HappyLittleTree wrote: »All world passives+undaunted+ crafting(-the research passive), + 2nd role (for example using healing on dd so i can switch)
TheShadowScout wrote: »Whatever we want to!!!
For one, there are more skill lines to spend them on - guilds, legerdemain, world skill lines in some cases...
For another, some even spend them on additional options for their weapons... like, learn three skill lines and switrch up their weapons selection, or learn two armor skill lines to switch between taking and DPS...
And some also like to have a pile of skill points lying around just in case of the powers that be someday adding more skill lines, perhaps like:
https://forums.elderscrollsonline.com/en/discussion/492733/class-specialization-idea/p1
https://forums.elderscrollsonline.com/en/discussion/371862/additional-weapon-skill-ideas-mk-ii/p1
https://forums.elderscrollsonline.com/en/discussion/387560/additional-guild-ideas-mk-ii
https://forums.elderscrollsonline.com/en/discussion/442350/character-background-passives
With more skyshards and skillpoints quests being added each DLC/chapter I wonder what people do with them after they have gotten all their class/weapon/racial and crafting skills?
Crafting, world skills, third weapon skill line. I've never felt like there are too many, I must be doing something wrong.
I think it would also be nice if each spell had more in depth passives added to them to use skill points on like to increase the damage or add a dot effect or add a knockback effect or so