Tommy_The_Gun wrote: »Tbh. I just find this to be hilarious at this point. Grim focus was nerfed in Elsweyr because apparently it was overloaded. A lot of NB skills in fact got wrecked back then.
#RedundancyRemoval - term that ZOS came up with...
And what we got now ?
- Turn evil: Mass Histeria on steroids and superior in every way...
- Bound Armaments: a copy-paste of a Grim Focud (a NB class identity skill btw) "copied" to another class and buffed to be a different class identity skill...
- Flying Blade - basically ambush available for every class...
Dont get me wrong, I am not saying that Bound Armements should be nerfed or something. I simply think that it is way to similar in terms of gameplay & class "feel" to be an identity skill. Different visual is not enough. It at least should have different proc condition / stack accumulation mechanics.
I just find it wierd that ZOS is simply copying class skills and adds them so they are available for every class or other classes. I mean what is the point of playing NB ? Cloak ? Well you have invisiblty pots, Turn Evil, Flying Blade and Bound Armements on sorc...
I mean the same thing would happened if ZOS would add for example "teleport" or "blink" skill to mages guild that would basically be streak, but better. There would be less reasons to play as sorc... Imagine seeing templars or dks streaking... Feels wrong...
@WrathOfInnos It was scaling with Thaum in Pts 1, when I checked the scaling. Must have changed it.
With the same sustained DPS, Relentless Focus won't be better due to less cast as you will have empty casts every 30 secs instead of 40.
WrathOfInnos wrote: »@WrathOfInnos It was scaling with Thaum in Pts 1, when I checked the scaling. Must have changed it.
With the same sustained DPS, Relentless Focus won't be better due to less cast as you will have empty casts every 30 secs instead of 40.
It’s not about empty casts, it’s about total GCD’s consumed. With perfect uptime and perfect procs of each skill, over a 120s window, Relentless requires 28 casts (4 refresh and 24 procs) while Bound Armaments requires 33 casts (3 refresh and 30 procs). This means that the Boundless Armaments rotation allows for 5 additional skills over that time period. Spammables are hitting for about 36k (higher if considering executes, but I’ll keep this calculation conservative), so 5 of them is 180k damage over 120s or 1500 DPS. Therefore Bound Armaments needs to outperform Relentless Focus by about 1500 DPS in order to have a similar effect on overall DPS when GCD’s are considered.
I see this as perfectly balanced.
Bound armaments, while bursty, is more consistent than relentless focus.
It's easier to proc (even if it isnt max charge) but it deals less damage in that instant. Good in combination with hurricane and dots that stam sorcs typically have. Spectral Bow is harder to build up but much more bursty. Perfect for doing big burst kills that stamblade do pretty well.
nesakinter wrote: »WrathOfInnos wrote: »@WrathOfInnos It was scaling with Thaum in Pts 1, when I checked the scaling. Must have changed it.
With the same sustained DPS, Relentless Focus won't be better due to less cast as you will have empty casts every 30 secs instead of 40.
It’s not about empty casts, it’s about total GCD’s consumed. With perfect uptime and perfect procs of each skill, over a 120s window, Relentless requires 28 casts (4 refresh and 24 procs) while Bound Armaments requires 33 casts (3 refresh and 30 procs). This means that the Boundless Armaments rotation allows for 5 additional skills over that time period. Spammables are hitting for about 36k (higher if considering executes, but I’ll keep this calculation conservative), so 5 of them is 180k damage over 120s or 1500 DPS. Therefore Bound Armaments needs to outperform Relentless Focus by about 1500 DPS in order to have a similar effect on overall DPS when GCD’s are considered.
@WrathOfInnos
I was following both of your reasonings and find yours in particular quite logical. However also looking at his point and the bigger picture, one thing is true currently stamblade DPS is significantly behind stamsorc DPS in both ST and AoE aspects. Nor does it bring any DD specific utility like Major Berserk that tank can't provide. Right now, essentially if you think about it, as far pve DPS goes, stamsorc is closer to previous year's stamblade as far as capability goes than the current stamblade.
Right now, there is no reason to bring a stamblade DD instead of stamsorc DD as stamsorc DD outperforms stamblade DDs in every aspect. Also, with ZoS pushing DD utility on every class except NB, more and more classes will get a slot in the 8 DD slots. As a result, NB is getting more and more relegated as the tank class(that too only because of Minor Savagery).
