Dragonhold just recently hit Xbox and I thought I’d share my feedback regarding the combat. In short...the combat is stale and not fun. Let me start off by talking about class identity.
Stam classes do not feel unique. Currently the rotation for each stam class goes as follows: Endless Hail- Class ability-Spam till your berserker enchant is out. This is the most mind numbing gameplay of any patch. Even testing your numbers by parsing is a bad experience simply because the rotations are so boring. Now consider that there’s no new PVE content that has been released in this patch, so the only option is to use my boring rotation in a trial I’ve done plenty of times. Several rotations involve the use of wrecking blow which I strongly dislike. Abilities with cast times do not feel good in PVE in my opinion.
Now let’s talk about Mag. Mag rotations are a bit more unique and somewhat challenging, However, you rarely get to pull off a consistent rotation because you are gasping for resources. The sustain is actually so bad on certain classes that I’ve slotted Equilibrium. Running out of sustain constantly IS NOT FUN and this is a concept that I do not wish to see in future patches.
Lastly let’s talk about DOTS. For the most part they’re not rewarding. In the past you got the most damage by keeping the best uptime of your DOTS as possible while using a spammable. Now DOTS are so weak and unrewarding that they are more of a means of proccing your back bar enchants. Its actually okay to let your DOTS go down in some scenarios, and very little, if any DPS is lost. Some abilities like poison inject aren’t even worth using. Now I understand that DOTS were too strong, but this is not a great alternative.
All of these changes combined have ruined what made combat in ESO feel fun and rewarding. I hope to see improvements in the future. In my opinion the rotations pre-scalebreaker were fun and rewarding for the most part.While damage did need a nerf, you could have done so without changing how people play. I still don’t understand why the scalebreaker DOT meta was even introduced. Damage before that patch was still high but would need less severe tweaking (for example nerfing CP or Light attacks instead of a complete DOT overhaul). I would like to see these rotations come back for the long run.