AcadianPaladin wrote: »That is, you can tap a light attack and almost instantly select a skill. The light attack animation is canceled but the light attack still goes and you are right into your skill. This is called weaving. You basically train yourself to tap a light attack before each skill.
Ordered by importance:I didn't mention block cancel because I don't think it is really useful most of the time, especially since the cast times on several ultimates (basically the ones that I mainly play). It drains your stamina for not much.
- Light attack weave, smoothing and adding a ton of damage to your rotation;
- Bash cancel (depends of your class, the weapons and the skills you play), adds a bit of damage and speed up animations;
- Swap cancel, to bypass last skill animation before... bar swaping, yes! Makes the process faster;
- Roll cancel, with Executioner for example helps finishing someone while avoiding damage, and bypass as well the skill animation.
There are more forms of animation cancels and more complex but also more situational. The ones listed are the first to learn imo. Kristofer's video linked before is a good tutorial.
Ordered by importance:I didn't mention block cancel because I don't think it is really useful most of the time, especially since the cast times on several ultimates (basically the ones that I mainly play). It drains your stamina for not much.
- Light attack weave, smoothing and adding a ton of damage to your rotation;
- Bash cancel (depends of your class, the weapons and the skills you play), adds a bit of damage and speed up animations;
- Swap cancel, to bypass last skill animation before... bar swaping, yes! Makes the process faster;
- Roll cancel, with Executioner for example helps finishing someone while avoiding damage, and bypass as well the skill animation.
There are more forms of animation cancels and more complex but also more situational. The ones listed are the first to learn imo. Kristofer's video linked before is a good tutorial.
JumpmanLane wrote: »Ordered by importance:I didn't mention block cancel because I don't think it is really useful most of the time, especially since the cast times on several ultimates (basically the ones that I mainly play). It drains your stamina for not much.
- Light attack weave, smoothing and adding a ton of damage to your rotation;
- Bash cancel (depends of your class, the weapons and the skills you play), adds a bit of damage and speed up animations;
- Swap cancel, to bypass last skill animation before... bar swaping, yes! Makes the process faster;
- Roll cancel, with Executioner for example helps finishing someone while avoiding damage, and bypass as well the skill animation.
There are more forms of animation cancels and more complex but also more situational. The ones listed are the first to learn imo. Kristofer's video linked before is a good tutorial.
Block cancelling whips is great on a MagDk after you’ve Fossilized a fool and you’re gonna leap him right after.
MentalxHammer wrote: »JumpmanLane wrote: »Ordered by importance:I didn't mention block cancel because I don't think it is really useful most of the time, especially since the cast times on several ultimates (basically the ones that I mainly play). It drains your stamina for not much.
- Light attack weave, smoothing and adding a ton of damage to your rotation;
- Bash cancel (depends of your class, the weapons and the skills you play), adds a bit of damage and speed up animations;
- Swap cancel, to bypass last skill animation before... bar swaping, yes! Makes the process faster;
- Roll cancel, with Executioner for example helps finishing someone while avoiding damage, and bypass as well the skill animation.
There are more forms of animation cancels and more complex but also more situational. The ones listed are the first to learn imo. Kristofer's video linked before is a good tutorial.
Block cancelling whips is great on a MagDk after you’ve Fossilized a fool and you’re gonna leap him right after.
I would argue that block cancelling is the most important to learn outside of light weaving. It speeds up your gameplay tremendously, and it is the most applicable ani cancel that can be used in any situation, if you block cancel quickly it has negligible effects on your sustain. Block cancelling your cc is very important to land guaranteed damage before the target breaks free and dodges.
exeeter702 wrote: »MentalxHammer wrote: »JumpmanLane wrote: »Ordered by importance:I didn't mention block cancel because I don't think it is really useful most of the time, especially since the cast times on several ultimates (basically the ones that I mainly play). It drains your stamina for not much.
- Light attack weave, smoothing and adding a ton of damage to your rotation;
- Bash cancel (depends of your class, the weapons and the skills you play), adds a bit of damage and speed up animations;
- Swap cancel, to bypass last skill animation before... bar swaping, yes! Makes the process faster;
- Roll cancel, with Executioner for example helps finishing someone while avoiding damage, and bypass as well the skill animation.
There are more forms of animation cancels and more complex but also more situational. The ones listed are the first to learn imo. Kristofer's video linked before is a good tutorial.
Block cancelling whips is great on a MagDk after you’ve Fossilized a fool and you’re gonna leap him right after.
I would argue that block cancelling is the most important to learn outside of light weaving. It speeds up your gameplay tremendously, and it is the most applicable ani cancel that can be used in any situation, if you block cancel quickly it has negligible effects on your sustain. Block cancelling your cc is very important to land guaranteed damage before the target breaks free and dodges.
This is entirely untrue. When you land a CC via ability use, you can not execute another skill until the GCD refreshes, of which block canceling does absolutely nothing for you. You could hit a CC, then hammer on your next ability or you could hit your CC then immediately hit block to cut off the recovery animation and THEN hammer on your next ability - in both scenarios the follow up action bar ability fires at the exact same time.
MentalxHammer wrote: »exeeter702 wrote: »MentalxHammer wrote: »JumpmanLane wrote: »Ordered by importance:I didn't mention block cancel because I don't think it is really useful most of the time, especially since the cast times on several ultimates (basically the ones that I mainly play). It drains your stamina for not much.
