They made very clear this was intended and they want it to stay here
They made very clear this was intended and they want it to stay here
Did they? Because I'm really confused about the inconsistency here. Let's look at the breakdown of burst damage ults (leaving out utility ults like Undo or Negate, and damage over time ults like Soul Assault or Nova):
Guild ultsClass ults
- 1 has a cast time (Dawnbreaker)
- 1 is instant-cast but has a travel delay (Meteor)
Weapon ults
- 3 burst damage ults are instant-cast (Leap, Crescent Sweep, Atronach). Two of those have an AOE stun.
- 2 burst damage ults have a cast time or delay on their burst damage ults (Incap/Harvest and the bear). Neither of those has a stun.
- Necro's burst ult is technically instant cast, but has a slight delay and a dodgeable telegraph.
- There is currently only one high burst damage weapon ult, and it has a cast time.
Put another way:
2 burst damage stun AOE ults have a cast time or travel time (Dawnbreaker, Meteor), 1 burst damage stun AOE ult is instant (Leap). 1 cheap burst damage ult with no stun has a cast time (Incap/Harvest), 1 cheap burst damage ult with no stun is instant (Crescent Sweep).
Just looking at the breakdown, I have to admit I have no idea what ZOS wants. Is instant-cast burst damage good or bad? Do non-telegraphed burst stuns need to have cast times or not? Do cheap burst ults with powerful secondary effects like Burning Light or Defile need cast times or not?
The ability design is all over the place and shows no consistency. Which would be fine with me, if "this skill wasn't consistent with others" weren't the reason ZOS gives for every nerf.
They made very clear this was intended and they want it to stay here
Did they? Because I'm really confused about the inconsistency here. Let's look at the breakdown of burst damage ults (leaving out utility ults like Undo or Negate, and damage over time ults like Soul Assault or Nova):
Guild ultsClass ults
- 1 has a cast time (Dawnbreaker)
- 1 is instant-cast but has a travel delay (Meteor)
Weapon ults
- 3 burst damage ults are instant-cast (Leap, Crescent Sweep, Atronach). Two of those have an AOE stun.
- 2 burst damage ults have a cast time or delay on their burst damage ults (Incap/Harvest and the bear). Neither of those has a stun.
- Necro's burst ult is technically instant cast, but has a slight delay and a dodgeable telegraph.
- There is currently only one high burst damage weapon ult, and it has a cast time.
Put another way:
2 burst damage stun AOE ults have a cast time or travel time (Dawnbreaker, Meteor), 1 burst damage stun AOE ult is instant (Leap). 1 cheap burst damage ult with no stun has a cast time (Incap/Harvest), 1 cheap burst damage ult with no stun is instant (Crescent Sweep).
Just looking at the breakdown, I have to admit I have no idea what ZOS wants. Is instant-cast burst damage good or bad? Do non-telegraphed burst stuns need to have cast times or not? Do cheap burst ults with powerful secondary effects like Burning Light or Defile need cast times or not?
The ability design is all over the place and shows no consistency. Which would be fine with me, if "this skill wasn't consistent with others" weren't the reason ZOS gives for every nerf.
They made very clear this was intended and they want it to stay here
Did they? Because I'm really confused about the inconsistency here. Let's look at the breakdown of burst damage ults (leaving out utility ults like Undo or Negate, and damage over time ults like Soul Assault or Nova):
Guild ultsClass ults
- 1 has a cast time (Dawnbreaker)
- 1 is instant-cast but has a travel delay (Meteor)
Weapon ults
- 3 burst damage ults are instant-cast (Leap, Crescent Sweep, Atronach). Two of those have an AOE stun.
- 2 burst damage ults have a cast time or delay on their burst damage ults (Incap/Harvest and the bear). Neither of those has a stun.
- Necro's burst ult is technically instant cast, but has a slight delay and a dodgeable telegraph.
- There is currently only one high burst damage weapon ult, and it has a cast time.
Put another way:
2 burst damage stun AOE ults have a cast time or travel time (Dawnbreaker, Meteor), 1 burst damage stun AOE ult is instant (Leap). 1 cheap burst damage ult with no stun has a cast time (Incap/Harvest), 1 cheap burst damage ult with no stun is instant (Crescent Sweep).
Just looking at the breakdown, I have to admit I have no idea what ZOS wants. Is instant-cast burst damage good or bad? Do non-telegraphed burst stuns need to have cast times or not? Do cheap burst ults with powerful secondary effects like Burning Light or Defile need cast times or not?
The ability design is all over the place and shows no consistency. Which would be fine with me, if "this skill wasn't consistent with others" weren't the reason ZOS gives for every nerf.
Nerftheforums wrote: »No, they want 50+ yo to be competitive pvpers you know. It's important for their revenues. It's also important to not raise the skill cap because if people get gud, the the whole concept of this game would fall apart.