https://youtube.com/watch?v=giDT1r-lPAwif you want to carry your own weight in dlc vet and hm , you should go for +40 at least
and if you only do (light attack + spammable ability) you can easily do +25 so I don't know how you are stuck with 15k
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
Whitebeerd wrote: »ForzaRammer wrote: »If you don’t want to change then don’t, you just won’t improve.
aint asking how to be more meta (stronger) am asking what content is 15k good or okey with
I am afraid I have to dissapoint you, but I do not think that 15k DPS can get you through vMailstrom.
Have you tried normal Maelstrom Arena yet? How is it going for you there?
You say it yourself: You know what you have to do to get more DPS, so my advice would be: Just change the gear to maximum DPS to beat vMaelstrom, it really is quite hard untill you get to know it better. Every edge you can get matters.
Once you have beaten vMaelstrom, you can change back to your less optimal build to quest and do overland content.
Whitebeerd wrote: »I really like my playstyle (stamdk) but i know what to change and what gear i need to change the dps to 20k-25k but still i dont want to change becuse i have fun the way i play right now, but i still want to do content
Now i have stopped caring about Trails and vDLC so was wondering is 15k (can do 19k max) alot or atleast okey for all conent exept vet-dlc and vet-trails but like vMealstorm is something i plan to do very soon and what about nDLC ?
do you know what that tells me? I'll tell you. 1. you do not need nearly as much as forum people think you do, to get through dungeons quickly and easily. 2. most people do a heck of a lot less damage that you all think and judging by my personal experiences at that - its apparently less then 25k COMBINED group damage for your average 4 man group where I tend to heal and help with dps as I can (and my meters tell me I alone do about 4-6k on my healer build - same as my hybrid tanky build I use for 2 manning content with SO) 3. if you follow mechanics and that includes not standing in bad stuff, the main difference high dps makes is that things just die faster, but even with 15k dps they will STILL die. (P.S. last I checked, he go past round 7 of VMA before taking a break from learning it, and that was before he started practicing his weaving)
do you know what that tells me? I'll tell you. 1. you do not need nearly as much as forum people think you do, to get through dungeons quickly and easily. 2. most people do a heck of a lot less damage that you all think and judging by my personal experiences at that - its apparently less then 25k COMBINED group damage for your average 4 man group where I tend to heal and help with dps as I can (and my meters tell me I alone do about 4-6k on my healer build - same as my hybrid tanky build I use for 2 manning content with SO) 3. if you follow mechanics and that includes not standing in bad stuff, the main difference high dps makes is that things just die faster, but even with 15k dps they will STILL die. (P.S. last I checked, he go past round 7 of VMA before taking a break from learning it, and that was before he started practicing his weaving)
But, but ... I thought it was easy to do 15k just by farting in a boss' general direction and anyone under 20k should stick to overland?!!?
Thanks for a great post, sincerely.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
starkerealm wrote: »
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
do you know what that tells me? I'll tell you. 1. you do not need nearly as much as forum people think you do, to get through dungeons quickly and easily. 2. most people do a heck of a lot less damage that you all think and judging by my personal experiences at that - its apparently less then 25k COMBINED group damage for your average 4 man group where I tend to heal and help with dps as I can (and my meters tell me I alone do about 4-6k on my healer build - same as my hybrid tanky build I use for 2 manning content with SO) 3. if you follow mechanics and that includes not standing in bad stuff, the main difference high dps makes is that things just die faster, but even with 15k dps they will STILL die. (P.S. last I checked, he go past round 7 of VMA before taking a break from learning it, and that was before he started practicing his weaving)
But, but ... I thought it was easy to do 15k just by farting in a boss' general direction and anyone under 20k should stick to overland?!!?
