude
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    pet sorcs weak.
  • Kalik_Gold
    Kalik_Gold
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    Shhhh
    Ras Kalik | Redguard - Templar | The Vestige, Ahkahtuz | Champion 1000+ | PS4/NA | ESO+ Cancelled | DC PVP
    PvP Combatants:
    Aurik Siet'ka | Redguard - Necromancer
    Cee Fôr | Redguard, Vampire - Nightblade
    Cacique the Sage of Ius | Redguard - Warden
    Jux Blackheart | Redguard, Lycan - Nightblade
    Goliath of Hammerfell | Redguard - Dragonknight
    Uri Ice-Heart the Twin | Reachman, Nord - Warden <No CP>
    Movárth Piquine | Nord, Vampire - Necromancer <Tank/Support>
    Kaotik Von Dae'mon | Breton half-Redguard* - Sorcerer <Healer/Support>

    PvE Adventurers:
    Herzog Zwei the Genesis | Breton - Templar <Healer>
    Cinan Tharn | Imperial, Vampire - Dragonknight <Tank>
    Tyrus Septim | Imperial - Sorcerer <Lightning/Shock Damage>
    Bates Vesuius of Dawnstar | Imperial - Dragonknight <Fire Damage>

    mmoRPG personal lore:
    Ras Kalik the Vestige, a renown Redguard Paladin and the wielder of Chrysamere; He has been blessed to save Tamriel from Molag Bal’s destructive Planemeld while reuniting the Five Companions. His further accomplishments after defeating Molag Bal, has been to stop the destruction of Morrowind, the Clockwork City, return order to the isle of Summerset and create a new king in Wrothgar and a queen in Elsywer. These events have made him a living legend and continue to lead him into new adventures throughout Tamriel, as well as into the hearts of many ladies including the Elf Queen, Aryenn. (not only Sai Sahan has a secret snowflake!) Over many years of adventurous travels, Ras Kalik had become a loner, until he re-visited his homeland of Alik'r.

    Alik'r and it's cities were overrun by the undead Ra-Netu and therefore he made an allegiance with Alik'r's own Ash'abah tribe. These Ash'abah with his help, cleansed the city of Sentinel in Alik'r desert and it's surrounding areas of the undead brought to life by the Withered Hand. After rescuing Sentinel from undead, King Fahara’jad’s personal bodyguard the Goliath of Hammerfell, who was given this name by Imperials in the region; asked to assist the tribe after learning of the defeat of the Withered Hand to the Ash'abah. Kalik promised Goliath he would task him with fighting enemies on the battlefield if he so desired. Goliath being from Hammerfell, and a Redguard wields two massive swords in respect to the Ansei. Not many soldiers are able to wield double two handed weapons, but Goliath loves to get up and personal in a fight.

    Jux Blackheart a master thief that was frequenting the Sisters of the Sands inn for pilfering during this time. Jux was known to infiltrate any bank vault he came across and even delved into Ayelid ruins without detection. Kalik can vividly recall the night he met the famed thief. Jux found himself rummaging thru a slightly inebriated Kalik’s pocket for too long, on a full-mooned night and because of this and the glimmer of his golden armor in the moonlight and his greed. He lost two fingertips as a lesson! But in return, he gained a new friend, as it was his first time since a child being caught...

    Kaotik Von’Daemon is an outcast, and a half-caste between a Breton mother and a Redguard father. Kaotik become a pariah due to his conjuration of Daedra pets. He was taught healing magic during his childhood years by his Breton mother. His father due to Redguard customs exiled him from the desert, sending him by wagon caravan to be a soldier in the war in Cyrodiil. He happened to meet Kalik while traveling from Alik'r, during this long caravan ride the caravan he was in was ambushed in Bangkorai by a group of bandits. Kalik by chance was also traveling thru this area on his Auridon Warhorse (which was bestowed to him by his friend, Darien Gautier). During this ambush, Kalik was able to rescue five hostages from the bandits. Kaotik was the first rescued, and Ras Kalik also recruited him to be in the Ash'abah tribe. These core Ash'abah tribesmen may never be seen together in travel as they partake in their own adventures but they always know what each other is doing; as they frequent a hideout in northern Bankorai. Their hideout an old Orc castle ruin, is kept watch by Nuzhimeh and she passes messages written between them, and frequently they also enjoy her company and her bed.

