Chilly-McFreeze wrote: »How many non-ult CCs do massive amount of damage on PTS?
I could have sworn the number was zero. Better kept that way.
How many non ult CCs have a cast time and require your radical to stay on the target and can be blocked, dodged, and walked away from?
I could have sworn the number was one. Better kept that way. Too many learn to play problems being masked as OP.
I agree, starting with those complaining about a single skill change.
Take away cloak from nightblades and see how that argument still stands.
Nordic__Knights wrote: »Chilly-McFreeze wrote: »How many non-ult CCs do massive amount of damage on PTS?
I could have sworn the number was zero. Better kept that way.
How many non ult CCs have a cast time and require your radical to stay on the target and can be blocked, dodged, and walked away from?
I could have sworn the number was one. Better kept that way. Too many learn to play problems being masked as OP.
I agree, starting with those complaining about a single skill change.
Take away cloak from nightblades and see how that argument still stands.
You know thats nowhere close to an weapon skill its one of the main aspects of an NIGHTBLADE so yes rightfully *** would hit the fan fast if they remove cloak from nightblade so move on bro because bs like this just really makes you look bad here
Chilly-McFreeze wrote: »Nordic__Knights wrote: »Chilly-McFreeze wrote: »How many non-ult CCs do massive amount of damage on PTS?
I could have sworn the number was zero. Better kept that way.
How many non ult CCs have a cast time and require your radical to stay on the target and can be blocked, dodged, and walked away from?
I could have sworn the number was one. Better kept that way. Too many learn to play problems being masked as OP.
I agree, starting with those complaining about a single skill change.
Take away cloak from nightblades and see how that argument still stands.
You know thats nowhere close to an weapon skill its one of the main aspects of an NIGHTBLADE so yes rightfully *** would hit the fan fast if they remove cloak from nightblade so move on bro because bs like this just really makes you look bad here
Right. It was more about that "hurr durr, if one sole skill change ruins your build you suck" approach.
And yes, I can handle the changes, it's simply annoying to get nerfed again. However...
There's a lot of skills this comes true. Gut Curse from MagSorcs, Beetles from Wardens or DK's Whip and they would all run into issues.
On some classes you don't have the luxury of an burst skill, spam or even good ulti from your own lines. (stamdk, esp. stamsorc). So they of course seek to fill this gap with weapon skills. Up until this PTS e.g. stamsorcs didn't even had a class skill to combo any burst or spam with.
With the latest developement of weapon skills being looked down upon and as "must be" inferior to class skills, it doesn't change the fact that they are pivotal to some. Simple as that. It just makes it harder for those with no class options.
It's exhausting having to explain that again and again because some people rather revert to hyperboles. Anyway, like I said I will still use Dizzy on my sorc and look forward to the next nerf demands by the forum.
For what it's worth, this is going away next update -- block my Dizzy Swing and you'll still be set Off Balance. And unless you're a good-for-nothing permablock build, good luck blocking (or even seeing) my dual wield medium attack sometime in the next 7 seconds. And then enjoy eating a Dizzy + Executioner just like on live, except with 10% more damage on everything.or simply blocked
I think Dizzy is going to be just fine next patch.
StrandedMonkey wrote: »
StrandedMonkey wrote: »
What spammable does stamsorc have? What actually good spammables do stamDK and stamcro have? (Poop Fist is, well, Poop Fist, and the scythe costs way too much to be used as a spammable.) The only stam classes that have in-class spammables are stamblade, stamplar, and now maybe stamden with the buffed bird.
What out-of-class spammables can these classes use? Reverse Slice needs some serious damage behind it, as it's an execute -- none of these classes have enough damage for Reverse Slice to be a solid spammable. Crushing Weapon is pretty clunky in PvP, FG crossbow has a clunky animation and is pretty expensive (2700 base cost with no cost reduction passive, where all other spammables except stamden's scythe have a cost of 2295, either at base or with a cost reduction passive -- this is the same problem the scythe has).
Everybody used Dizzy because it was the only good option available to at least half of the stamina classes in the game. Aside from what I mentioned above, Flurry is a *** spammable as its a targeted channel with most of its damage pushed into the last hit, so if it gets cancelled, most of the damage vanishes. Steel Tornado, similar to Reverse Slice, needs some serious damage behind it, as it's an execute. Sword and board keeps getting nerfed, as people don't want a defensive/utility weapon to be used offensively.
