MaleAmazon wrote: »(most people, me mostly included, do not kill someone who blocks and walks away, I´d like to think).
MaleAmazon wrote: »(most people, me mostly included, do not kill someone who blocks and walks away, I´d like to think).
I'm not sure how consistent this is. I tried asking a while ago about a way to signal to other players that I'm just doing PvE activities and won't fight them if they don't fight me. On the understanding that they can still attack me any time I wish and I should expect that because it's a PvP map. But I've encountered this in other games - a convention develops that if players do a certain action (often an emote like wave or bow) it means they won't start a fight and other players will often choose to respect that.
There was absolutely no consistency in the answers. Some people insisted that a specific emote or action signals that you won't fight, but others said the same thing (especially blocking or bowing) means you want a 1v1 fight or you're taunting them - implying they'll be so easy to beat you don't even need to start right away. And of course other people said they'll kill everyone no matter what they do, but that's to be expected.
So far, on PC EU, the most effective thing I've found is to do nothing. Anything else seems to produce a moment's hesitation and then they attack, even if I think they weren't going to before.
MaleAmazon wrote: »It´s in no way consistent, it´s just the only thing you *can* do. My experience has been that it works like, I dunno, 50-50. Blocking and backing off, that is. I´ve never heard anything than it implying you do not want to fight, just that some people don´t care.
OTOH, there is no greater pleasure than blocking, showing you do not want to fight, then be attacked anyway, and pummeling your attacker into the ground.
Though I suppose you could try the playdead emote
MaleAmazon wrote: »Though I suppose you could try the playdead emote
MaleAmazon wrote: »(most people, me mostly included, do not kill someone who blocks and walks away, I´d like to think).
I'm not sure how consistent this is. I tried asking a while ago about a way to signal to other players that I'm just doing PvE activities and won't fight them if they don't fight me. On the understanding that they can still attack me any time I wish and I should expect that because it's a PvP map. But I've encountered this in other games - a convention develops that if players do a certain action (often an emote like wave or bow) it means they won't start a fight and other players will often choose to respect that.
There was absolutely no consistency in the answers. Some people insisted that a specific emote or action signals that you won't fight, but others said the same thing (especially blocking or bowing) means you want a 1v1 fight or you're taunting them - implying they'll be so easy to beat you don't even need to start right away. And of course other people said they'll kill everyone no matter what they do, but that's to be expected.
So far, on PC EU, the most effective thing I've found is to do nothing. Anything else seems to produce a moment's hesitation and then they attack, even if I think they weren't going to before.
Hello!
One quick question: The Imperial City DLC also contains single-player story quests without PvP?
Thank you!
RaddlemanNumber7 wrote: »It's not easy at the moment. Lots of PvP'ers in the IC districts. I tried to do the Nobles District quest this morning, because I thought it would be quiet. I got killed by a player on the way there. When I got there and tried to defend the doors to the forum I was attacked by players almost immediately, and killed. Wouldn't have been so bad if they had finished off the remaining daedra attacking the door, but they just ran off.
I decided to give up on that, and go do the sewer stuff instead. No problems there.
Is it still possible to swap campaigns? I think I've tried once a few weeks ago and it wouldn't let me queue for the other one.
Is it still possible to swap campaigns? I think I've tried once a few weeks ago and it wouldn't let me queue for the other one.
RaddlemanNumber7 wrote: »Is it still possible to swap campaigns? I think I've tried once a few weeks ago and it wouldn't let me queue for the other one.
It does seem like it won't let you swap from one IC campaign into the other. But, you can swap into one of the Cyrodiil campaigns and then back into IC without delay. That's what I've had to do today.
MaleAmazon wrote: »(most people, me mostly included, do not kill someone who blocks and walks away, I´d like to think).
I'm not sure how consistent this is. I tried asking a while ago about a way to signal to other players that I'm just doing PvE activities and won't fight them if they don't fight me. On the understanding that they can still attack me any time I wish and I should expect that because it's a PvP map. But I've encountered this in other games - a convention develops that if players do a certain action (often an emote like wave or bow) it means they won't start a fight and other players will often choose to respect that.