Thanks for a great post, sincerely.
glad you enjoyed it and yeah, whenever people make claims about how absolutely brainless it is to get 15k - you start looking into it and and realize, they are using perfected gear, popping potions on cooldown, have maxed optimized cp and most importantly - know how to animation cancel and the like, so even when they are not using entirety of their rotation, they are STILL benefiting from all those reflexes AND hours and hours of just hammering at a dummy, practicing their rotation. reminds me of the time I was trying to teach someone one of the craft techniques that I use and for me, that technique IS easy and thoughtless cause I've been using it regularly for years... so I thought it should be a good starter technique right? wrong. oh so wrong. the person I was teaching - was struggling and their result was uneven and messy, and no it wasn't that I was teaching them badly - it looked generally how it should, but it didn't have smoothness or flow, let alone speed (it took that person a LOT longer to do then it took me) among other things. and I hope it comes across that I'm NOT trying to bash people who practice, because I'm not, but what i AM trying to say is that expectations some players have for everyone else are inflated through their own personal bias.
and as I said, there IS content in this game that genuinely requires it. pretty much all of the DLC dungeon hardmodes and many of the vanilla dungeon hardmodes (not all - speaking from experience), a lot of the vet timed dungeon run achievements (but again, not all, as SO and I have found out when we got a few timed vet dungeon runs without even specifically trying for it), most but not all vet trials (AA is a lot more forgiving) - all require higher per person dps. still not 70k+ but they do require more then 15k.
however.. claiming that you cannot do VMA or vet dungeons with these numbers, at all? is blatantly false claims made more often then not by people who simply don't wish to make an actual effort in a dungeon beyond mashing buttons very fast and just want things to melt before they even consider learning mechanics. and then of course, they turn around and complain about how everything is too easy. /sigh
https://www.youtube.com/watch?v=b8IJJD5jETA Whitebeerd wrote: »ForzaRammer wrote: »If you don’t want to change then don’t, you just won’t improve.
aint asking how to be more meta (stronger) am asking what content is 15k good or okey with
starkerealm wrote: »
oh for sure, but optimized gear also does make a little bit of difference. like... i've seen the difference between regular vs perfected relequen and siroria for example, and while its not ALL, its there and it adds up.
starkerealm wrote: »starkerealm wrote: »
oh for sure, but optimized gear also does make a little bit of difference. like... i've seen the difference between regular vs perfected relequen and siroria for example, and while its not ALL, its there and it adds up.
Oh, yeah, it makes a difference, but the only thing you need to jump from struggling to hit 10, and routinely floating in the 17-23 range is learning to weave.
Everything after that does help. CP helps. Good sets help. A solid rotation helps. Upgrading weapons to gold helps a ton.
Rele on it's own is around 5k, if you can rock that, and it will push you towards weaving.
But, a basic weave is the first thing that will push you over that threshold. Before everything else.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
And don't take this the wrong way, but maxing out at 15k isn't a problem with gear, it's a problem with rotation and/or weaving. Do you use combat addons like Srendarr? That has been a huge help in timing out my abilities so I'm not over/undercasting.
Whitebeerd wrote: »Will say this..
do now 24k dps on 3mil, and can see the goal of 30k dps in my sight but i am in nu hurry
But for those who said mealstorm cant be done less then 20k is wrong. i have now done it after hours upon hours of constant death, but in the end i did less then 10k dps, its all about the mech guys, health and mechs thats what matters in mealstorm and dont let anyone els tell you other wise
Whitebeerd wrote: »Will say this..
do now 24k dps on 3mil, and can see the goal of 30k dps in my sight but i am in nu hurry
But for those who said mealstorm cant be done less then 20k is wrong. i have now done it after hours upon hours of constant death, but in the end i did less then 10k dps, its all about the mech guys, health and mechs thats what matters in mealstorm and dont let anyone els tell you other wise
Whitebeerd wrote: »Will say this..
do now 24k dps on 3mil, and can see the goal of 30k dps in my sight but i am in nu hurry
But for those who said mealstorm cant be done less then 20k is wrong. i have now done it after hours upon hours of constant death, but in the end i did less then 10k dps, its all about the mech guys, health and mechs thats what matters in mealstorm and dont let anyone els tell you other wise
ruengdet2515 wrote: »never pass 15-20k with 400-450ms
SidraWillowsky wrote: »do you know what that tells me? I'll tell you. 1. you do not need nearly as much as forum people think you do, to get through dungeons quickly and easily. 2. most people do a heck of a lot less damage that you all think and judging by my personal experiences at that - its apparently less then 25k COMBINED group damage for your average 4 man group where I tend to heal and help with dps as I can (and my meters tell me I alone do about 4-6k on my healer build - same as my hybrid tanky build I use for 2 manning content with SO) 3. if you follow mechanics and that includes not standing in bad stuff, the main difference high dps makes is that things just die faster, but even with 15k dps they will STILL die. (P.S. last I checked, he go past round 7 of VMA before taking a break from learning it, and that was before he started practicing his weaving)
But, but ... I thought it was easy to do 15k just by farting in a boss' general direction and anyone under 20k should stick to overland?!!?
