Dusk_Coven wrote: »The PvP community complaining about lack of PvP population hasn't clued in yet that people thinking about PvP start out as casuals. Most of whom can't gain traction and drop out.
Some of them even want to play what they want instead of playing what other people tell them to play.
I think ZOS has figured it out though and their direction is power fantasy and play your way. Hopefully that works out AND they separate people by a system of proper leagues so people can have their power fantasy, play the way they want, and still get grouped with people against whom they have a 50/50 chance.
The very thing killing the PvP population is the fact 1vXing and small scaling is possible. When two people die to one player, they might not think much and laugh it off as bad play on their part. When multiple players of a group are killed by a single player, they soon realize that PvP is broken in this game and move on never coming back unless absolutely necessary. In no other game, even the best player can kill groups.
Most successful PvP games are somewhat welcoming to new players. In this game, new players are trolled, farmed, ganked, tbagged and humiliated constantly. Without new players, PvP population will obviously drop. I know many people who first started PvP during the IC event. Their first experience was being killed right on spawn multiple times over and over, ganked mercilessly. Their whole groups got bombed, they got killed while questing and doing PvE. Majority of them will never return to PvP again.
Dusk_Coven wrote: »The PvP community complaining about lack of PvP population hasn't clued in yet that people thinking about PvP start out as casuals. Most of whom can't gain traction and drop out.
Some of them even want to play what they want instead of playing what other people tell them to play.
PVP Casuals drop out because of lag, before Lag Cyrodiil was popping and had ~3 full servers.
MartiniDaniels wrote: »OP, did you ever played other multiplayer games? If yes, then you consider ESO PVP/PVE end-game playerbase as something totally different from average players and from average humans.
People play multiplayer games not for some "fun". People play to be victorious, it maybe victory due to luck, skill, cheeze or in case of MMORPG - build.
MartiniDaniels wrote: »OP, did you ever played other multiplayer games? If yes, then you consider ESO PVP/PVE end-game playerbase as something totally different from average players and from average humans.
People play multiplayer games not for some "fun". People play to be victorious, it maybe victory due to luck, skill, cheeze or in case of MMORPG - build. Of course build is only a part of victory, but build has huge impact on your efficiency both in PVP and endgame PVE (especially in PVE actually).
VaranisArano wrote: »Whelp, that's some bait.
At its roots, ESO isn't constantly changing because of elitists vs casuals, or any other "VS" match-up we can think up.
Its changing because of Horizontal Progression, which has been ZOS' perferred method since One Tamriel. Horizontal Progression, or to put less nicely "change for the sake of change" is how ZOS keeps the game from stagnating and becoming boring for most players, artificially extending the lifespan of the game with things to do like: Rework your build every patch! Regrind your gear to stay meta!
Yet most balance changes are done keeping this small population in mind. Also there is a big overlap between the PvE top players and PvP top players, resulting in further toxicity and elitism.
Most of the feedback we give on forums etc is basically useless as it is not considered at all.
I am surprised that no investors in this company have put the hammer down on this vast disconnect between what the game is and what it is trying to be. It is likely costing them MILLIONS of earnings.
VaranisArano wrote: »Whelp, that's some bait.
At its roots, ESO isn't constantly changing because of elitists vs casuals, or any other "VS" match-up we can think up.
Its changing because of Horizontal Progression, which has been ZOS' perferred method since One Tamriel. Horizontal Progression, or to put less nicely "change for the sake of change" is how ZOS keeps the game from stagnating and becoming boring for most players, artificially extending the lifespan of the game with things to do like: Rework your build every patch! Regrind your gear to stay meta!
It is a very similar scene in PvE with a select few groups on top, which are only ones capable of completing the hardest content while the absolute majority can't even do most vet dungeons. The top guilds mostly doesn't do anything to help average players, so there is no advancement in majority of the playerbase.
MartiniDaniels wrote: »People play multiplayer games not for some "fun".
OneForSorrow wrote: »VaranisArano wrote: »Whelp, that's some bait.
At its roots, ESO isn't constantly changing because of elitists vs casuals, or any other "VS" match-up we can think up.