With the recent changes, Dizzy was very strong, sure. But the response to that shouldn't be gutting the skill, it should be slightly reducing the power of the skill (either by slightly reducing damage or increasing the cast time back up to 1 second), and either buffing the alternatives so players aren't pigeonholed into 2H/Dizzy if they want an actually good spammable, or introducing actually good in-class spammables for the 3 classes that lack one.
leepalmer95 wrote: »StrandedMonkey wrote: »
What spammable does stamsorc have? What actually good spammables do stamDK and stamcro have? (Poop Fist is, well, Poop Fist, and the scythe costs way too much to be used as a spammable.) The only stam classes that have in-class spammables are stamblade, stamplar, and now maybe stamden with the buffed bird.
What out-of-class spammables can these classes use? Reverse Slice needs some serious damage behind it, as it's an execute -- none of these classes have enough damage for Reverse Slice to be a solid spammable. Crushing Weapon is pretty clunky in PvP, FG crossbow has a clunky animation and is pretty expensive (2700 base cost with no cost reduction passive, where all other spammables except stamden's scythe have a cost of 2295, either at base or with a cost reduction passive -- this is the same problem the scythe has).
Everybody used Dizzy because it was the only good option available to at least half of the stamina classes in the game. Aside from what I mentioned above, Flurry is a *** spammable as its a targeted channel with most of its damage pushed into the last hit, so if it gets cancelled, most of the damage vanishes. Steel Tornado, similar to Reverse Slice, needs some serious damage behind it, as it's an execute. Sword and board keeps getting nerfed, as people don't want a defensive/utility weapon to be used offensively.
With the recent changes, Dizzy was very strong, sure. But the response to that shouldn't be gutting the skill, it should be slightly reducing the power of the skill (either by slightly reducing damage or increasing the cast time back up to 1 second), and either buffing the alternatives so players aren't pigeonholed into 2H/Dizzy if they want an actually good spammable, or introducing actually good in-class spammables for the 3 classes that lack one.
Theres multiple spamables, ele wep, silver shards etc.. all do the same standard of single target dmg.
People use dizzy because its much stronger and easier to have super high dmg and a cc in one skill. Why weave or do anything when you can dmg, cc and execute all in 1 skill.
leepalmer95 wrote: »StrandedMonkey wrote: »
What spammable does stamsorc have? What actually good spammables do stamDK and stamcro have? (Poop Fist is, well, Poop Fist, and the scythe costs way too much to be used as a spammable.) The only stam classes that have in-class spammables are stamblade, stamplar, and now maybe stamden with the buffed bird.
What out-of-class spammables can these classes use? Reverse Slice needs some serious damage behind it, as it's an execute -- none of these classes have enough damage for Reverse Slice to be a solid spammable. Crushing Weapon is pretty clunky in PvP, FG crossbow has a clunky animation and is pretty expensive (2700 base cost with no cost reduction passive, where all other spammables except stamden's scythe have a cost of 2295, either at base or with a cost reduction passive -- this is the same problem the scythe has).
Everybody used Dizzy because it was the only good option available to at least half of the stamina classes in the game. Aside from what I mentioned above, Flurry is a *** spammable as its a targeted channel with most of its damage pushed into the last hit, so if it gets cancelled, most of the damage vanishes. Steel Tornado, similar to Reverse Slice, needs some serious damage behind it, as it's an execute. Sword and board keeps getting nerfed, as people don't want a defensive/utility weapon to be used offensively.
With the recent changes, Dizzy was very strong, sure. But the response to that shouldn't be gutting the skill, it should be slightly reducing the power of the skill (either by slightly reducing damage or increasing the cast time back up to 1 second), and either buffing the alternatives so players aren't pigeonholed into 2H/Dizzy if they want an actually good spammable, or introducing actually good in-class spammables for the 3 classes that lack one.
Theres multiple spamables, ele wep, silver shards etc.. all do the same standard of single target dmg.
People use dizzy because its much stronger and easier to have super high dmg and a cc in one skill. Why weave or do anything when you can dmg, cc and execute all in 1 skill.
leepalmer95 wrote: »StrandedMonkey wrote: »
What spammable does stamsorc have? What actually good spammables do stamDK and stamcro have? (Poop Fist is, well, Poop Fist, and the scythe costs way too much to be used as a spammable.) The only stam classes that have in-class spammables are stamblade, stamplar, and now maybe stamden with the buffed bird.
What out-of-class spammables can these classes use? Reverse Slice needs some serious damage behind it, as it's an execute -- none of these classes have enough damage for Reverse Slice to be a solid spammable. Crushing Weapon is pretty clunky in PvP, FG crossbow has a clunky animation and is pretty expensive (2700 base cost with no cost reduction passive, where all other spammables except stamden's scythe have a cost of 2295, either at base or with a cost reduction passive -- this is the same problem the scythe has).