Thanks for a great post, sincerely.
glad you enjoyed it and yeah, whenever people make claims about how absolutely brainless it is to get 15k - you start looking into it and and realize, they are using perfected gear, popping potions on cooldown, have maxed optimized cp and most importantly - know how to animation cancel and the like, so even when they are not using entirety of their rotation, they are STILL benefiting from all those reflexes AND hours and hours of just hammering at a dummy, practicing their rotation. reminds me of the time I was trying to teach someone one of the craft techniques that I use and for me, that technique IS easy and thoughtless cause I've been using it regularly for years... so I thought it should be a good starter technique right? wrong. oh so wrong. the person I was teaching - was struggling and their result was uneven and messy, and no it wasn't that I was teaching them badly - it looked generally how it should, but it didn't have smoothness or flow, let alone speed (it took that person a LOT longer to do then it took me) among other things. and I hope it comes across that I'm NOT trying to bash people who practice, because I'm not, but what i AM trying to say is that expectations some players have for everyone else are inflated through their own personal bias.
and as I said, there IS content in this game that genuinely requires it. pretty much all of the DLC dungeon hardmodes and many of the vanilla dungeon hardmodes (not all - speaking from experience), a lot of the vet timed dungeon run achievements (but again, not all, as SO and I have found out when we got a few timed vet dungeon runs without even specifically trying for it), most but not all vet trials (AA is a lot more forgiving) - all require higher per person dps. still not 70k+ but they do require more then 15k.
however.. claiming that you cannot do VMA or vet dungeons with these numbers, at all? is blatantly false claims made more often then not by people who simply don't wish to make an actual effort in a dungeon beyond mashing buttons very fast and just want things to melt before they even consider learning mechanics. and then of course, they turn around and complain about how everything is too easy. /sigh
Yeah, as a min-maxer potion-popper dummy-*** who at this point animation-cancels instinctively, I'm realizing how easy it is to forget how hard I worked in the beginning to get to 15k and how insurmountable even 20k felt. My knee-jerk reaction upon reading this was to tell OP how easy it would be to get to 20-25k, but yeah, it took a lot of work.
I think that most non-DLC vet content can be completed with 15k, but in a lot of cases it's not going to be completed quickly.
Vet Darkshade 2, City of Ash 2, and the like will be very difficult at best and impossible at worst (vet CoA II HM likely won't happen, for example, since it's a DPS race).
Vet Maelstrom.... not sure about that, however. In group dungeons and trials I usually pull 30-35k in fights with lots of movement, and 45k on relatively static, single-target fights. In vMA I usually max out at 20k DPS since I change my gear and rotation to favor survivability and have to spend some time being a tank and healer, thus dropping my DPS. If you're pulling 15k right now you can probably expect that to drop. That'll be an issue at the end of the final round in stage 5, where you'll wipe if you don't get the boss down quickly enough, since she smashes the platform after about 20 seconds. If you can time your sigil use properly you might be OK if you can grab the power sigil at that phase, but it'll still be difficult. Other than that I can't think of anything in vMA that can't be done with 15k, it's just gonna be a handicap- ie, you're likely not going to be able to get all of the crystals down in one go in the final boss round, so you're going to be dropping down and dealing with the Crematorial Guardians, which are also a pain and will be especially dangerous at lower DPS, since that's more time for them to spew flames at you and applying that insane DoT.
But yes, the only hard DPS check is, I believe, the last of stage 5. As soon as the matriarch smashes the second platform, the timer starts, and if you cannot get her down within 15-20 seconds (I can't remember), you WILL wipe. There's nothing you can do to stop it if you cannot get her down quickly enough.
EDIT: looking at my DPS numbers for the final boss in vMA, I guess I only really did between 15-19k after he went upstairs and it was a pretty clean run. You can see the DPS number in the left side of the black box at the very top center of the screen.https://www.youtube.com/watch?v=b8IJJD5jETA