One more thing, we must keep in mind are the class passives and other skills in the kit. For e.g., if we compare Dark Shade to Hurricane, essentially role-wise they both act as class DoT in PvE rotation but Hurricane is far better than Dark Shade in DPS.
WrathOfInnos wrote: »@WrathOfInnos It was scaling with Thaum in Pts 1, when I checked the scaling. Must have changed it.
With the same sustained DPS, Relentless Focus won't be better due to less cast as you will have empty casts every 30 secs instead of 40.
It’s not about empty casts, it’s about total GCD’s consumed. With perfect uptime and perfect procs of each skill, over a 120s window, Relentless requires 28 casts (4 refresh and 24 procs) while Bound Armaments requires 33 casts (3 refresh and 30 procs). This means that the Boundless Armaments rotation allows for 5 additional skills over that time period. Spammables are hitting for about 36k (higher if considering executes, but I’ll keep this calculation conservative), so 5 of them is 180k damage over 120s or 1500 DPS. Therefore Bound Armaments needs to outperform Relentless Focus by about 1500 DPS in order to have a similar effect on overall DPS when GCD’s are considered.
Joy_Division wrote: »WrathOfInnos wrote: »@WrathOfInnos It was scaling with Thaum in Pts 1, when I checked the scaling. Must have changed it.
With the same sustained DPS, Relentless Focus won't be better due to less cast as you will have empty casts every 30 secs instead of 40.
It’s not about empty casts, it’s about total GCD’s consumed. With perfect uptime and perfect procs of each skill, over a 120s window, Relentless requires 28 casts (4 refresh and 24 procs) while Bound Armaments requires 33 casts (3 refresh and 30 procs). This means that the Boundless Armaments rotation allows for 5 additional skills over that time period. Spammables are hitting for about 36k (higher if considering executes, but I’ll keep this calculation conservative), so 5 of them is 180k damage over 120s or 1500 DPS. Therefore Bound Armaments needs to outperform Relentless Focus by about 1500 DPS in order to have a similar effect on overall DPS when GCD’s are considered.
Doesn't Boundless also increase mas stam by 8% and light attack damage by 10%?
Joy_Division wrote: »WrathOfInnos wrote: »@WrathOfInnos It was scaling with Thaum in Pts 1, when I checked the scaling. Must have changed it.
With the same sustained DPS, Relentless Focus won't be better due to less cast as you will have empty casts every 30 secs instead of 40.
It’s not about empty casts, it’s about total GCD’s consumed. With perfect uptime and perfect procs of each skill, over a 120s window, Relentless requires 28 casts (4 refresh and 24 procs) while Bound Armaments requires 33 casts (3 refresh and 30 procs). This means that the Boundless Armaments rotation allows for 5 additional skills over that time period. Spammables are hitting for about 36k (higher if considering executes, but I’ll keep this calculation conservative), so 5 of them is 180k damage over 120s or 1500 DPS. Therefore Bound Armaments needs to outperform Relentless Focus by about 1500 DPS in order to have a similar effect on overall DPS when GCD’s are considered.
Doesn't Boundless also increase mas stam by 8% and light attack damage by 10%?
Joy_Division wrote: »WrathOfInnos wrote: »@WrathOfInnos It was scaling with Thaum in Pts 1, when I checked the scaling. Must have changed it.
With the same sustained DPS, Relentless Focus won't be better due to less cast as you will have empty casts every 30 secs instead of 40.
It’s not about empty casts, it’s about total GCD’s consumed. With perfect uptime and perfect procs of each skill, over a 120s window, Relentless requires 28 casts (4 refresh and 24 procs) while Bound Armaments requires 33 casts (3 refresh and 30 procs). This means that the Boundless Armaments rotation allows for 5 additional skills over that time period. Spammables are hitting for about 36k (higher if considering executes, but I’ll keep this calculation conservative), so 5 of them is 180k damage over 120s or 1500 DPS. Therefore Bound Armaments needs to outperform Relentless Focus by about 1500 DPS in order to have a similar effect on overall DPS when GCD’s are considered.
Doesn't Boundless also increase mas stam by 8% and light attack damage by 10%?
He is also not counting the damage done by the 6 extra BA procs when he comes to his conclusion, nor is he "subtracting" the extra refresh cast of Relentless.