    The other men rescued were a Dunmer banker, a Breton monk and two Imperial soldiers. One of the Imperials claimed to be related to Abnur Tharn the Battlemage of the Imperial Elder Council (Ras Kalik's mentor in the Five Companions). Cinan Tharn is really Abnur's drunkard treasure hunting illegitimate son, that was caught smuggling artifacts out of the Ayleid ruins in Cyrodiil and the elder of the two Imperials was Tyrus Septim a retired battle-mage soldier and guard to the Tharn family. As much as Abnur Tharn hated his half-sister Euraxia, he dislikes his bas†ard son more. Tyrus now a ruffian and privateer had been paid by Abnur Tharn to watch over Cinan as much as possible. Cinan Tharn is also a master of disguise, and uses his disguises while he robs various delves and dungeons for relics to sell on the black market. Tharn also runs an illegal gambling ring...

    The Dunmer captive shackled to the Imperials looked familiar to Kalik from his time in Morrowind.... and he recognized him as Tythis Andromo a House Telvanni slave-owner and banker from Vvardenfell. During a rough interrogation to Tythis, Ras Kalik learnt why the bandits accosted him. The racist Dunmer was providing slaves as soldiers for the Three Banner War. The bandits were trying to negotiate a lucrative ransom for Andromo and the Imperials.... Kalik did not need any of this gold and he could never set Tythis free as he did with the two Imperial soldiers. His past involvement with slavery and war crimes, made Kalik's blood boil. He chose not to execute Tythis, as he figured the worse punishment for this former rich and opulent slave owner, is to now be an imprisoned servant for Ras Kalik and the tribe.

    Herzog Zwei the Genesis a Breton and also a prominent monk of the Cult of the Ancestor Moth, was seeking to purchase an artifact from Cinan Tharn, before their capture. This artifact being the Ayelid artifact; the sword Sinweaver. After their rescue and the exchange of gold to Cinan for the sword he decided to slip away before Ras Kalik could question who he was, and why the Ancestor Moth cult worshippers wanted that sword. Herzog was headed to Nagastani — An Ayleid ruin in eastern Cyrodiil. He had read in scrolls that the Sword would give him magical powers, if he performed an Ayleid ritual at an old shrine hidden there. Equipped with the artifact sword, he was off to start his own adventure. Ras Kalik did indeed notice the sword however, and instead sent a letter to Jux Blackheart (whom also was interested in Ayleid treasures), to attempt to find Herzog and acquire the sword. (*Azani Blackheart in Elder Scroll's Oblivion is Jux's descendant some 747 years later)

    And so the Redguard, Imperial and Breton men have parted ways for now... While Ras Kalik is off to Elsweyr to encounter the latest threat to Tamriel, with Abnur Tharn and Sai Sahan - - DRAGONS!! Little does Kalik know a few people are awaiting him in Senchal besides Sai. A necromancer survived his attack on the Withered Hand, while in Alik'r. The one known as Auriek Siet'ka is also following him to the land of the Khajiits and Cacique the Sage of Ius a Shaman mystic who has become attuned spiritually with Tu'whacca (a Redguard God) and Ius (the Animal God), after being burned severely by the escaped dragons, is awaiting his arrival also.

    The journey to Senchal will also put him on a path to meet a strange man which was infected with an untreated Peyrite disease and also was the exiled from the Order of the New Moon cult, due to his sickness. He originally joined the cult to worship Laatvulon, the green dragon, mistakenly thinking it was the Daedric prince Peyrite. This confused and suffering cultist is only known as "the member C-4", as he gave up his born name when joining the cult. Cee Fôr is on a path to spread the disease as he was infected in Orccrest while recruiting members there. Can Ras Kalik and the shaman Cacique cure this poor soul, only time will tell. Little does Cee For know, the infection is tied to Vampirism, but eventually the need for blood, will take over.

    Movárth Piquine - a former vampire hunter (now infected) within the Fighter's Guild (and a secretive necromancer) was in Skyrim working with the Morthaal Guard. On a patrol mission he was caught in the Frewien's ice curse outside of Morthaal with the frozen undead. Movárth's vampiric infection kept him from becoming an undead minion to the curse. He was able to use necromantic ice-magic to encase himself safely until he was freed with Freiwen, when the Vestige Ras Kalik broke the curse.

