The Imperial City DLC also contains single player story quests without PvP?

fetito666
fetito666
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Hello!

One quick question: The Imperial City DLC also contains single-player story quests without PvP?

Thank you!
  • Hapexamendios
    Hapexamendios
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    Yes, but you’re doing them in a PvP zone so there’s always a chance you’ll encounter other players.
  • sionIV
    sionIV
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    If you have the option to do them early in the morning, you rarely meet other players.
  • fetito666
    fetito666
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    Thanks! Can I deposit my Tel Var stones in my house / in a chest before I start the quests? I am not really into PvP.
  • susmitds
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    fetito666 wrote: »
    Thanks! Can I deposit my Tel Var stones in my house / in a chest before I start the quests? I am not really into PvP.

    You can deposit them in bank.
  • Vapirko
    Vapirko
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    fetito666 wrote: »
    Thanks! Can I deposit my Tel Var stones in my house / in a chest before I start the quests? I am not really into PvP.

    There’s a bank at each alliance base in the IC.
  • MaleAmazon
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    Also quicktip: If you want to do story quest and don´t need CP to be in IC, you can go into the other IC campaign by queueing for Cyrodiil while anywhere in IC (one campaign is pretty much always open), then requeue for the other IC campaign. This can be helpful if an opposing alliance owns all of the IC districts and there are people killing questers (most people, me mostly included, do not kill someone who blocks and walks away, I´d like to think).

    Saves you some trouble going through sewers back to base.
    Edited by MaleAmazon on September 26, 2019 6:16AM
  • Michae
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    Also don't be afraid to ask for help in /z with district bosses if you can't solo them. Some nice souls usually come to help you.
    "I bear the cruel weight of certainty. Total, absolute, relentless certainty. People rarely comprehend the luxury of doubt... the freedom that comes with indecision. I envy you."
    Sotha Sil

    @Michae PC/EU
  • Danikat
    Danikat
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    MaleAmazon wrote: »
    (most people, me mostly included, do not kill someone who blocks and walks away, I´d like to think).

    I'm not sure how consistent this is. I tried asking a while ago about a way to signal to other players that I'm just doing PvE activities and won't fight them if they don't fight me. On the understanding that they can still attack me any time I wish and I should expect that because it's a PvP map. But I've encountered this in other games - a convention develops that if players do a certain action (often an emote like wave or bow) it means they won't start a fight and other players will often choose to respect that.

    There was absolutely no consistency in the answers. Some people insisted that a specific emote or action signals that you won't fight, but others said the same thing (especially blocking or bowing) means you want a 1v1 fight or you're taunting them - implying they'll be so easy to beat you don't even need to start right away. And of course other people said they'll kill everyone no matter what they do, but that's to be expected.

    So far, on PC EU, the most effective thing I've found is to do nothing. Anything else seems to produce a moment's hesitation and then they attack, even if I think they weren't going to before.
    PC EU player | She/her/hers | PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    "Remember in this game we call life that no one said it's fair"
  • Mr_Walker
    Mr_Walker
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    Danikat wrote: »
    MaleAmazon wrote: »
    (most people, me mostly included, do not kill someone who blocks and walks away, I´d like to think).

    I'm not sure how consistent this is. I tried asking a while ago about a way to signal to other players that I'm just doing PvE activities and won't fight them if they don't fight me. On the understanding that they can still attack me any time I wish and I should expect that because it's a PvP map. But I've encountered this in other games - a convention develops that if players do a certain action (often an emote like wave or bow) it means they won't start a fight and other players will often choose to respect that.

    There was absolutely no consistency in the answers. Some people insisted that a specific emote or action signals that you won't fight, but others said the same thing (especially blocking or bowing) means you want a 1v1 fight or you're taunting them - implying they'll be so easy to beat you don't even need to start right away. And of course other people said they'll kill everyone no matter what they do, but that's to be expected.

    So far, on PC EU, the most effective thing I've found is to do nothing. Anything else seems to produce a moment's hesitation and then they attack, even if I think they weren't going to before.

    I respect the block.

