Dalsinthus wrote: »I agree. Sustain is OK right now but will be horrible next patch.
Either improve sustain or provide a food that gives high mag plus health, plus mag sustain, and maybe doesn't work in Cyrodil since they're the reason we lost the max stats on drinks previously. Witch mothers is absolute garbage now and Clockwork isn't much better.
Mag sustain is terrible - especially in PvP. There is barely any fun in the fights anymore, b/c even with sustain set and sustain glyphs you are running out of magicka long before the fight can get interesting.
And at that point you either lie down and die if your opponent plays stamina. Or you both just dance circles around each other spamming heavy attacks and investing the gained magicka into a defensive ability to counter the damage you took while heavy attacking - and on and on it goes.
Those cost increases are aimed at PvE where they have 33% to 50% of the resource drain of PvP b/c they don't have to spam expensive defensive and CC tools. And while those changes may make sense for PvE, they wreak havoc in PvP.
The solution could be to add a Cost Reduction on abilities to Battle Spirit.
Sorry man.
You’re going to have to choose.
High output rotations with low sustain, or better sustain with either recovery glyphs or heavy attacks, or a combo thereof.
The devs are not going to let you have your cake and eat it, too.
Your main problem, IMO, is that you think heavy attacks “interrupt” your rotation.
Build them into it and you’ll do just fine.
Or... you’ll pine away for a solution that just ain’t gonna happen.
¯\_(ツ)_/¯
Your choice.
Sorry man.
You’re going to have to choose.
High output rotations with low sustain, or better sustain with either recovery glyphs or heavy attacks, or a combo thereof.
The devs are not going to let you have your cake and eat it, too.
Your main problem, IMO, is that you think heavy attacks “interrupt” your rotation.
Build them into it and you’ll do just fine.
Or... you’ll pine away for a solution that just ain’t gonna happen.
¯\_(ツ)_/¯
Your choice.
Sorry man.
You’re going to have to choose.
High output rotations with low sustain, or better sustain with either recovery glyphs or heavy attacks, or a combo thereof.
The devs are not going to let you have your cake and eat it, too.
Your main problem, IMO, is that you think heavy attacks “interrupt” your rotation.
Build them into it and you’ll do just fine.
Or... you’ll pine away for a solution that just ain’t gonna happen.
¯\_(ツ)_/¯
Your choice.
Donny_Vito wrote: »Either improve sustain or provide a food that gives high mag plus health, plus mag sustain, and maybe doesn't work in Cyrodil since they're the reason we lost the max stats on drinks previously. Witch mothers is absolute garbage now and Clockwork isn't much better.
Yeah, Witch Mothers is only used since people had a crap load of it stored and they're trying to get rid of it, but it seems that the Arteaum Pickled Fish Bowl is the way to go (and what a surprise, it's locked behind an expansion unless you pay for it already made). And Clockwork City Filet, what a joke now. For how expensive it is to make (Perfect Roe), you'd think it would be better than any purple food.