who cares about CP pvp. It always had and will always have unbalanced stuff.
in no CP i play all kinds of builds, including tanks and light armor brawlers, and i can tell you even with brp resto and hots up i can't survive an execute spam. With a troll build you might survive forever against one player, but two decent players come in and you can't sustain enough to survive.
i would like for every player to not play CP anymore so they might eventually adjust it.
I always see people in CP pvp die. I dont get where this whole unkillable thing comes from.
I've run across tanks that you can't kill, but isn't that their whole schtick, being a tank? I also dont get why players get upset because somebody else can play a build or setup effectively.
Sounds like haters to me.
I always see people in CP pvp die. I dont get where this whole unkillable thing comes from.
I've run across tanks that you can't kill, but isn't that their whole schtick, being a tank? I also dont get why players get upset because somebody else can play a build or setup effectively.
Sounds like haters to me.
I agree, I assume it’s mostly dizzy spammers, magsorcs and Magtemplars who can’t adapt. Glassy builds who rely on being able to burst someone in 3 or so GCDs.
Take away their burst combo not being able to always take someone down and they realize they never learned how to pvp and don’t have anything else.
I always see people in CP pvp die. I dont get where this whole unkillable thing comes from.
I've run across tanks that you can't kill, but isn't that their whole schtick, being a tank? I also dont get why players get upset because somebody else can play a build or setup effectively.
Sounds like haters to me.
I agree, I assume it’s mostly dizzy spammers, magsorcs and Magtemplars who can’t adapt. Glassy builds who rely on being able to burst someone in 3 or so GCDs.
Take away their burst combo not being able to always take someone down and they realize they never learned how to pvp and don’t have anything else.
I always see people in CP pvp die. I dont get where this whole unkillable thing comes from.
I've run across tanks that you can't kill, but isn't that their whole schtick, being a tank? I also dont get why players get upset because somebody else can play a build or setup effectively.
Sounds like haters to me.
I agree, I assume it’s mostly dizzy spammers, magsorcs and Magtemplars who can’t adapt. Glassy builds who rely on being able to burst someone in 3 or so GCDs.
Take away their burst combo not being able to always take someone down and they realize they never learned how to pvp and don’t have anything else.
I always see people in CP pvp die. I dont get where this whole unkillable thing comes from.
I've run across tanks that you can't kill, but isn't that their whole schtick, being a tank? I also dont get why players get upset because somebody else can play a build or setup effectively.
Sounds like haters to me.
I agree, I assume it’s mostly dizzy spammers, magsorcs and Magtemplars who can’t adapt. Glassy builds who rely on being able to burst someone in 3 or so GCDs.
Take away their burst combo not being able to always take someone down and they realize they never learned how to pvp and don’t have anything else.
Tells people to L2P, plays a healbot in a zerg.......ironic xD
I always see people in CP pvp die. I dont get where this whole unkillable thing comes from.
I've run across tanks that you can't kill, but isn't that their whole schtick, being a tank? I also dont get why players get upset because somebody else can play a build or setup effectively.
Sounds like haters to me.
I agree, I assume it’s mostly dizzy spammers, magsorcs and Magtemplars who can’t adapt. Glassy builds who rely on being able to burst someone in 3 or so GCDs.
Take away their burst combo not being able to always take someone down and they realize they never learned how to pvp and don’t have anything else.
Tells people to L2P, plays a healbot in a zerg.......ironic xD
Don’t be jealous! Yea, healing is cheating in pvp, there’s no skill at all. If you think things like that then L2PvP couldn’t be more accurate.
ketsparrowhawk wrote: »My medium armor stamplar with 4k wep damage killed plenty of people in CP Cyro this weekend. Including some "tanks". Had a handful of duels that ended in a draw. There were also plenty that didn't.
Jimmy_The_Fixer wrote: »Mostly the title, self-healing, especially periodic healing has become too powerful in comparison to offensive options, turning CP pvp into extended periods of jumping around at full HP because sustained offensive pressure can’t break through the HoTs as they currently exist.
Even in light/medium armor with no defensive sets while fighting another person in light/medium.
Intensive Mender, Cauterize, and Living Dark are the notable offenders, but the list of overtuned HoTs is pretty long.
It’s not an issue of class balance, since every class can effortlessly live forever unless they get 100-to-0’d in one burst. It’s just tedious and unrewarding gameplay.
PS: The problem is a lot less prominent in no-CP PvP. Also I don’t know how this patch is affecting large group fights.
MCBIZZLE300 wrote: »I actually preferred scalebreaker, cant belive im saying that!
Infectious1X wrote: »IF they do nerf healing they should do it through battlespirit. Maybe have battlespirit reduce damage by 2/3 and healing by 1-4.
It won’t do much to help solo players. They’ll still get rocked by organized groups. With the way the game is setup even if 1 person can stay alive easily against one person, they’ll die quickly when against two.
Not that this is targeted at you, but why do people think a solo person or smaller group should be able to do much against a larger group in the first place? This is the only game I’ve ever played where people feel as though a 1vX or outnumbered situation should be consistently winnable and I don’t understand that mentality.
Being outnumbered means you should generally lose. Simple as that. Obviously there are many variables that need to be taken into account to determine outcomes, such as player skill, organized vs unorganized, etc. but as a general rule, if you’re outnumbered, you’re losing that fight.
I agree with you, but having enough defense to survive against two people for a limited amount of time should be a minimum I think.
In other pvp games I’ve played I’ve taken on multiple people, multiple times, and the key was the burst damage was far lower. In ESO the burst damage and healing are at least double of other games, one stun and you’re dead just isn’t fun to me.