  • MaleAmazon
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    It´s in no way consistent, it´s just the only thing you *can* do. My experience has been that it works like, I dunno, 50-50. Blocking and backing off, that is. I´ve never heard anything than it implying you do not want to fight, just that some people don´t care.

    OTOH, there is no greater pleasure than blocking, showing you do not want to fight, then be attacked anyway, and pummeling your attacker into the ground.

    Though I suppose you could try the playdead emote :D
    Edited by MaleAmazon on September 26, 2019 9:45AM
  • Coatmagic
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    MaleAmazon wrote: »
    It´s in no way consistent, it´s just the only thing you *can* do. My experience has been that it works like, I dunno, 50-50. Blocking and backing off, that is. I´ve never heard anything than it implying you do not want to fight, just that some people don´t care.

    OTOH, there is no greater pleasure than blocking, showing you do not want to fight, then be attacked anyway, and pummeling your attacker into the ground.

    Though I suppose you could try the playdead emote :D

    LOL that one worked for me once >^^<

  • Michae
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    I suck at pvp and I've never been spared, no matter what I did. I tried doing nothing, blocking, emotes, writing in chat, nothing works. When they start an attack they just don't stop. I just came to accept that and I just consider that I have half an amount of Tel Var I gathered with the bouns in store for me when I get back safely. ;)
    Edited by Michae on September 26, 2019 10:22AM
    "I bear the cruel weight of certainty. Total, absolute, relentless certainty. People rarely comprehend the luxury of doubt... the freedom that comes with indecision. I envy you."
    Sotha Sil

    @Michae PC/EU
  • tsaescishoeshiner
    tsaescishoeshiner
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    MaleAmazon wrote: »
    Though I suppose you could try the playdead emote :D

    I mean in Cyro this is used to mean "please kill me so I can deathport" lol. I usually make cross-faction friends by jumping and playing music/dancing

    Definitely deposit all your Tel Var, use Alliance Points to buy recall stones at the sewer base, and accept that you're going to die sometimes and that it isn't a huge deal if you do. Impen helps
    PC-NA
    in-game: @tsaescishoeshiner
  • BNOC
    BNOC
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    Danikat wrote: »
    MaleAmazon wrote: »
    (most people, me mostly included, do not kill someone who blocks and walks away, I´d like to think).

    I'm not sure how consistent this is. I tried asking a while ago about a way to signal to other players that I'm just doing PvE activities and won't fight them if they don't fight me. On the understanding that they can still attack me any time I wish and I should expect that because it's a PvP map. But I've encountered this in other games - a convention develops that if players do a certain action (often an emote like wave or bow) it means they won't start a fight and other players will often choose to respect that.

    There was absolutely no consistency in the answers. Some people insisted that a specific emote or action signals that you won't fight, but others said the same thing (especially blocking or bowing) means you want a 1v1 fight or you're taunting them - implying they'll be so easy to beat you don't even need to start right away. And of course other people said they'll kill everyone no matter what they do, but that's to be expected.

    So far, on PC EU, the most effective thing I've found is to do nothing. Anything else seems to produce a moment's hesitation and then they attack, even if I think they weren't going to before.

    The truth is, you never know what someone has on them. I've killed a level 42 with 13k stones before. (So he had 26k)

    Come to think of it.. I get more stones off of lower levels than the 810's who are there role-playing hide and seek and flag captures.

    I think anyone running around with less than 50k stones can relax, it's not a big loss and it's very easily and quickly replaced.
    Edited by BNOC on September 26, 2019 10:42AM
    vMSA - Magplar - Xbox EU - 15/11/16
    578,000 - 36 Minutes 58 Seconds (Top 2 World?)

    vMSA - Magplar - Xbox NA
    569,000 - 40 minutes (350CP, Non optimised runs)
  • Asardes
    Asardes
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    None of the quests for IC involves fighting players, only various mobs. There are 7 of them, one for each district, and a final one that you get after doing the former. That one gives a skill point upon completion. https://en.uesp.net/wiki/Online:Imperial_City

    Of course there's nothing that guarantees you won't run into other players and get killed while doing the said quests, so your best chance is to go at low population times, late at night or early in the morning.
    Beta tester since February 2014, played ESO-TU October 2015 - August 2022, currently on an extended break
    vMA (The Flawless Conqueror) | vVH (Spirit Slayer & of the Undying Song) | vDSA | vAA HM | vHRC HM | vSO HM | vMoL | vAS+1 | Emperor

