Poison Arrow: Increased the Damage over Time portion of this ability and its morphs by 33%.
Poison Injection (morph): This morph now applies its execute bonus to the entire ability, rather than only the Damage over Time.
Like, I'm glad you guys partially un-nerfed DoTs like PI to make them actually worth slotting next patch.
But making the execute bonus apply to the intial hit is absolutely
not adequate compensation for gutting the execute multiplier, which is now 100% compared to 260% pre-Scalebreaker. And is a stupid idea for several reasons:
- The initial hit on PI is poor base damage, thus benefits little from the multiplier
- The multiplier itself is also crap
- Prematurely recasting a DoT is a damage loss
- No one spams the initial hit to execute when we have actual executes; DoTs are set-up prior to the burst combo
Nerfing the multiplier to 100% was justified when the DoT was massively buffed on live, yes.
But the skill now deals comparable DoT to pre-Scale—so there's no reason it shouldn't have its behaviour from that period restored. In fact, even restoring it to 260%
would still be a net nerf because healing has gone up tremendously since pre-Scale, and is going up further next patch.
Stop trying to remedy bad changes with more bad changes. Take one on the chin and roll it back.
Edited by TheYKcid on October 7, 2019 7:09PM
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