Well no one force you to pay or play.
I'm hyped by this dlc and can't wait to go back questing and exploring a new aera.
Good to have something else than the classic "new dg only" dlc.
For combat, I don't really care, I'll adapt, like I did every time, like everyone did every time.
DPS of my guild are already ready to the patch and won't lose to much so it's not a big deal.
Dusk_Coven wrote: »Best part will probably be that within a few hours of launch, ZOS will lock all the new whining threads and all the people who said they would leave will just leave, and the forums will be quiet for a couple months before the next wave of "the world is ending" posts.
Dusk_Coven wrote: »Best part will probably be that within a few hours of launch, ZOS will lock all the new whining threads and all the people who said they would leave will just leave, and the forums will be quiet for a couple months before the next wave of "the world is ending" posts.
Ummm.... Steam stats show a 66% decline in player concurrents since Elsweyr.... and Steam represents only a portion of the player base but it is apparent in game that the trends are pretty accurate.
Furthermore, that brings the concurrents of ESO all the way back to how low they were in September 2016.
So, if you think this game losing 2/3 of the player base and regressing back to where it was in September 2016 is not a big deal, then I don't know what is.
The numbers are very much working against ZoS at the moment.
The problem lies in difficulty. With players who can do Craglorn HM and easily run through vDSA with 39k+ scores I can't complete vBRP after weeks of trying with the help of guides. While nBRP is no alternative because it's so easy you fall asleep while afk'ing through it. ZOS seems to be incapable to provide a challenge to the average endgame raider. Well, ok, I guess vSS without HM might be the sweet spot. It has a learning curve, but in my opinion it's overall easier than HRC HM, probably of similar difficulty like vMoL (maybe a bit easier, because vMoL Twins require a whole group to know what to do especially with mediocre group damage, while in vSS as long as a few know what to do it's easier for the dps to play the mechanics)..1) I think the arena that came out with murkmire was poorly received. I think few people did/do it.
Freakin_Hytte wrote: »Dots were way to over powered. Everyone knows it, I'm super happy about the patch as I'm mainly a pvp player and for us this one was easily one of the worst patches ever. I can't wait until all the dots get nerfed.
Although I hate how they have to turn around everything concerning combat every 3 months.
And I would much rather get a story rather than two shi*ty dungeons or a new trial.
1. Nobody is saying DoT's didn't need a nerf, rather that the pendulum swung way too hard in the other direction, DoT's were overnerfed during week 1.
2. People warned Zenimax that the Scalebreaker DoT's were stupidly overpowered, and they ignored everybody, going on full steam ahead with their changes. Everything that's happened shouldn't have happened in the first place, you shouldn't praise Zenimax for their negligence, ignorance, and, most importantly, arrogance.
If you're into PVE combat, there is absolutely nothing to get excited about. I've really enjoyed combat it this game for 3 years. But starting with Nerfmire, things started going downhill. Now this patch officially pushes it all over the edge. Its been said time and time again the only thing this combat team is killing is enthusiasm. It's like you have to beat them over the head 20 times with a sledge hammer before they figure out they have a headache.
Bigevilpeter wrote: »So why should I be excited going back into the game after this patch?
Just to check how much less my DPS has become? most patches improve some skills even when they nerf stuff changing the meta and making people wanna try the new stuff. What did this patch do? nerf dots while keeping direct damage the same. So basically everything in the game will just take longer... yay fun.
Lets look at the DLC itself what new do we get? a story quest that few people actually care about? no new trial, arena or dungeon. Even the only new kinda useful set new moon acolyte will still be out performed by the same meta sets that have been going forever and sustain is crap so its just a hindrance.
Why would I ever want to get back into the game with a patch like this?
Anyone see anything worthwhile coming with this patch?
GrimTheReaper45 wrote: »nowhere close to the worst patch ever lol
nerfmire, was the worst patch ever. This patch is slightly annoying by comparison.