    PC-EU CP 3000+
    41,000+ Achievement Points before High Isle
    Member of:
    Pact Veteran Trade: Exemplary
    Traders of the Covenant: God of Sales
    Tamriels Emporium: God of Sales
    Valinor Overflow: Trader
    The Traveling Merchant: Silver


    Characters:
    Asardes | 50 Nord Dragonknight | EP AR 50 | Master Crafter: all traits & recipes, all styles released before High Isle
    Alxaril Nelcarion | 50 High Elf Sorcerer | AD AR 20 |
    Dro'Bear Three-paws | 50 Khajiit Nightblade | AD AR 20 |
    Veronique Nicole | 50 Breton Templar | DC AR 20 |
    Sabina Flavia Cosades | 50 Imperial Warden | EP AR 20 |
    Ervesa Neloren | 50 Dark Elf Dragonknight | EP AR 20 |
    Fendar Khodwin | 50 Redguard Sorcerer | DC AR 20 |
    Surilanwe of Lillandril | 50 High Elf Nightblade | AD AR 20 |
    Joleen the Swift | 50 Redguard Templar | DC AR 20 |
    Draynor Telvanni | 50 Dark Elf Warden | EP AR 20 |
    Claudius Tharn | 50 Necromancer | DC AR 20 |
    Nazura-la the Bonedancer | 50 Necromancer | AD AR 20 |

    Tharkul gro-Shug | 50 Orc Dragonknight | DC AR 4 |
    Ushruka gra-Lhurgash | 50 Orc Sorcerer | AD AR 4 |
    Cienwen ferch Llywelyn | 50 Breton Nightblade | DC AR 4 |
    Plays-with-Sunray | 50 Argonian Templar | EP AR 4 |
    Milariel | 50 Wood Elf Warden | AD AR 4 |
    Scheei-Jul | 50 Necromancer | EP AR 4 |

    PC-NA CP 1800+
    30,000+ Achievement Points before High Isle
    Member of:
    Savage Blade: Majestic Machette


    Characters:
    Asardes the Exile | 50 Nord Dragonknight | EP AR 30 |
  • RaddlemanNumber7
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    It's not easy at the moment. Lots of PvP'ers in the IC districts. I tried to do the Nobles District quest this morning, because I thought it would be quiet. I got killed by a player on the way there. When I got there and tried to defend the doors to the forum I was attacked by players almost immediately, and killed. Wouldn't have been so bad if they had finished off the remaining daedra attacking the door, but they just ran off.

    I decided to give up on that, and go do the sewer stuff instead. No problems there.
    PC EU
  • Kel
    Kel
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    fetito666 wrote: »
    Hello!

    One quick question: The Imperial City DLC also contains single-player story quests without PvP?

    Thank you!

    Depends.
    From what I can gather, if you play in PC, according to the forums (a large portion of forum goers play PC) IC is a constant dead zone.
    Haven't heard too much about IC's X-Box population.
    And I can tell you PS4 is packed constantly. All hours of day and night. And not just packed, but full of groups running anywhere from 4 to 20 man groups. There's no signal you can give to a PS4 player, in any case. If you're in a PvP enabled zone, they will kill you, no matter what you do...solo or not. You will then be tea bagged until you release.

    And so many on my chosen platform lament that we get called the most childish platform. It's amazing...😖
  • Mr_Walker
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    It's not easy at the moment. Lots of PvP'ers in the IC districts. I tried to do the Nobles District quest this morning, because I thought it would be quiet. I got killed by a player on the way there. When I got there and tried to defend the doors to the forum I was attacked by players almost immediately, and killed. Wouldn't have been so bad if they had finished off the remaining daedra attacking the door, but they just ran off.

    I decided to give up on that, and go do the sewer stuff instead. No problems there.

    That's a shame. It's probably the best quest line in the game.
  • VaranisArano
    VaranisArano
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    If you can solo the Patrolling Horrors, the quests should give you no problems from the PVE side of things. As the others have said, there is always the threat of PVP.