WrathOfInnos wrote: »It’s not about empty casts, it’s about total GCD’s consumed. With perfect uptime and perfect procs of each skill, over a 120s window, Relentless requires 28 casts (4 refresh and 24 procs) while Bound Armaments requires 33 casts (3 refresh and 30 procs). This means that the Boundless Armaments rotation allows for 5 additional skills over that time period. Spammables are hitting for about 36k (higher if considering executes, but I’ll keep this calculation conservative), so 5 of them is 180k damage over 120s or 1500 DPS. Therefore Bound Armaments needs to outperform Relentless Focus by about 1500 DPS in order to have a similar effect on overall DPS when GCD’s are considered.
WrathOfInnos wrote: »It’s not about empty casts, it’s about total GCD’s consumed. With perfect uptime and perfect procs of each skill, over a 120s window, Relentless requires 28 casts (4 refresh and 24 procs) while Bound Armaments requires 33 casts (3 refresh and 30 procs). This means that the Boundless Armaments rotation allows for 5 additional skills over that time period. Spammables are hitting for about 36k (higher if considering executes, but I’ll keep this calculation conservative), so 5 of them is 180k damage over 120s or 1500 DPS. Therefore Bound Armaments needs to outperform Relentless Focus by about 1500 DPS in order to have a similar effect on overall DPS when GCD’s are considered.
@WrathOfInnos
There are few mistakes in your calculations.
Firstly you will get only 5 procs per cast of Relentless Focus and 9 procs per cast of Bound Armaments (not 6 and 10 like in your calculation).
Nextly, average spammable damage is useless here as it is variable by builds. You need to use the standards same as the devs. As we are using spammable as the damage standard for everything in the game as DoT, I am going to use it here as well.
Base spammable damage - 911 (Surprise Attack, Stone Giant and other class instant melee spammables have this exact value for a template character without gear/passives/etc)
Relentless Focus - 1527
Bound Armaments - 1480
Taking spammable damage as k, Relentless Focus damage as x and Bound Armaments as y
x = 1527/911 k = 1.676 k
y = 1480/911 k = 1.625 k
Now, lets take the 120 GCD duration again filling the gap with spammables like you did.
Stamblade - 4 empty cast + 4*5 procs + (120-4-4*5) spammables = 4*0 + 20x + 96k = 20x + 96k = 129.52k
Stamsorc - 3 empty cast + 3*9 procs + (120-3-3*9) spammables = 4*0 + 27y + 90k = 27y + 90k = 133.875k > Stamblade by 3.362415071% efficiency
As we can see, we are getting Stamsorc rota is coming out mathematically as more efficient even taking the GCD into account.
Additionally lets find out what should be the exact multiplier on both x and y by equating to both rotation values.
Solving for x,
20x + 96k = 27y + 90k
20x + 96k = 133.875k (putting it in y=1.625k)
x = 1.89375k
Solving for y,
27y + 90k = 20x + 96k
27y + 90k = 129.52k (putting it in x=1.676k)
y = 1.4637037037k
Now, lets find use these values to find how much relative damage they should have to be considered perfectly balanced with both solutions.
1.89375/1.625 = 1.16538461538
1.4637037037/1.676 = 0.87333156545
So, Relentless Focus has to be 16.538461538% higher damage than Bound Armaments or conversely Bound Armaments has to be (100-87.333156545)% or 12.666843455% weaker than Relentless Focus to be perfectly balanced.
Here's a big question: Why does Bound Armaments have to deal the same amount of damage compare to Relentless Focus? These are 2 different skills of 2 different classes, with a bunch of different passives, skill set and general gameplay style. Why on earth do you want them to be the same?
"But that's what ZOS have been doing for the last year or so with their skill audit". Not exactly, ZOS rounded the numbers so that they can have a better understanding of how each class passive and skill set function individually, it does not mean that every class with similar skill should function the same way.
To be short, I'm against the idea of comparing Bound Armaments and Relentless Focus, for now. Give it a patch or 2, then we'll see.
WrathOfInnos wrote: »It’s not about empty casts, it’s about total GCD’s consumed. With perfect uptime and perfect procs of each skill, over a 120s window, Relentless requires 28 casts (4 refresh and 24 procs) while Bound Armaments requires 33 casts (3 refresh and 30 procs). This means that the Boundless Armaments rotation allows for 5 additional skills over that time period. Spammables are hitting for about 36k (higher if considering executes, but I’ll keep this calculation conservative), so 5 of them is 180k damage over 120s or 1500 DPS. Therefore Bound Armaments needs to outperform Relentless Focus by about 1500 DPS in order to have a similar effect on overall DPS when GCD’s are considered.
@WrathOfInnos
There are few mistakes in your calculations.
