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Bok Xul WB Glitch

jaws343
jaws343
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Submitted a ticket for this last night but misnamed the WB. The Murkmire world boss at Bok Xul has a glitch when using Shooting Star. The dead skeletons are counting for the Ult Gen portion of Shooting Star. You used to be able to drop Shooting Star when the ads were up and regain enough ult to drop it again in the next ad phase. However, now you can just spam Shooting Star the entirety of the fight because the dead ads are regenning the ultimate the entire fight.

I should clarify that I am on Xbox.
Edited by jaws343 on October 25, 2019 3:11PM
  • trackdemon5512
    trackdemon5512
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    Pretty sure it isn’t a glitch. It’s pretty much like this with any AOE ultimate. A good placed Dawnbreaker, destro ulti, etc can pretty much refill instantly thanks Fighters Guild passives. It also helps offset the massive hordes of adds you have to deal with.
  • jaws343
    jaws343
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    Pretty sure it isn’t a glitch. It’s pretty much like this with any AOE ultimate. A good placed Dawnbreaker, destro ulti, etc can pretty much refill instantly thanks Fighters Guild passives. It also helps offset the massive hordes of adds you have to deal with.

    On living dead creatures. Not on the bodies. You cannot "hit" an enemy body. And it never worked like this before. It only worked on the living skeletons. Not the dead ones you just killed.

    If there is one ad up and I use shooting star I should get back the ult for the 1 ad. But, in this case, I hit15 ads with shooting star, get 15 ads worth of ult in return. And then I can immediately recast Shooting star. Which is fine, this is how it should work. Now, those ads die and I get the fighter's guild ult gen and there are 15 bodies on the ground. Now, I cast shooting star on the boss. Only 1 enemy the ultimate can hit now. When it lands, I am getting 16 enemies worth of return because of the dead bodies on the ground. Next ad phase I cast shooting star again and I get the 15 new ads plus the 15 dead ads worth of ultimate.

    The ult gen is not supposed to work on enemies you have already killed, since you cannot actually hit them.
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