    Bates Vesuius of Dawnstar - grandfather of Silus Vesuius.

    Uri Ice-Heart - twin of Urfon Ice-Heart. Twin sons of Atli and Oljourn Ice-Heart that are originally from Markarth but are now residing on the Jerall Mountain range near Cyrodiil, their younger sister Araki has also relocated but she is in Windhelm currently. The twins joined the Reachmen while living in Markarth. Urfon pushed east to Hammerfell with the Winterborn Clan, leaving his family behind. Uri sent his parents and sister to live in the family cabin for safety to avoid the Vampire plague infiltrating the Reach. (but he doesn't know his sister has moved on to Windhelm to join the Fighter's guild). After hearing of Urfon's death... Uri left the Reach and is seeking vengeance.

  • xandervalo
    xandervalo
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    xandervalo wrote: »
    https://steamcommunity.com/sharedfiles/filedetails/?id=1908916541 FOR everyone that does not believe me that i am a magsorc, and for those of you that do not see the foulness of this heal (note it is not yet even morphed) read the self heal no cp

    Proving that you play a magsorc doesn't prove anything beyond the fact that you play one - which, by the way, I allowed as a possibility in my post. Still doesn't mean I trust you don't have an ulterior motive. You play one and seriously want your one useful pet nerfed on top of everything else that just got nerfed? You won't be happy until you're forced to switch classes to be competitive?

    yes i do bc its nuts the heal is absurd i posted a tooltip pic of it its insane. you may not believe it but some of us want to fix the game its broken enough.
  • xandervalo
    xandervalo
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    Kalik_Gold wrote: »
    Shhhh

    no man thats so broken to use
  • ruengdet2515
    ruengdet2515
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    :p:D Potato...
    Pls, nerf your playing skill before class skill.
  • Moonsorrow
    Moonsorrow
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    Things like the matriarch heal currently are variables that keep changing each patch while this Audit keeps going, most likely getting adjusted even still at next Chapter release i think, sadly so we have to tolerate ups and downs on all classes until then.

    Can see the math behind many classes healing skills are going into alignment.

    IF i had to make a totally wild guess on other class too: eventually they will change Dark Cloak into a similar burst heal and thus giving magblade a choice between a strong heal or Cloakd, or take out invisibility completely and turn that morph to the heal.

    Currently they are trying to free sorcs from the max magicka "prison" of building. And yes, sorcs are strong currently. Still, it is not the matriarch heal in a vacuum that makes msorc strong. It is the fluid burst combo+Streak+DarkConv.

    Thing is, i dont need Matriarch to 1vX and kill people left and right, it takes 2 bar slots that i can personally use better and be even more efficient. Unless playing a healer. And it is meant to be strong for sorc healers.

    You could then argue: "if you don`t need it, then why cannot nerffff it?!!!"

    Answer is simple: Nerfing something that is not needed to be efficient at killing people nerfs nothing.

    If youtruly want changes to msorc that "give others a chance" as you say it, you will need to ask Streak & Dark Conversion adjusted. Not sure you wanna go there.. ZOS adjustments are nukes.

    Personally i rather have very strong sorcs both as enemies as well as to play with also than more destroyed class identities once again.

    Oh and to those having problems with msorcs in general, Quickest pvp Guide Ever: Have gap closer (if you are not ranged also), Dodge Roll their burst, drain their stam with CC, end them with your own burst. It is that simple for me atleast. >:)
    PC/EU
    Grey Host, mostly.. also Ravenwatch, IC & bgs
    Solo & small scale
    1300+ CP
    Baby don't hurt me!
  • Lokey0024
    Lokey0024
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    xandervalo wrote: »
    kargen27 wrote: »
    Just unslot the skill lol

    I'm guessing him staying alive isn't the problem. It is all the other Sorcs staying alive.

    i used it for a week just to see it was nearly impossible to kill me with it and engine guard, i could tank like 8-10ppl no cp and kill them

    Did any of them use crowd control skills?

    Kinda sad this is legit a question that has to be asked.
  • Aznarb
    Aznarb
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    Oh another stupid pvp nerf thread, so original :)
    Sorc if fine, heal is fine, since the change and buff sorc is finally a decent healer.