    My thoughts from when I ran the quests:
    The Arena District quest featured a multistage boss fight that I eventually called in a friend to help me with because I hadn't brought enough repair kits. I really should have brought more repair kits in general because you fight a lot of minibosses and the extra exp damages your armor quickly.
    The Temple District quest has a titan boss that was noticeably more difficult than the other district fights (except for Arena).
    After each quest, you have to return to your home base in the sewers. If you don't want to run back through the sewers, I highly recommend buying Sigils of Imperial Retreat for 10k AP so you can teleport back. Alternatively, you can just swap campaigns and then swap back.

    I really enjoyed the IC quests. I hope you have fun too!
  • Asardes
    Asardes
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    Is it still possible to swap campaigns? I think I've tried once a few weeks ago and it wouldn't let me queue for the other one.
    Beta tester since February 2014, played ESO-TU October 2015 - August 2022, currently on an extended break
    vMA (The Flawless Conqueror) | vVH (Spirit Slayer & of the Undying Song) | vDSA | vAA HM | vHRC HM | vSO HM | vMoL | vAS+1 | Emperor

    PC-EU CP 3000+
    41,000+ Achievement Points before High Isle
    Member of:
    Pact Veteran Trade: Exemplary
    Traders of the Covenant: God of Sales
    Tamriels Emporium: God of Sales
    Valinor Overflow: Trader
    The Traveling Merchant: Silver


    Characters:
    Asardes | 50 Nord Dragonknight | EP AR 50 | Master Crafter: all traits & recipes, all styles released before High Isle
    Alxaril Nelcarion | 50 High Elf Sorcerer | AD AR 20 |
    Dro'Bear Three-paws | 50 Khajiit Nightblade | AD AR 20 |
    Veronique Nicole | 50 Breton Templar | DC AR 20 |
    Sabina Flavia Cosades | 50 Imperial Warden | EP AR 20 |
    Ervesa Neloren | 50 Dark Elf Dragonknight | EP AR 20 |
    Fendar Khodwin | 50 Redguard Sorcerer | DC AR 20 |
    Surilanwe of Lillandril | 50 High Elf Nightblade | AD AR 20 |
    Joleen the Swift | 50 Redguard Templar | DC AR 20 |
    Draynor Telvanni | 50 Dark Elf Warden | EP AR 20 |
    Claudius Tharn | 50 Necromancer | DC AR 20 |
    Nazura-la the Bonedancer | 50 Necromancer | AD AR 20 |

    Tharkul gro-Shug | 50 Orc Dragonknight | DC AR 4 |
    Ushruka gra-Lhurgash | 50 Orc Sorcerer | AD AR 4 |
    Cienwen ferch Llywelyn | 50 Breton Nightblade | DC AR 4 |
    Plays-with-Sunray | 50 Argonian Templar | EP AR 4 |
    Milariel | 50 Wood Elf Warden | AD AR 4 |
    Scheei-Jul | 50 Necromancer | EP AR 4 |

    PC-NA CP 1800+
    30,000+ Achievement Points before High Isle
    Member of:
    Savage Blade: Majestic Machette


    Characters:
    Asardes the Exile | 50 Nord Dragonknight | EP AR 30 |
  • RaddlemanNumber7
    RaddlemanNumber7
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    Asardes wrote: »
    Is it still possible to swap campaigns? I think I've tried once a few weeks ago and it wouldn't let me queue for the other one.

    It does seem like it won't let you swap from one IC campaign into the other. But, you can swap into one of the Cyrodiil campaigns and then back into IC without delay. That's what I've had to do today.
    PC EU
  • BNOC
    BNOC
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    Asardes wrote: »
    Is it still possible to swap campaigns? I think I've tried once a few weeks ago and it wouldn't let me queue for the other one.
    Asardes wrote: »
    Is it still possible to swap campaigns? I think I've tried once a few weeks ago and it wouldn't let me queue for the other one.

    It does seem like it won't let you swap from one IC campaign into the other. But, you can swap into one of the Cyrodiil campaigns and then back into IC without delay. That's what I've had to do today.

    What do you mean without delay? That's 2 load screens.

