Can we please get rid of all these small changes that make pvp feel horrible, especially in lag.
1. Fix the priority system, the back bone of animation cancelling. The logic is, there is no action i could take more important than CC breaking so it has top priority. I never want to be in a light atk and decide to use a skill but be unable to because of said light attack, ergo light atks have lower priority. Every Action in the game should be in this priority list. This promotes action based combat where you aren't prevented from taking reactionary measures by a less important decision.
2. Fix CC break windows and timing. I can hit CC break 5 times before it actually goes off in a no lag scenario. There is no need for this long yoga pose before and after CC break. It used to be quick and the window to respond was instant. Let it be again.
3. Fix the skill cue system. If you press another action input while you were in an action it used to cue the second action in a reliable, measurable and consistent way. Please fix that.
4. Give us back potions whenever we push the button. There is no reason to deny potions on weapon swaps, falling, and all kinds of interrupting lock outs. It creates a scenario where the player thinks the potion was used but it was not. We don't want drinking a potion to be this huge thing u have to check then double check. When you add lag its just suffering for no reason.
5. Bring back reliable weapon swaps. Make weapon swap high priority. Swap weapons anywhere even dead. We should never lose access to the ability to pick which bar we want to be on. There is nothing more frustrating than ending up on the wrong bar because you skipped over a pebble mid combat and the game technically thought u were falling for a tenth of a second and you cant weapon swap while falling.
6. Bring back full speed jumps. I don't care that players will cheat and abuse bunny hopping, they do that now anyway. They will always do stuff like that. I don't want to feel like my character is missing half their brain when i push jump. I don't want to go from moving very fast to suddenly floating in the air like I'm stuck in molasses.
Combat in this game used to feel fluid and action based. It unfolded at the speed of thought. Bad changes like these eat away at the foundation of good pvp.
Edited by DarkGottbeard on October 4, 2019 11:07AM