    @Shanehere You mean the already most OP healer in the game with all advantage and 0 drawback ?
    Damn you should ask ZoS for a post in balance team, you meet the condition.
    This has to be the stupidest thread on this forum.

    @KillsAllElves, oh, trust me, this doesn't scratch the surface.

    Agree, the guy have miss the "Nerf jump" and Nerf block" thread.
    This pvp community....
    Edited by Aznarb on November 9, 2019 9:46AM
    PC - EU

    Templar - Tank
    Necromancer - Tank
    Dragon Knight - Tank

    Warden - Healer
    Sorcerer - Healer
    Night Blade - Healer

    My English is far from perfect but I try my best !
  • Xarcus
    Xarcus
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    I think when you're dueling a magsorc and his health goes down to 10% (once you passed his shield spam you know), then he press 1 button and get instant 100%, it may be frustrating. So we're here on this thread.
    Edited by Xarcus on November 9, 2019 11:45AM
  • Emma_Overload
    Emma_Overload
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    Shanehere wrote: »
    Sorc shouldn't have the best burst heal in the game. Templars shouldn't have one of the best bursts in the game.

    No kidding. I will trade Matriarch tooltip for BoL tooltip, if Templars will trade POTL tooltip for Haunting Curse tooltip.
    #CAREBEARMASTERRACE
  • mairwen85
    mairwen85
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    Gg OP.
    Is all that we see or seem
    but a dream within a dream?

    ~ Edgar Allan Poe
  • Indoril_Nerevar
    Indoril_Nerevar
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    xandervalo wrote: »
    Nerf the pet heal its absurd the amount the twilight heals. I only play MagSorc I pvp all the time its my main account I love sorc but for the love of god nerf the damn heal its insane and broken.
    -Xanvalo

    I must point something out for you.

    I own a Sorceror Tank that has 66k - 75k HEALTH POINTS.

    I never use the Twilight healing ability. I use the Clanfear because it grants me much more than the Twilight does.

    For a Max Health Point Sorceror, The Clanfear can heal me for 30k - 60k instantly.

    That's INSANE considering the other abilities a player could use on a sorc tank like that. . . . they already got crazy recovery and self healing from crits and Dark Magic abilities. Theyre based on Max HP. Directly applying Dark Magic abilities heals this Tank for 12k or more.

    Soul Trap heals for 12k - 20k when enemy dies: and restores resources.

    Criticals heal you - You dont need high criticals or even rating - just hit a critical in an AOE and you are healing endlessly. Lightning form? My goodness.

    They can Use Dark Exchange to heal and replenish their Stam or Mag, resulting in infinite Blocking/Roll Dodging/Damage Shields. . etc! You didnt forget about Damage Shields did you? One Hand and Shield ability will heal you for 15k when absorbing ranged attacks of any kind or more, and protect you from 30k in PvE and 15k - 20k in PvP.

    Sorc can also increase their block mitigation... This is ultimately the perfect Tank Class. It compares well to a Necromancer with the same build.

    Yeah. Max HP Tank is OP. On ANY CLASS. But on a Sorc? I think it's beyond META. It's way too powerful.
    Edited by Indoril_Nerevar on November 9, 2019 2:20PM
  • Shanehere
    Shanehere
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    Aznarb wrote: »
    @Shanehere You mean the already most OP healer in the game with all advantage and 0 drawback ?
    Damn you should ask ZoS for a post in balance team, you meet the condition.

    You got real emotional over my very broad statement. Yeah, Templars should be the best healers, and they still are overall. This is on top of having incredible burst and survivability right now. Sorc is up there as well, but there's no reason Sorc should have the best burst heal and Templar's burst being on par with Sorcs.

    Templar is still OP, and definitely needs to be changed. I never argued against Templar being OP ever. Healing overall needs to be tuned down in my opinion.

    You can calm down now.

  • xandervalo
    xandervalo
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    :p:D Potato...
    Pls, nerf your playing skill before class skill.

    we can duel if youd like id be careful with what you say haha
  • xandervalo
    xandervalo
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    xandervalo wrote: »
    Nerf the pet heal its absurd the amount the twilight heals. I only play MagSorc I pvp all the time its my main account I love sorc but for the love of god nerf the damn heal its insane and broken.
    -Xanvalo

    I must point something out for you.

    I own a Sorceror Tank that has 66k - 75k HEALTH POINTS.