    Just buy sigils - they cost 10k AP, or die, questers probably have like 4k stones on them max.
    Don't even waste your time with 2 load screens to save 2k stones.
    vMSA - Magplar - Xbox EU - 15/11/16
    578,000 - 36 Minutes 58 Seconds (Top 2 World?)

    vMSA - Magplar - Xbox NA
    569,000 - 40 minutes (350CP, Non optimised runs)
  • Jaimeh
    Jaimeh
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    Danikat wrote: »
    MaleAmazon wrote: »
    (most people, me mostly included, do not kill someone who blocks and walks away, I´d like to think).

    I'm not sure how consistent this is. I tried asking a while ago about a way to signal to other players that I'm just doing PvE activities and won't fight them if they don't fight me. On the understanding that they can still attack me any time I wish and I should expect that because it's a PvP map. But I've encountered this in other games - a convention develops that if players do a certain action (often an emote like wave or bow) it means they won't start a fight and other players will often choose to respect that.

    There was absolutely no consistency in the answers. Some people insisted that a specific emote or action signals that you won't fight, but others said the same thing (especially blocking or bowing) means you want a 1v1 fight or you're taunting them - implying they'll be so easy to beat you don't even need to start right away. And of course other people said they'll kill everyone no matter what they do, but that's to be expected.

    So far, on PC EU, the most effective thing I've found is to do nothing. Anything else seems to produce a moment's hesitation and then they attack, even if I think they weren't going to before.

    It depends on the person, and whether they get you are not a pvp-er early enough, but they might understand you're a pve-er and still choose to kill you--personally I've had encounters going both ways, some players let me be when I didn't do anything to engage, others killed me regardless. It's a PvP zone, so I can't fault them, but it's nice when PvE-ers are left alone. On one occassion during last year's IC event, two enemy players helped me kill a world boss, after I messaged one of them saying I was there for the event, they were even careful with their AoEs, and that was really nice of them :)
  • Danikat
    Danikat
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    BNOC wrote: »
    Danikat wrote: »
    MaleAmazon wrote: »
    (most people, me mostly included, do not kill someone who blocks and walks away, I´d like to think).

    I'm not sure how consistent this is. I tried asking a while ago about a way to signal to other players that I'm just doing PvE activities and won't fight them if they don't fight me. On the understanding that they can still attack me any time I wish and I should expect that because it's a PvP map. But I've encountered this in other games - a convention develops that if players do a certain action (often an emote like wave or bow) it means they won't start a fight and other players will often choose to respect that.

    There was absolutely no consistency in the answers. Some people insisted that a specific emote or action signals that you won't fight, but others said the same thing (especially blocking or bowing) means you want a 1v1 fight or you're taunting them - implying they'll be so easy to beat you don't even need to start right away. And of course other people said they'll kill everyone no matter what they do, but that's to be expected.

    So far, on PC EU, the most effective thing I've found is to do nothing. Anything else seems to produce a moment's hesitation and then they attack, even if I think they weren't going to before.

    The truth is, you never know what someone has on them. I've killed a level 42 with 13k stones before. (So he had 26k)

    Come to think of it.. I get more stones off of lower levels than the 810's who are there role-playing hide and seek and flag captures.

    I think anyone running around with less than 50k stones can relax, it's not a big loss and it's very easily and quickly replaced.

    I don't care about tel var stones. It's more the time that's an issue for me. If I'm just doing a quest (or a delve in Cyrodiil) and I meet an enemy player who is also just trying to do a quest or complete the delve I'd like a quick way to say "I won't kill you if you don't kill me" so we can both get on with what we're doing instead of getting into a fight neither of us wants and then one of us having to respawn and run all the way back out.
    Jaimeh wrote: »
    Danikat wrote: »
    MaleAmazon wrote: »
    (most people, me mostly included, do not kill someone who blocks and walks away, I´d like to think).

    I'm not sure how consistent this is. I tried asking a while ago about a way to signal to other players that I'm just doing PvE activities and won't fight them if they don't fight me. On the understanding that they can still attack me any time I wish and I should expect that because it's a PvP map. But I've encountered this in other games - a convention develops that if players do a certain action (often an emote like wave or bow) it means they won't start a fight and other players will often choose to respect that.