Firstly you will get only 5 procs per cast of Relentless Focus and 9 procs per cast of Bound Armaments (not 6 and 10 like in your calculation).
Nextly, average spammable damage is useless here as it is variable by builds. You need to use the standards same as the devs. As we are using spammable as the damage standard for everything in the game as DoT, I am going to use it here as well.
Base spammable damage - 911 (Surprise Attack, Stone Giant and other class instant melee spammables have this exact value for a template character without gear/passives/etc)
Relentless Focus - 1527
Bound Armaments - 1480
Taking spammable damage as k, Relentless Focus damage as x and Bound Armaments as y
x = 1527/911 k = 1.676 k
y = 1480/911 k = 1.625 k
Now, lets take the 120 GCD duration again filling the gap with spammables like you did.
Stamblade - 4 empty cast + 4*5 procs + (120-4-4*5) spammables = 4*0 + 20x + 96k = 20x + 96k = 129.52k
Stamsorc - 3 empty cast + 3*9 procs + (120-3-3*9) spammables = 4*0 + 27y + 90k = 27y + 90k = 133.875k > Stamblade by 3.362415071% efficiency
As we can see, we are getting Stamsorc rota is coming out mathematically as more efficient even taking the GCD into account.
Additionally lets find out what should be the exact multiplier on both x and y by equating to both rotation values.
Solving for x,
20x + 96k = 27y + 90k
20x + 96k = 133.875k (putting it in y=1.625k)
x = 1.89375k
Solving for y,
27y + 90k = 20x + 96k
27y + 90k = 129.52k (putting it in x=1.676k)
y = 1.4637037037k
Now, lets find use these values to find how much relative damage they should have to be considered perfectly balanced with both solutions.
1.89375/1.625 = 1.16538461538
1.4637037037/1.676 = 0.87333156545
So, Relentless Focus has to be 16.538461538% higher damage than Bound Armaments or conversely Bound Armaments has to be (100-87.333156545)% or 12.666843455% weaker than Relentless Focus to be perfectly balanced.
Can you state what your request is? Homogenization? Because that is what you get with this type of posts.
While the math looks sound and simplistic I feel many variables are left out specifically passives from each class. Is it consider part of ZOS balancing algorithm? Idk but I assume they do. Will passives have a swing in your math? Maybe
So, Relentless Focus has to be 16.538461538% higher damage than Bound Armaments or conversely Bound Armaments has to be (100-87.333156545)% or 12.666843455% weaker than Relentless Focus to be perfectly balanced.
There are few mistakes in your calculations.
Firstly you will get only 5 procs per cast of Relentless Focus and 9 procs per cast of Bound Armaments (not 6 and 10 like in your calculation).
Nextly, average spammable damage is useless here as it is variable by builds. You need to use the standards same as the devs. As we are using spammable as the damage standard for everything in the game as DoT, I am going to use it here as well.
Base spammable damage - 911 (Surprise Attack, Stone Giant and other class instant melee spammables have this exact value for a template character without gear/passives/etc)
Relentless Focus - 1527
Bound Armaments - 1480
Taking spammable damage as k, Relentless Focus damage as x and Bound Armaments as y
x = 1527/911 k = 1.676 k
y = 1480/911 k = 1.625 k
Now, lets take the 120 GCD duration again filling the gap with spammables like you did.
Stamblade - 4 empty cast + 4*5 procs + (120-4-4*5) spammables = 4*0 + 20x + 96k = 20x + 96k = 129.52k
Stamsorc - 3 empty cast + 3*9 procs + (120-3-3*9) spammables = 4*0 + 27y + 90k = 27y + 90k = 133.875k > Stamblade by 3.362415071% efficiency
As we can see, we are getting Stamsorc rota is coming out mathematically as more efficient even taking the GCD into account.
Additionally lets find out what should be the exact multiplier on both x and y by equating to both rotation values.
Solving for x,
20x + 96k = 27y + 90k
20x + 96k = 133.875k (putting it in y=1.625k)
x = 1.89375k
Solving for y,
27y + 90k = 20x + 96k
27y + 90k = 129.52k (putting it in x=1.676k)
y = 1.4637037037k
Now, lets find use these values to find how much relative damage they should have to be considered perfectly balanced with both solutions.
1.89375/1.625 = 1.16538461538
1.4637037037/1.676 = 0.87333156545
So, Relentless Focus has to be 16.538461538% higher damage than Bound Armaments or conversely Bound Armaments has to be (100-87.333156545)% or 12.666843455% weaker than Relentless Focus to be perfectly balanced.