    I never use the Twilight healing ability. I use the Clanfear because it grants me much more than the Twilight does.

    For a Max Health Point Sorceror, The Clanfear can heal me for 30k - 60k instantly.

    That's INSANE considering the other abilities a player could use on a sorc tank like that. . . . they already got crazy recovery and self healing from crits and Dark Magic abilities. Theyre based on Max HP. Directly applying Dark Magic abilities heals this Tank for 12k or more.

    Soul Trap heals for 12k - 20k when enemy dies: and restores resources.

    Criticals heal you - You dont need high criticals or even rating - just hit a critical in an AOE and you are healing endlessly. Lightning form? My goodness.

    They can Use Dark Exchange to heal and replenish their Stam or Mag, resulting in infinite Blocking/Roll Dodging/Damage Shields. . etc! You didnt forget about Damage Shields did you? One Hand and Shield ability will heal you for 15k when absorbing ranged attacks of any kind or more, and protect you from 30k in PvE and 15k - 20k in PvP.

    Sorc can also increase their block mitigation... This is ultimately the perfect Tank Class. It compares well to a Necromancer with the same build.

    Yeah. Max HP Tank is OP. On ANY CLASS. But on a Sorc? I think it's beyond META. It's way too powerful.

    i bet you are right i always wanted to make that for PVE but im not talking about pve and its un heard of atleast for me to see a sorc pvp tank, i dont doubt what you are saying though ive always thought about that due to passives
  • xandervalo
    xandervalo
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    Moonsorrow wrote: »
    Things like the matriarch heal currently are variables that keep changing each patch while this Audit keeps going, most likely getting adjusted even still at next Chapter release i think, sadly so we have to tolerate ups and downs on all classes until then.

    Can see the math behind many classes healing skills are going into alignment.

    IF i had to make a totally wild guess on other class too: eventually they will change Dark Cloak into a similar burst heal and thus giving magblade a choice between a strong heal or Cloakd, or take out invisibility completely and turn that morph to the heal.

    Currently they are trying to free sorcs from the max magicka "prison" of building. And yes, sorcs are strong currently. Still, it is not the matriarch heal in a vacuum that makes msorc strong. It is the fluid burst combo+Streak+DarkConv.

    Thing is, i dont need Matriarch to 1vX and kill people left and right, it takes 2 bar slots that i can personally use better and be even more efficient. Unless playing a healer. And it is meant to be strong for sorc healers.

    You could then argue: "if you don`t need it, then why cannot nerffff it?!!!"

    Answer is simple: Nerfing something that is not needed to be efficient at killing people nerfs nothing.

    If youtruly want changes to msorc that "give others a chance" as you say it, you will need to ask Streak & Dark Conversion adjusted. Not sure you wanna go there.. ZOS adjustments are nukes.

    Personally i rather have very strong sorcs both as enemies as well as to play with also than more destroyed class identities once again.

    Oh and to those having problems with msorcs in general, Quickest pvp Guide Ever: Have gap closer (if you are not ranged also), Dodge Roll their burst, drain their stam with CC, end them with your own burst. It is that simple for me atleast. >:)

    that was a really smart way to put it if you dont need why not nerf it, as you can see i dont need it so i dont use it but i tried it for a week to see what all the fuss is about all the complaining and as soon as i used it i understood how broken it was. and i came here to try and balance the sorc class more bc thats just too much of a heal for someone to produce for them self and a ally. and class identity should revolve around a pet.
  • xandervalo
    xandervalo
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    Shanehere wrote: »
    Aznarb wrote: »
    @Shanehere You mean the already most OP healer in the game with all advantage and 0 drawback ?
    Damn you should ask ZoS for a post in balance team, you meet the condition.

    You got real emotional over my very broad statement. Yeah, Templars should be the best healers, and they still are overall. This is on top of having incredible burst and survivability right now. Sorc is up there as well, but there's no reason Sorc should have the best burst heal and Templar's burst being on par with Sorcs.

    Templar is still OP, and definitely needs to be changed. I never argued against Templar being OP ever. Healing overall needs to be tuned down in my opinion.