Its changing because of Horizontal Progression, which has been ZOS' perferred method since One Tamriel. Horizontal Progression, or to put less nicely "change for the sake of change" is how ZOS keeps the game from stagnating and becoming boring for most players, artificially extending the lifespan of the game with things to do like: Rework your build every patch! Regrind your gear to stay meta!
Now, who determines what changes are going to happen each patch varies. That's where all the elitists vs casuals, raid vs small scale, and PVE vs PVP stuff comes in. Oh, and PVE power creep vs end game content. Plus there's the Devs to consider, and the Devs Do What They Want.
But that doesnt alter the fact ZOS is always going to change up something. They have to. Its their only real method of progression since One Tamriel. Ultimately, that's WHY the Devs are constantly changing stuff every update.
We definitely need more vertical progression. Some really challenging zones would be nice, where you shouldn't go until you're actually powerful.
More Craglorns.
The ridiculous changes over the last few patches can be explained largely by split feedback.
The eso community is split into two wildly different categories. Contrary to popular belief, it is not exactly the PvE vs PvP camp. It is actually the vast majority who play for fun and enjoyments vs a select group of toxic elitists who are the vocal minority. Before anyone flames me, let me explain.
In PvP, the vast majority of players play to enjoy the social aspect. They have fun participating with what ever their faction is doing, be it taking keeps, large scale fights and be it bantering in zone chat or whatever. They dont complain about zergs, tank meta or overpowered skills etc. They recognize the fact that just because a class or skill is better in some way than others, it does not make it overpowered and if they find a class more fun than the rest, they switch to it. They dont care that TTK is high nor do they camplain about large scale faction wars(apart from performance issues). They prefer faction locks so that factions have a real meaning.
On the other hand are the 1vXers and small scalers. They are easily the most toxic and elitist group in the game. They play purely to kill and humiliate others in whatever way possible and thereby "expose zerglings". They intentionally abuse broken builds creating the balance problems in the first place and then call for things to be nerfed. Anything remotely defensive that people use to defend against them will get nerfed to appease them, be it sets like Pirate Skeleton, Malubeth, brass, protective or skills like shields, healing ward etc. They will lobby to get any kind of group utility removed from skills like Backlash just make their playstyle easier. They intentionally overlook the fact that 1vX play by definition is possible due to massive balance issue which they ignore because it favours them. These players abuse everything from macros for automated animation cancelling, scripts or exploits etc for their playstyle. This was highly evident in the IC event, they spawn camped faction bases killing players before they can react, even using the lift exploit in cases. Their constant abuse of broken mechanics to kill players and constant trolling/griefing both in the IC event and in Cyrodiil is a major source of griefing for the majority of the playerbase in general. A big number are also streamers, who often troll etc just for clout and epeen.
It is a very similar scene in PvE with a select few groups on top, which are only ones capable of completing the hardest content while the absolute majority can't even do most vet dungeons. The top guilds mostly doesn't do anything to help average players, so there is no advancement in majority of the playerbase. On the contrary majority of them are super toxic and are involved in shady practices like selling carries for skins/loots/clears for huge amounts of gold. Yet most balance changes are done keeping this small population in mind. Also there is a big overlap between the PvE top players and PvP top players, resulting in further toxicity and elitism.
Most of the feedback we give on forums etc is basically useless as it is not considered at all. The feedback that is taken is limited exclusively to discords like the class discords, top raid guild discords and private feedback given directly to devs and class reps. These discords are filled with elitists and to have any voice there, you need to show that you belong by being a toxic elitist 1vXer or a vet dlc trial score holder. Otherwise any feedback you give will get shut down and you will get ruthless mocked, clowned and kicked. Even class reps are not immune from that as a certain sorc class rep got removed for being "fil*** casual". Average players have hardly any say on changes. Classes and skills get changed to suit the particular playstyles by the small minority.
ZarkingFrued wrote: »In my opinion the actual toxicity is coming from the casuals who can't understand why they keep dying in PVP. Why wasn't this post shut down anyhow? Calling out Veteran players and calling them "toxic elitists". Because Zos caters to the casual majority in this game.
I'm curious what the proposed solution would be anyways. Tell good pvpers to go easy on weak ones? Force top raid teams to carry incapable people during their core times? This all reads as someone who is just mad that other people are good at a game.