    There was absolutely no consistency in the answers. Some people insisted that a specific emote or action signals that you won't fight, but others said the same thing (especially blocking or bowing) means you want a 1v1 fight or you're taunting them - implying they'll be so easy to beat you don't even need to start right away. And of course other people said they'll kill everyone no matter what they do, but that's to be expected.

    So far, on PC EU, the most effective thing I've found is to do nothing. Anything else seems to produce a moment's hesitation and then they attack, even if I think they weren't going to before.

    It depends on the person, and whether they get you are not a pvp-er early enough, but they might understand you're a pve-er and still choose to kill you--personally I've had encounters going both ways, some players let me be when I didn't do anything to engage, others killed me regardless. It's a PvP zone, so I can't fault them, but it's nice when PvE-ers are left alone. On one occassion during last year's IC event, two enemy players helped me kill a world boss, after I messaged one of them saying I was there for the event, they were even careful with their AoEs, and that was really nice of them :)

    I had a similar experience doing a dolmen in Cyrodiil with 2 enemy players. We had already established we weren't going to fight each other because we were all trying to do quests in the nearby town, then the dolmen started and we all went to fight it...but then realised we had to be really careful. It was actually an interesting challenge to try and make sure I was only hitting the enemies and not the other players. Especially since I was playing my templar who has a lot of AoEs and skills morphed to hit additional targets. It worked though, we beat the daedra and we all survived. We had a little jump/dance party and then went back to questing.
    PC EU player | She/her/hers | PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    "Remember in this game we call life that no one said it's fair"
  • Jaimeh
    Jaimeh
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    Danikat wrote: »

    I had a similar experience doing a dolmen in Cyrodiil with 2 enemy players. We had already established we weren't going to fight each other because we were all trying to do quests in the nearby town, then the dolmen started and we all went to fight it...but then realised we had to be really careful. It was actually an interesting challenge to try and make sure I was only hitting the enemies and not the other players. Especially since I was playing my templar who has a lot of AoEs and skills morphed to hit additional targets. It worked though, we beat the daedra and we all survived. We had a little jump/dance party and then went back to questing.

    That's a nice story, it's great when things like that happen, and we can have temporary truce in AvA zones :smile:
    Edited by Jaimeh on September 26, 2019 1:47PM
  • doomette
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    MaleAmazon wrote: »
    OTOH, there is no greater pleasure than blocking, showing you do not want to fight, then be attacked anyway, and pummeling your attacker into the ground.
    I’m not aggressive at all and only ever initiate combat at objectives (e.g. keeps) but smearing the ground with someone who doesn’t respect the block? The best

    And I totally use play dead emote to say “please kill me, I don’t want to ride my mount all the way across the map” ;)
  • rei91
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    I wish there was an official means of proposing not fighting, like anti-duel which you could accept or decline. Because if you see huge daedric thing it's logical to unite and kill it together before proceeding to fight each other right? We saw that in the very first game cinematic, but we don't have that in game.
  • AlnilamE
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    Danikat wrote: »
    BNOC wrote: »
    Danikat wrote: »
    MaleAmazon wrote: »
    (most people, me mostly included, do not kill someone who blocks and walks away, I´d like to think).

    I'm not sure how consistent this is. I tried asking a while ago about a way to signal to other players that I'm just doing PvE activities and won't fight them if they don't fight me. On the understanding that they can still attack me any time I wish and I should expect that because it's a PvP map. But I've encountered this in other games - a convention develops that if players do a certain action (often an emote like wave or bow) it means they won't start a fight and other players will often choose to respect that.

    There was absolutely no consistency in the answers. Some people insisted that a specific emote or action signals that you won't fight, but others said the same thing (especially blocking or bowing) means you want a 1v1 fight or you're taunting them - implying they'll be so easy to beat you don't even need to start right away. And of course other people said they'll kill everyone no matter what they do, but that's to be expected.

    So far, on PC EU, the most effective thing I've found is to do nothing. Anything else seems to produce a moment's hesitation and then they attack, even if I think they weren't going to before.