Everybody used Dizzy because it was the only good option available to at least half of the stamina classes in the game. Aside from what I mentioned above, Flurry is a *** spammable as its a targeted channel with most of its damage pushed into the last hit, so if it gets cancelled, most of the damage vanishes. Steel Tornado, similar to Reverse Slice, needs some serious damage behind it, as it's an execute. Sword and board keeps getting nerfed, as people don't want a defensive/utility weapon to be used offensively.
With the recent changes, Dizzy was very strong, sure. But the response to that shouldn't be gutting the skill, it should be slightly reducing the power of the skill (either by slightly reducing damage or increasing the cast time back up to 1 second), and either buffing the alternatives so players aren't pigeonholed into 2H/Dizzy if they want an actually good spammable, or introducing actually good in-class spammables for the 3 classes that lack one.
Theres multiple spamables, ele wep, silver shards etc.. all do the same standard of single target dmg.
People use dizzy because its much stronger and easier to have super high dmg and a cc in one skill. Why weave or do anything when you can dmg, cc and execute all in 1 skill.
SentinelRose wrote: »You've tunned it just right in my opinion right now.
Chilly-McFreeze wrote: »leepalmer95 wrote: »StrandedMonkey wrote: »
What spammable does stamsorc have? What actually good spammables do stamDK and stamcro have? (Poop Fist is, well, Poop Fist, and the scythe costs way too much to be used as a spammable.) The only stam classes that have in-class spammables are stamblade, stamplar, and now maybe stamden with the buffed bird.
What out-of-class spammables can these classes use? Reverse Slice needs some serious damage behind it, as it's an execute -- none of these classes have enough damage for Reverse Slice to be a solid spammable. Crushing Weapon is pretty clunky in PvP, FG crossbow has a clunky animation and is pretty expensive (2700 base cost with no cost reduction passive, where all other spammables except stamden's scythe have a cost of 2295, either at base or with a cost reduction passive -- this is the same problem the scythe has).
Everybody used Dizzy because it was the only good option available to at least half of the stamina classes in the game. Aside from what I mentioned above, Flurry is a *** spammable as its a targeted channel with most of its damage pushed into the last hit, so if it gets cancelled, most of the damage vanishes. Steel Tornado, similar to Reverse Slice, needs some serious damage behind it, as it's an execute. Sword and board keeps getting nerfed, as people don't want a defensive/utility weapon to be used offensively.
With the recent changes, Dizzy was very strong, sure. But the response to that shouldn't be gutting the skill, it should be slightly reducing the power of the skill (either by slightly reducing damage or increasing the cast time back up to 1 second), and either buffing the alternatives so players aren't pigeonholed into 2H/Dizzy if they want an actually good spammable, or introducing actually good in-class spammables for the 3 classes that lack one.
Theres multiple spamables, ele wep, silver shards etc.. all do the same standard of single target dmg.
People use dizzy because its much stronger and easier to have super high dmg and a cc in one skill. Why weave or do anything when you can dmg, cc and execute all in 1 skill.
Do you use Ele weapon and Shards on any class with an own class spam? If so, why? And if not, why?
leepalmer95 wrote: »StrandedMonkey wrote: »
What spammable does stamsorc have? What actually good spammables do stamDK and stamcro have? (Poop Fist is, well, Poop Fist, and the scythe costs way too much to be used as a spammable.) The only stam classes that have in-class spammables are stamblade, stamplar, and now maybe stamden with the buffed bird.
What out-of-class spammables can these classes use? Reverse Slice needs some serious damage behind it, as it's an execute -- none of these classes have enough damage for Reverse Slice to be a solid spammable. Crushing Weapon is pretty clunky in PvP, FG crossbow has a clunky animation and is pretty expensive (2700 base cost with no cost reduction passive, where all other spammables except stamden's scythe have a cost of 2295, either at base or with a cost reduction passive -- this is the same problem the scythe has).
Everybody used Dizzy because it was the only good option available to at least half of the stamina classes in the game. Aside from what I mentioned above, Flurry is a *** spammable as its a targeted channel with most of its damage pushed into the last hit, so if it gets cancelled, most of the damage vanishes. Steel Tornado, similar to Reverse Slice, needs some serious damage behind it, as it's an execute. Sword and board keeps getting nerfed, as people don't want a defensive/utility weapon to be used offensively.
