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State of PVP

GlorphNoldorin
GlorphNoldorin
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Ok zos, would be good to get some developer feedback about what you think the current state of pvp is at. I'm sure plenty of people could say stuff but its all been said before.

PC-NA
  • Do you think the game's performance during pts cycles is adequate
  • Do you think the faction populations are healthy?
  • If you could change one thing what do you think would have the biggest impact?

Most everyone I speak to can barely play the game during prime time especially during pts cycles. 3 sec delays, desync, skills not working at all....yet alot of people put up with it daily. The performance of the game during peak periods is appalling

I certainly think the pvp populations on PC-NA are as unhealthy as they have ever been. Faction stacking by all factions in peak and rampant pvdooring off peak due to no population. Maybe diluting the small number of players to two future 30 day campaigns will work.....I dont see a sudden influx of new pvpers being able to support them.

One change ....has to be anything, something to do with performance. ZOS did you know performance is appalling in pvp?
  • idk
    idk
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    Sorry but the OP seems to try to cover a lot of ground and as such my head is spinning. If I get something wrong, apologies. I also assume you are speaking of Cyrodiil since you speak of populations but again, just an assumption.

    Are you saying people experienced 3 second lag when in Cyrodill on the PTS server? It is so hard for Zos to get enough players on the PTS to impact performance. If it is suggesting that the PTS is affecting performance of Cyrodiil on the live server that is very likely incorrect. Not only is the PTS available 365 days a year it is never very populated and the players that do go to the PTS are transplants from live much of the time. Very unlikely to have an impact.

    As for your concern about the population seems to be complaining about to many players when it is busy and not enough when it is slow. This is life in a 24/7 large zone PvP model. I seriously doubt making the pop caps for the campaigns even smaller than they are now will help as they have not changed what you are complaining about when they reduced the pop caps previously.

    Zos is fully aware about the performance as we let them know often. Unfortunately they seem very challenged to remedy it. Yes, it would be nice and hopefully one day. . . soon.
  • jadarock
    jadarock
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    They are killing it..
  • StrandedMonkey
    StrandedMonkey
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    dizzying swing
  • Vapirko
    Vapirko
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    Mostly I don’t chime in on performance threads anymore, because it is what it is, but yo, it’s so bad rn. I’ve had some of the worst performance ever in the past week or two. Ok I know it’s not the same, but Destiny 2 PvP is flawless from SE Asia to the NA servers. Graphics are 1000x better and there’s some crazy stuff going on ability wise. No lag not FPS drops no stuttering. And yes you can’t compare it to Cyro but you can compare it to BGs and it’s amazing comparatively.
    Edited by Vapirko on October 12, 2019 6:28AM
  • GlorphNoldorin
    GlorphNoldorin
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    PVP performance in cyrodil, PC-NA suffers when every pts cycle runs. The performance in cyrodil is particularly bad at the moment. 3 sec skill delays are not uncommon. These are reports from other players not me.

    The devs/management of zos never say much, yes they have indicated performance fixes are in the pipeline if you believe all that bunk. I doubt they know the extent of how bad the performance is at the moment.

    If they do then that says alot about their integrity as developers/management.

    It would be extremely out of character for zos to admit anything like that but frustration led me to post a pointless post. PVP is such a small part of the game and population but it is in a pity-full state curently
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