    The truth is, you never know what someone has on them. I've killed a level 42 with 13k stones before. (So he had 26k)

    Come to think of it.. I get more stones off of lower levels than the 810's who are there role-playing hide and seek and flag captures.

    I think anyone running around with less than 50k stones can relax, it's not a big loss and it's very easily and quickly replaced.

    I don't care about tel var stones. It's more the time that's an issue for me. If I'm just doing a quest (or a delve in Cyrodiil) and I meet an enemy player who is also just trying to do a quest or complete the delve I'd like a quick way to say "I won't kill you if you don't kill me" so we can both get on with what we're doing instead of getting into a fight neither of us wants and then one of us having to respawn and run all the way back out.
    Jaimeh wrote: »
    Danikat wrote: »
    MaleAmazon wrote: »
    (most people, me mostly included, do not kill someone who blocks and walks away, I´d like to think).

    I'm not sure how consistent this is. I tried asking a while ago about a way to signal to other players that I'm just doing PvE activities and won't fight them if they don't fight me. On the understanding that they can still attack me any time I wish and I should expect that because it's a PvP map. But I've encountered this in other games - a convention develops that if players do a certain action (often an emote like wave or bow) it means they won't start a fight and other players will often choose to respect that.

    There was absolutely no consistency in the answers. Some people insisted that a specific emote or action signals that you won't fight, but others said the same thing (especially blocking or bowing) means you want a 1v1 fight or you're taunting them - implying they'll be so easy to beat you don't even need to start right away. And of course other people said they'll kill everyone no matter what they do, but that's to be expected.

    So far, on PC EU, the most effective thing I've found is to do nothing. Anything else seems to produce a moment's hesitation and then they attack, even if I think they weren't going to before.

    It depends on the person, and whether they get you are not a pvp-er early enough, but they might understand you're a pve-er and still choose to kill you--personally I've had encounters going both ways, some players let me be when I didn't do anything to engage, others killed me regardless. It's a PvP zone, so I can't fault them, but it's nice when PvE-ers are left alone. On one occassion during last year's IC event, two enemy players helped me kill a world boss, after I messaged one of them saying I was there for the event, they were even careful with their AoEs, and that was really nice of them :)

    I had a similar experience doing a dolmen in Cyrodiil with 2 enemy players. We had already established we weren't going to fight each other because we were all trying to do quests in the nearby town, then the dolmen started and we all went to fight it...but then realised we had to be really careful. It was actually an interesting challenge to try and make sure I was only hitting the enemies and not the other players. Especially since I was playing my templar who has a lot of AoEs and skills morphed to hit additional targets. It worked though, we beat the daedra and we all survived. We had a little jump/dance party and then went back to questing.

    When we do PvE in Cyrodiil on mullti-faction groups, we try to split alliances by dolmen side so we don't accidentally kill someone.
    The Moot Councillor
  • Mr_Walker
    Mr_Walker
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    rei91 wrote: »
    I wish there was an official means of proposing not fighting, like anti-duel which you could accept or decline. Because if you see huge daedric thing it's logical to unite and kill it together before proceeding to fight each other right? We saw that in the very first game cinematic, but we don't have that in game.

    Yeah, tbh it's a massive flaw in the whole storyline.

    Molag Bal is opening up rifts to the daedric plane everywhere, fixing to drag your whole damn planet into the daedric realm, enslave and torture everyone... but the farm at Alessia is of VITAL IMPORTANCE!
  • Rave the Histborn
    Rave the Histborn
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    Mr_Walker wrote: »
    rei91 wrote: »
    I wish there was an official means of proposing not fighting, like anti-duel which you could accept or decline. Because if you see huge daedric thing it's logical to unite and kill it together before proceeding to fight each other right? We saw that in the very first game cinematic, but we don't have that in game.

    Yeah, tbh it's a massive flaw in the whole storyline.

    Molag Bal is opening up rifts to the daedric plane everywhere, fixing to drag your whole damn planet into the daedric realm, enslave and torture everyone... but the farm at Alessia is of VITAL IMPORTANCE!

    The storyline in PVE is independent of the PVP part. In pve you're the vestige while in pvp you're a nameless soldier. They both take place at the same time but storyline you and pvp you arent both supposed to be the vestige from a gameplay perspective.
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