With the recent changes, Dizzy was very strong, sure. But the response to that shouldn't be gutting the skill, it should be slightly reducing the power of the skill (either by slightly reducing damage or increasing the cast time back up to 1 second), and either buffing the alternatives so players aren't pigeonholed into 2H/Dizzy if they want an actually good spammable, or introducing actually good in-class spammables for the 3 classes that lack one.
Theres multiple spamables, ele wep, silver shards etc.. all do the same standard of single target dmg.
People use dizzy because its much stronger and easier to have super high dmg and a cc in one skill. Why weave or do anything when you can dmg, cc and execute all in 1 skill.
Ele Weapon is just as clunky as old Dizzy or Flurry if you try to use it in a burst build, in my experience.
Silver Shards has a higher cost than the standard, and so requires more sustain to actually use as a spammable without running your stam pool dry. (Base cost of 2700, without a cost reduction passive, where other weapon spammables have a base cost of 2700 with a cost reduction passive, pulling the actual cost down to 2295.)
Again, people use Dizzy because it's the only actually good spammable remaining. Buff the alternatives (rework Flurry into an instant cast spammable, put some offensive power back into sword and board and stop with the nerfs to its damage), and you'd probably see some players move over to the alternatives, because of the downsides of Dizzy (super easy to counter, even sometimes having the game counter it for you thanks to targeting shenanigans, which makes it quite clunky to use in an actual fight, especially with high ping).
Dizzy was fine a couple patches ago with the 1 second cast. Not nearly as many people used it until they dropped the cast to .8 sec.
You need to take into account not only the lack of a stun now, but also the lack of a snare within the weapon line. It literally has no lock down mechanics. Those are required on an easy to see comin, easy to avoid attack. If they ever raise the cast time they need to reintroduce those back to the weapon line.
As it is now, they should at least give 2h the snare back. Presently, its the only offensive weapon line with no option for a snare.
Nordic__Knights wrote: »Dizzy was fine a couple patches ago with the 1 second cast. Not nearly as many people used it until they dropped the cast to .8 sec.
You need to take into account not only the lack of a stun now, but also the lack of a snare within the weapon line. It literally has no lock down mechanics. Those are required on an easy to see comin, easy to avoid attack. If they ever raise the cast time they need to reintroduce those back to the weapon line.
As it is now, they should at least give 2h the snare back. Presently, its the only offensive weapon line with no option for a snare.
Just hit him with a medium weave or even a heavy attack and you got your stun back are is it to skill full
leepalmer95 wrote: »But next patch its still going to be a good spamable?
leepalmer95 wrote: »You control the stun (medium weave is basically instant)
leepalmer95 wrote: »gain 10% dmg on all dmg
leepalmer95 wrote: »as well as the ability to heavy attack for double resources on a off balance target
leepalmer95 wrote: »But next patch its still going to be a good spamable?
Never said it wasn't, just said the reason why Dizzy is seemingly used everywhere by everybody is because the alternatives are hot, wet garbage. Everybody is saying that Dizzy is so ubiquitous because of its power, when the actual reason is it's the only actually good spammable for at least half the stam classes in the game.leepalmer95 wrote: »You control the stun (medium weave is basically instant)
1. What do you suppose will happen when this becomes common, and people still get stunned immediately following a Dizzy? ZOS will change off balance to require a full heavy attack to stun. This is ZOS we're talking about, always assume the worst.
2. Good luck landing a medium weave in an actual fight with actual performance, and especially with 300+ ping, as per what Oceanic users have to deal with.leepalmer95 wrote: »gain 10% dmg on all dmg
Only in CP, I almost exclusively play non-CP, so this wouldn't apply to me.leepalmer95 wrote: »as well as the ability to heavy attack for double resources on a off balance target
This is pretty good on a build running dual wield on back for access to a fast heavy attack, but isn't really that good for 2H, because of how slow the 2H heavy attack is, combined with lag.
Silver Shards has a higher cost than the standard, and so requires more sustain to actually use as a spammable without running your stam pool dry. (Base cost of 2700, without a cost reduction passive, where other weapon spammables have a base cost of 2700 with a cost reduction passive, pulling the actual cost down to 2295.)
ExistingRug61 wrote: »Silver Shards has a higher cost than the standard, and so requires more sustain to actually use as a spammable without running your stam pool dry. (Base cost of 2700, without a cost reduction passive, where other weapon spammables have a base cost of 2700 with a cost reduction passive, pulling the actual cost down to 2295.)
But Fighters Guild does have a cost reduction passive doesn't it?
The first passive "Intimidating Presence" gives 15% stamina cost reduction as an extra effect to the intimidation part.
So Silver Shards will end up as the same 2295 cost.