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"Aiding the player" during episode final Villian/ Boss fight

drkfrontiers
drkfrontiers
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E.g. Molag Bal & Mulaamnir

ZOS you take away from the sense of epic fight when you make it so predictable.

Instead of what I expect an epic fight to be, you replace the fight with a time-gated "fight" where there is small increments of damage done to the boss through no action of the player other than pressing "x". Its underwhelming to fight a mass of enemy that get vaporized by a LA.

There's not even that impressive cutscene interlude to justify this dumbing down of content.

I'm passionately on your side here ZOS, but you've got to make me feel more like Darien Gautier in these fights.. you got to.

Two boss fights I thoroughly enjoyed soloing in Orcrest was the Cannibal Boss + The Crow thingy. Boss fights need a strategy and need to be scary and real.. like oh my God I am going to DIE!!

Throw is some dark humour like the following and you have my soul.

Player whelp enters Boss Arena,
Sees ominous Boss snarling in corner all Molag Bal-like right,
Player stand proudly facing him all feeling like this is the moment his entire being has been preparing for,
Player bursts into flame ball and charred husk of dusk settles in-front on the player camera.
Small interlude with quaint music
Boss sneers, "Get use to that, thought I would give you a sample to whats to come"
AND we have action!!

Edited by drkfrontiers on October 23, 2019 11:53AM
"One must still have chaos in oneself to be able to give birth to a dancing star."
~ Friedrich Nietzsche
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