There was absolutely no consistency in the answers. Some people insisted that a specific emote or action signals that you won't fight, but others said the same thing (especially blocking or bowing) means you want a 1v1 fight or you're taunting them - implying they'll be so easy to beat you don't even need to start right away. And of course other people said they'll kill everyone no matter what they do, but that's to be expected.
So far, on PC EU, the most effective thing I've found is to do nothing. Anything else seems to produce a moment's hesitation and then they attack, even if I think they weren't going to before.
MaleAmazon wrote: »(most people, me mostly included, do not kill someone who blocks and walks away, I´d like to think).
I'm not sure how consistent this is. I tried asking a while ago about a way to signal to other players that I'm just doing PvE activities and won't fight them if they don't fight me. On the understanding that they can still attack me any time I wish and I should expect that because it's a PvP map. But I've encountered this in other games - a convention develops that if players do a certain action (often an emote like wave or bow) it means they won't start a fight and other players will often choose to respect that.
There was absolutely no consistency in the answers. Some people insisted that a specific emote or action signals that you won't fight, but others said the same thing (especially blocking or bowing) means you want a 1v1 fight or you're taunting them - implying they'll be so easy to beat you don't even need to start right away. And of course other people said they'll kill everyone no matter what they do, but that's to be expected.
So far, on PC EU, the most effective thing I've found is to do nothing. Anything else seems to produce a moment's hesitation and then they attack, even if I think they weren't going to before.
The truth is, you never know what someone has on them. I've killed a level 42 with 13k stones before. (So he had 26k)
Come to think of it.. I get more stones off of lower levels than the 810's who are there role-playing hide and seek and flag captures.
I think anyone running around with less than 50k stones can relax, it's not a big loss and it's very easily and quickly replaced.
MaleAmazon wrote: »(most people, me mostly included, do not kill someone who blocks and walks away, I´d like to think).
I'm not sure how consistent this is. I tried asking a while ago about a way to signal to other players that I'm just doing PvE activities and won't fight them if they don't fight me. On the understanding that they can still attack me any time I wish and I should expect that because it's a PvP map. But I've encountered this in other games - a convention develops that if players do a certain action (often an emote like wave or bow) it means they won't start a fight and other players will often choose to respect that.
There was absolutely no consistency in the answers. Some people insisted that a specific emote or action signals that you won't fight, but others said the same thing (especially blocking or bowing) means you want a 1v1 fight or you're taunting them - implying they'll be so easy to beat you don't even need to start right away. And of course other people said they'll kill everyone no matter what they do, but that's to be expected.
So far, on PC EU, the most effective thing I've found is to do nothing. Anything else seems to produce a moment's hesitation and then they attack, even if I think they weren't going to before.
It depends on the person, and whether they get you are not a pvp-er early enough, but they might understand you're a pve-er and still choose to kill you--personally I've had encounters going both ways, some players let me be when I didn't do anything to engage, others killed me regardless. It's a PvP zone, so I can't fault them, but it's nice when PvE-ers are left alone. On one occassion during last year's IC event, two enemy players helped me kill a world boss, after I messaged one of them saying I was there for the event, they were even careful with their AoEs, and that was really nice of them
I had a similar experience doing a dolmen in Cyrodiil with 2 enemy players. We had already established we weren't going to fight each other because we were all trying to do quests in the nearby town, then the dolmen started and we all went to fight it...but then realised we had to be really careful. It was actually an interesting challenge to try and make sure I was only hitting the enemies and not the other players. Especially since I was playing my templar who has a lot of AoEs and skills morphed to hit additional targets. It worked though, we beat the daedra and we all survived. We had a little jump/dance party and then went back to questing.
I’m not aggressive at all and only ever initiate combat at objectives (e.g. keeps) but smearing the ground with someone who doesn’t respect the block? The bestMaleAmazon wrote: »OTOH, there is no greater pleasure than blocking, showing you do not want to fight, then be attacked anyway, and pummeling your attacker into the ground.
MaleAmazon wrote: »(most people, me mostly included, do not kill someone who blocks and walks away, I´d like to think).