    You can calm down now.

    i agree healing in general is a bit much, there is a reason i dont play cp and its because everyone there is way too tanky way to good at healing way too much sustain way to much damage. its just not fun its insane an everyone can be tank,healer and dps all in one. The last thing i ever wanted was to join my no cp camp and deal with the very same issue. These guys are all out here tanky healers and dps all in one. not just all in ones but very good all in ones. I could understand a little tanky for a compromise of a little damage. I want to see players be creative and use their minds thats what makes the game fun, but right now it seems like ZoS is has them with their mouths open and spoon feeding directly from the plate. There is no creativity everyone is just doing the same exact things, its takes no skill or thought you just do it. thats so wrong it ruins the game.
  • Canned_Apples
    Canned_Apples
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    the people are saying "don't nerf sorcs" are the same people that were saying "don't nerf d-swing."
    from one broken build to the next.
  • starkerealm
    starkerealm
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    xandervalo wrote: »
    xandervalo wrote: »
    Nerf the pet heal its absurd the amount the twilight heals. I only play MagSorc I pvp all the time its my main account I love sorc but for the love of god nerf the damn heal its insane and broken.
    -Xanvalo

    I must point something out for you.

    I own a Sorceror Tank that has 66k - 75k HEALTH POINTS.

    I never use the Twilight healing ability. I use the Clanfear because it grants me much more than the Twilight does.

    For a Max Health Point Sorceror, The Clanfear can heal me for 30k - 60k instantly.

    That's INSANE considering the other abilities a player could use on a sorc tank like that. . . . they already got crazy recovery and self healing from crits and Dark Magic abilities. Theyre based on Max HP. Directly applying Dark Magic abilities heals this Tank for 12k or more.

    Soul Trap heals for 12k - 20k when enemy dies: and restores resources.

    Criticals heal you - You dont need high criticals or even rating - just hit a critical in an AOE and you are healing endlessly. Lightning form? My goodness.

    They can Use Dark Exchange to heal and replenish their Stam or Mag, resulting in infinite Blocking/Roll Dodging/Damage Shields. . etc! You didnt forget about Damage Shields did you? One Hand and Shield ability will heal you for 15k when absorbing ranged attacks of any kind or more, and protect you from 30k in PvE and 15k - 20k in PvP.

    Sorc can also increase their block mitigation... This is ultimately the perfect Tank Class. It compares well to a Necromancer with the same build.

    Yeah. Max HP Tank is OP. On ANY CLASS. But on a Sorc? I think it's beyond META. It's way too powerful.

    i bet you are right i always wanted to make that for PVE but im not talking about pve and its un heard of atleast for me to see a sorc pvp tank, i dont doubt what you are saying though ive always thought about that due to passives

    I've gone into PvP on my Sorc Tank. It's a very potent combination of CC options and bonkers durability. You're not going to be getting a lot of final hits, but you can, absolutely, control the battlefield for your allies.
    Co-Host of The Tenets: a podcast focused on bringing new players up to speed in ESO.
  • Versispellis
    Versispellis
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    BUFF EVERYONE
    PS4 NA // ♀ ☽
  • MirkoZ
    MirkoZ
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    xandervalo wrote: »
    kargen27 wrote: »
    Just unslot the skill lol

    I'm guessing him staying alive isn't the problem. It is all the other Sorcs staying alive.

    i used it for a week just to see it was nearly impossible to kill me with it and engine guard, i could tank like 8-10ppl no cp and kill them

    Please share your video of your 1v10 experience for everyone.

    Especially since Engine Guardian is a sustain monster set.

    We're all waiting with bated breath ... ;)

    Matriarch procs EG. EG provides resources to activate Matriarch. Matriarch procs EG.

    Meanwhile your scamp nibbles everything to death.

    Yes. And how often does Engine Guardian return magicka, on average? I don't remember off the top of my head, because I haven't slotted that set for a long time.

    Don't forget that sorcs have dark exchange.
    Edited by MirkoZ on November 10, 2019 6:22AM
  • Shanehere
    Shanehere
    ✭✭✭
    xandervalo wrote: »
    kargen27 wrote: »
    Just unslot the skill lol

    I'm guessing him staying alive isn't the problem. It is all the other Sorcs staying alive.

    i used it for a week just to see it was nearly impossible to kill me with it and engine guard, i could tank like 8-10ppl no cp and kill them

    Please share your video of your 1v10 experience for everyone.

    Especially since Engine Guardian is a sustain monster set.