- Light attack weave, smoothing and adding a ton of damage to your rotation;
- Bash cancel (depends of your class, the weapons and the skills you play), adds a bit of damage and speed up animations;
- Swap cancel, to bypass last skill animation before... bar swaping, yes! Makes the process faster;
- Roll cancel, with Executioner for example helps finishing someone while avoiding damage, and bypass as well the skill animation.
There are more forms of animation cancels and more complex but also more situational. The ones listed are the first to learn imo. Kristofer's video linked before is a good tutorial.
Block cancelling whips is great on a MagDk after you’ve Fossilized a fool and you’re gonna leap him right after.
I would argue that block cancelling is the most important to learn outside of light weaving. It speeds up your gameplay tremendously, and it is the most applicable ani cancel that can be used in any situation, if you block cancel quickly it has negligible effects on your sustain. Block cancelling your cc is very important to land guaranteed damage before the target breaks free and dodges.
This is entirely untrue. When you land a CC via ability use, you can not execute another skill until the GCD refreshes, of which block canceling does absolutely nothing for you. You could hit a CC, then hammer on your next ability or you could hit your CC then immediately hit block to cut off the recovery animation and THEN hammer on your next ability - in both scenarios the follow up action bar ability fires at the exact same time.
I understand your point about the 1s gcd but there are many stuns with long animations such as binding javelin, if you want to land a light attack before you land another skill you must cancel the javelin, especially if you are moving into a cast time ulti.
exeeter702 wrote: »MentalxHammer wrote: »exeeter702 wrote: »MentalxHammer wrote: »JumpmanLane wrote: »Ordered by importance:I didn't mention block cancel because I don't think it is really useful most of the time, especially since the cast times on several ultimates (basically the ones that I mainly play). It drains your stamina for not much.
- Light attack weave, smoothing and adding a ton of damage to your rotation;
- Bash cancel (depends of your class, the weapons and the skills you play), adds a bit of damage and speed up animations;
- Swap cancel, to bypass last skill animation before... bar swaping, yes! Makes the process faster;
- Roll cancel, with Executioner for example helps finishing someone while avoiding damage, and bypass as well the skill animation.
There are more forms of animation cancels and more complex but also more situational. The ones listed are the first to learn imo. Kristofer's video linked before is a good tutorial.
Block cancelling whips is great on a MagDk after you’ve Fossilized a fool and you’re gonna leap him right after.
I would argue that block cancelling is the most important to learn outside of light weaving. It speeds up your gameplay tremendously, and it is the most applicable ani cancel that can be used in any situation, if you block cancel quickly it has negligible effects on your sustain. Block cancelling your cc is very important to land guaranteed damage before the target breaks free and dodges.
This is entirely untrue. When you land a CC via ability use, you can not execute another skill until the GCD refreshes, of which block canceling does absolutely nothing for you. You could hit a CC, then hammer on your next ability or you could hit your CC then immediately hit block to cut off the recovery animation and THEN hammer on your next ability - in both scenarios the follow up action bar ability fires at the exact same time.
I understand your point about the 1s gcd but there are many stuns with long animations such as binding javelin, if you want to land a light attack before you land another skill you must cancel the javelin, especially if you are moving into a cast time ulti.
There are in fact skills that have recovery animations that creep past the GCD time but they are very minor in the 2ms / 2 frames range and a light attack will cut them off regardless.
MentalxHammer wrote: »exeeter702 wrote: »MentalxHammer wrote: »exeeter702 wrote: »MentalxHammer wrote: »JumpmanLane wrote: »Ordered by importance:I didn't mention block cancel because I don't think it is really useful most of the time, especially since the cast times on several ultimates (basically the ones that I mainly play). It drains your stamina for not much.
- Light attack weave, smoothing and adding a ton of damage to your rotation;
- Bash cancel (depends of your class, the weapons and the skills you play), adds a bit of damage and speed up animations;
- Swap cancel, to bypass last skill animation before... bar swaping, yes! Makes the process faster;
- Roll cancel, with Executioner for example helps finishing someone while avoiding damage, and bypass as well the skill animation.
There are more forms of animation cancels and more complex but also more situational. The ones listed are the first to learn imo. Kristofer's video linked before is a good tutorial.
Block cancelling whips is great on a MagDk after you’ve Fossilized a fool and you’re gonna leap him right after.
I would argue that block cancelling is the most important to learn outside of light weaving. It speeds up your gameplay tremendously, and it is the most applicable ani cancel that can be used in any situation, if you block cancel quickly it has negligible effects on your sustain. Block cancelling your cc is very important to land guaranteed damage before the target breaks free and dodges.
This is entirely untrue. When you land a CC via ability use, you can not execute another skill until the GCD refreshes, of which block canceling does absolutely nothing for you. You could hit a CC, then hammer on your next ability or you could hit your CC then immediately hit block to cut off the recovery animation and THEN hammer on your next ability - in both scenarios the follow up action bar ability fires at the exact same time.
I understand your point about the 1s gcd but there are many stuns with long animations such as binding javelin, if you want to land a light attack before you land another skill you must cancel the javelin, especially if you are moving into a cast time ulti.
There are in fact skills that have recovery animations that creep past the GCD time but they are very minor in the 2ms / 2 frames range and a light attack will cut them off regardless.
Light attacks will never cut anything off.