I'm not sure how consistent this is. I tried asking a while ago about a way to signal to other players that I'm just doing PvE activities and won't fight them if they don't fight me. On the understanding that they can still attack me any time I wish and I should expect that because it's a PvP map. But I've encountered this in other games - a convention develops that if players do a certain action (often an emote like wave or bow) it means they won't start a fight and other players will often choose to respect that.
There was absolutely no consistency in the answers. Some people insisted that a specific emote or action signals that you won't fight, but others said the same thing (especially blocking or bowing) means you want a 1v1 fight or you're taunting them - implying they'll be so easy to beat you don't even need to start right away. And of course other people said they'll kill everyone no matter what they do, but that's to be expected.
So far, on PC EU, the most effective thing I've found is to do nothing. Anything else seems to produce a moment's hesitation and then they attack, even if I think they weren't going to before.
The truth is, you never know what someone has on them. I've killed a level 42 with 13k stones before. (So he had 26k)
Come to think of it.. I get more stones off of lower levels than the 810's who are there role-playing hide and seek and flag captures.
I think anyone running around with less than 50k stones can relax, it's not a big loss and it's very easily and quickly replaced.
I don't care about tel var stones. It's more the time that's an issue for me. If I'm just doing a quest (or a delve in Cyrodiil) and I meet an enemy player who is also just trying to do a quest or complete the delve I'd like a quick way to say "I won't kill you if you don't kill me" so we can both get on with what we're doing instead of getting into a fight neither of us wants and then one of us having to respawn and run all the way back out.MaleAmazon wrote: »(most people, me mostly included, do not kill someone who blocks and walks away, I´d like to think).
I'm not sure how consistent this is. I tried asking a while ago about a way to signal to other players that I'm just doing PvE activities and won't fight them if they don't fight me. On the understanding that they can still attack me any time I wish and I should expect that because it's a PvP map. But I've encountered this in other games - a convention develops that if players do a certain action (often an emote like wave or bow) it means they won't start a fight and other players will often choose to respect that.
There was absolutely no consistency in the answers. Some people insisted that a specific emote or action signals that you won't fight, but others said the same thing (especially blocking or bowing) means you want a 1v1 fight or you're taunting them - implying they'll be so easy to beat you don't even need to start right away. And of course other people said they'll kill everyone no matter what they do, but that's to be expected.
So far, on PC EU, the most effective thing I've found is to do nothing. Anything else seems to produce a moment's hesitation and then they attack, even if I think they weren't going to before.
It depends on the person, and whether they get you are not a pvp-er early enough, but they might understand you're a pve-er and still choose to kill you--personally I've had encounters going both ways, some players let me be when I didn't do anything to engage, others killed me regardless. It's a PvP zone, so I can't fault them, but it's nice when PvE-ers are left alone. On one occassion during last year's IC event, two enemy players helped me kill a world boss, after I messaged one of them saying I was there for the event, they were even careful with their AoEs, and that was really nice of them
I had a similar experience doing a dolmen in Cyrodiil with 2 enemy players. We had already established we weren't going to fight each other because we were all trying to do quests in the nearby town, then the dolmen started and we all went to fight it...but then realised we had to be really careful. It was actually an interesting challenge to try and make sure I was only hitting the enemies and not the other players. Especially since I was playing my templar who has a lot of AoEs and skills morphed to hit additional targets. It worked though, we beat the daedra and we all survived. We had a little jump/dance party and then went back to questing.
I wish there was an official means of proposing not fighting, like anti-duel which you could accept or decline. Because if you see huge daedric thing it's logical to unite and kill it together before proceeding to fight each other right? We saw that in the very first game cinematic, but we don't have that in game.
I wish there was an official means of proposing not fighting, like anti-duel which you could accept or decline. Because if you see huge daedric thing it's logical to unite and kill it together before proceeding to fight each other right? We saw that in the very first game cinematic, but we don't have that in game.
Yeah, tbh it's a massive flaw in the whole storyline.
Molag Bal is opening up rifts to the daedric plane everywhere, fixing to drag your whole damn planet into the daedric realm, enslave and torture everyone... but the farm at Alessia is of VITAL IMPORTANCE!