Jimmy_The_Fixer wrote: »PS: The problem is a lot less prominent in no-CP PvP. Also I don’t know how this patch is affecting large group fights.
And not vigor ofc. That's believable. And all those stamdens are just my imagination.Jimmy_The_Fixer wrote: »Mostly the title, self-healing, especially periodic healing has become too powerful in comparison to offensive options, turning CP pvp into extended periods of jumping around at full HP because sustained offensive pressure can’t break through the HoTs as they currently exist.
Even in light/medium armor with no defensive sets while fighting another person in light/medium.
Intensive Mender, Cauterize, and Living Dark are the notable offenders
And not vigor ofc. That's believable. And all those stamdens are just my imagination.Jimmy_The_Fixer wrote: »Mostly the title, self-healing, especially periodic healing has become too powerful in comparison to offensive options, turning CP pvp into extended periods of jumping around at full HP because sustained offensive pressure can’t break through the HoTs as they currently exist.
Even in light/medium armor with no defensive sets while fighting another person in light/medium.
Intensive Mender, Cauterize, and Living Dark are the notable offenders
It's all down to cp being broken. No cp is nothing like that at all. Honestly, if you hate the 'tank meta' just play no cp.
Okay, maybe I placed a bit too much hyperbole on that post. But both you and I also know that cp inflates this issue to the next level. I actually welcome a bit more of a brawler meta over the dot stacking meta we had where damage was so overwhelming you were almost constantly on the defensive when pressured. In BG's specifically this might cause some more drawn out matches, especially if there is a healbot.It's all down to cp being broken. No cp is nothing like that at all. Honestly, if you hate the 'tank meta' just play no cp.
Both you and I know that healing is just as overtuned in no cp as is cp. High MMR battlegrounds in Dragonhold (assuming the game lets you into a BG in the first place lol) is a complete joke with all HoT stacking and BRP restocarry groups. Even in Scalebreaker I don't think I saw a single high mmr deathmatch where any team reached 500 points (unless it was a 3-4 man premade against 2 teams with 0 premades/duos), due to how strong healing is in no cp.
It's true - I've also pointed it out elsewhere.
However, we're actually close to the sweet spot when it comes to HoTs vs. DoTs.
But, instead of completely overhauling everything and screw it up, which ZoS most likely will do as this discrepancy dawns on them, we just need to buff DoTs with approx. 20% again to offset the difference.
Then see how it plays out and maybe tweak a little further.
Wow, what an optimist. Only 60% nerf?No way. They clearly said they were leaving healing as is, and would revisit healing next PTS. They are going to gut it 50-60% just like dots. And it won't be just hots, they'll nerf burst heals too.
It's true - I've also pointed it out elsewhere.
However, we're actually close to the sweet spot when it comes to HoTs vs. DoTs.
But, instead of completely overhauling everything and screw it up, which ZoS most likely will do as this discrepancy dawns on them, we just need to buff DoTs with approx. 20% again to offset the difference.
Then see how it plays out and maybe tweak a little further.
Jimmy_The_Fixer wrote: »Also I don’t know how this patch is affecting large group fights.