    We're all waiting with bated breath ... ;)

    Engine Guardian is insane on pet sorc right now. Most people are running it in Cyrodiil and in Stormhaven and it's absolutely cheese. Not sure what you meant by your mention of it but it absolutely one of the monster sets to use right now for Sorcs fighting outnumbered. Sorcs already incredible sustain is even better with it, allowing them more time to burst people down and less time having to stop and pop a dark exchange.
  • xandervalo
    xandervalo
    ✭✭✭
    the people are saying "don't nerf sorcs" are the same people that were saying "don't nerf d-swing."
    from one broken build to the next.

    agreeed
  • xandervalo
    xandervalo
    ✭✭✭
    MirkoZ wrote: »
    xandervalo wrote: »
    kargen27 wrote: »
    Just unslot the skill lol

    I'm guessing him staying alive isn't the problem. It is all the other Sorcs staying alive.

    i used it for a week just to see it was nearly impossible to kill me with it and engine guard, i could tank like 8-10ppl no cp and kill them

    Please share your video of your 1v10 experience for everyone.

    Especially since Engine Guardian is a sustain monster set.

    We're all waiting with bated breath ... ;)

    Matriarch procs EG. EG provides resources to activate Matriarch. Matriarch procs EG.

    Meanwhile your scamp nibbles everything to death.

    Yes. And how often does Engine Guardian return magicka, on average? I don't remember off the top of my head, because I haven't slotted that set for a long time.

    Don't forget that sorcs have dark exchange.

    yeah i dark deal and use engine, but engine isnt broken its a normal well balanced set but with pets right now its just too much. the pets can be fixed engine is normal bc its a random resource. have the time it gives you *** you dont need, i use engine to help my sustain bc i am not so tanky.
  • xandervalo
    xandervalo
    ✭✭✭
    Shanehere wrote: »
    xandervalo wrote: »
    kargen27 wrote: »
    Just unslot the skill lol

    I'm guessing him staying alive isn't the problem. It is all the other Sorcs staying alive.

    i used it for a week just to see it was nearly impossible to kill me with it and engine guard, i could tank like 8-10ppl no cp and kill them

    Please share your video of your 1v10 experience for everyone.

    Especially since Engine Guardian is a sustain monster set.

    We're all waiting with bated breath ... ;)

    Engine Guardian is insane on pet sorc right now. Most people are running it in Cyrodiil and in Stormhaven and it's absolutely cheese. Not sure what you meant by your mention of it but it absolutely one of the monster sets to use right now for Sorcs fighting outnumbered. Sorcs already incredible sustain is even better with it, allowing them more time to burst people down and less time having to stop and pop a dark exchange.

    agreed with pet sorcs its too much bc the twilight heal is ridiculous. if it was a smaller heal there would be nothing crazy there, most people would drop the engine set for something else if the dang twilight heal was nerfed.
  • Aznarb
    Aznarb
    ✭✭✭✭✭
    Aznarb wrote: »
    Oh another stupid pvp nerf thread, so original :)
    Sorc if fine, heal is fine, since the change and buff sorc is finally a decent healer.


    @Shanehere You mean the already most OP healer in the game with all advantage and 0 drawback ?
    Damn you should ask ZoS for a post in balance team, you meet the condition.
    This has to be the stupidest thread on this forum.

    @KillsAllElves, oh, trust me, this doesn't scratch the surface.

    Agree, the guy have miss the "Nerf jump" and Nerf block" thread.
    This pvp community....

    Want to apologize here.

    I've run some test in different content.
    I now agree with the OP (PvE side, didn't have test in pvp), the sorc heal is now braind-dead easy.
    More than templar, couldn't believe it but yeah, it's true, the surge is pretty good as aoe heal if you have enough crit (easy) but the Matri heal is very insane..
    I wouldn't have a problem with that (2 slot) if it hasn't in addition : 0 LoS requirement + 2 char got the full heal.
    It's to much.
    Remove the no-LoS and made it cone like other burst in the game so at least it require reaction to use it and not just "push button to heal random target behind".
    Edited by Aznarb on November 13, 2019 11:36AM
    PC - EU

    Templar - Tank
    Necromancer - Tank
    Dragon Knight - Tank

    Warden - Healer
    Sorcerer - Healer
    Night Blade - Healer

    My English is far from perfect but I try my best !
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