As for this thread, I’m not seeing it. I used hardly any dots last patch and see next to no difference in tankiness.
Is this a thread for people who got used to dots and dizzy and are having problems adapting? I don’t get it. Yea there are a lot of tanky players in cyrodiil now, like before, but it’s not like they can kill anyone unless multiple of them focus you.
I played this morning on my alt, and besides one magsorc who lit me up it was mostly tanky players who were ineffective.
Infectious1X wrote: »IF they do nerf healing they should do it through battlespirit. Maybe have battlespirit reduce damage by 2/3 and healing by 1-4.
It won’t do much to help solo players. They’ll still get rocked by organized groups. With the way the game is setup even if 1 person can stay alive easily against one person, they’ll die quickly when against two.
Not that this is targeted at you, but why do people think a solo person or smaller group should be able to do much against a larger group in the first place? This is the only game I’ve ever played where people feel as though a 1vX or outnumbered situation should be consistently winnable and I don’t understand that mentality.
Being outnumbered means you should generally lose. Simple as that. Obviously there are many variables that need to be taken into account to determine outcomes, such as player skill, organized vs unorganized, etc. but as a general rule, if you’re outnumbered, you’re losing that fight.
I agree with you, but having enough defense to survive against two people for a limited amount of time should be a minimum I think.
In other pvp games I’ve played I’ve taken on multiple people, multiple times, and the key was the burst damage was far lower. In ESO the burst damage and healing are at least double of other games, one stun and you’re dead just isn’t fun to me.
As for this thread, I’m not seeing it. I used hardly any dots last patch and see next to no difference in tankiness.
Is this a thread for people who got used to dots and dizzy and are having problems adapting? I don’t get it. Yea there are a lot of tanky players in cyrodiil now, like before, but it’s not like they can kill anyone unless multiple of them focus you.
I played this morning on my alt, and besides one magsorc who lit me up it was mostly tanky players who were ineffective.
I don't see much of a difference from before the patch and now. I see the same amount of tanks as before, and they don't do damage. I just love messing with them when I find one by themself. I follow them everywhere, place snares on them, and don't let them mount. They have to crawl to where they need to go. Beautiful 😁
Infectious1X wrote: »IF they do nerf healing they should do it through battlespirit. Maybe have battlespirit reduce damage by 2/3 and healing by 1-4.
It won’t do much to help solo players. They’ll still get rocked by organized groups. With the way the game is setup even if 1 person can stay alive easily against one person, they’ll die quickly when against two.
Not that this is targeted at you, but why do people think a solo person or smaller group should be able to do much against a larger group in the first place? This is the only game I’ve ever played where people feel as though a 1vX or outnumbered situation should be consistently winnable and I don’t understand that mentality.
Being outnumbered means you should generally lose. Simple as that. Obviously there are many variables that need to be taken into account to determine outcomes, such as player skill, organized vs unorganized, etc. but as a general rule, if you’re outnumbered, you’re losing that fight.
I agree with you, but having enough defense to survive against two people for a limited amount of time should be a minimum I think.
In other pvp games I’ve played I’ve taken on multiple people, multiple times, and the key was the burst damage was far lower. In ESO the burst damage and healing are at least double of other games, one stun and you’re dead just isn’t fun to me.
As for this thread, I’m not seeing it. I used hardly any dots last patch and see next to no difference in tankiness.
Is this a thread for people who got used to dots and dizzy and are having problems adapting? I don’t get it. Yea there are a lot of tanky players in cyrodiil now, like before, but it’s not like they can kill anyone unless multiple of them focus you.
I played this morning on my alt, and besides one magsorc who lit me up it was mostly tanky players who were ineffective.
I don't see much of a difference from before the patch and now. I see the same amount of tanks as before, and they don't do damage. I just love messing with them when I find one by themself. I follow them everywhere, place snares on them, and don't let them mount. They have to crawl to where they need to go. Beautiful 😁
Me neither. Seems like it’s becoming more like how pvp should be; tanks can’t kill anyone, people need to focus on damage to do damage, etc...
15 second plus encounters should be the norm.
Healing is high, but so’s burst damage. If someone’s idea of pvp is everyone should die from one burst combo of course people are going to build to stop it, because if you can survive it those people are in one trick pony specs.
If you’re upset about that being a ‘tank meta’ you’re missing the point, it’s the logical way to build, especially on a class that’s missing burst.
Plus the whole argument is disingenuous. Touch things like wings or shields and people scream their heads off, what people don’t like is ‘their’ burst not being able to kill people while building for tankiness themselves. I rarely if ever see solo glassy builds.
OrderoftheDarkness wrote: »So many Wardens appeared in Non-CP BG. They didn't seem to feel nerf dizzy or dots. I hope the blow to healing will be strong and merciless.
I wouldn't say that Non-CP is OK. Who has more Wardens, those won. If templar full DD, he not such culprit as Wardens, although for Templar healing this element.
OrderoftheDarkness wrote: »So many Wardens appeared in Non-CP BG. They didn't seem to feel nerf dizzy or dots. I hope the blow to healing will be strong and merciless.
I wouldn't say that Non-CP is OK. Who has more Wardens, those won. If templar full DD, he not such culprit as Wardens, although for Templar healing this element.
Well when you can mix hp% heals AND strong HoTs, that's where the game's balance really shines. Don't worry though, ZOS will never nerf HP% heals and make people actually have to invest something to heal...
Now excuse me while I go get some proc sets to add to the equation.