I'd like to start this post by saying ESO is my favorite video game, I've been playing for over 5 years, and have had some of the best times gaming within the amazing world that ZOS has created. I have been playing MMOs for over 20 years, and ESO is probably the best one I have played. For the first time, I am actually sad about a content update in a game I play so much of, and that is the biggest problem with the proposed combat changes in update 24. The year of the dragon has been awesome in terms of content. The story has been top notch, the gameplay has been exciting, and coming from a jaded MMORPG vet, this game has made me feel excited like few have. Great work on game content, and I have no doubt that the finale of this year's story will be fantastic. However, why am I not excited about it? Because the developers have made the decision to couple an exciting content patch with an extremely unpopular "balance" adjustment, that frankly feels awful on the PTS. My PTS feedback is this: Postpone these balance changes, tweak the numbers, have more internal testing and let us enjoy the end of the Year of the Dragon before gutting combat and making the game less fun.
Honestly, I get it, the combat team sees a problem and wants to fix it, that's their job and I am not going to pretend to know more about combat balance than the professionals, but I really feel like they have lost sight of what makes an MMORPG fun with the latest changes. I would argue, that people aren't looking for a balanced combat experience when playing an MMORPG, they are looking to feel like a god that can kill powerful foes! You start and your character is weak, a nobody...but you progress, get stronger, you see the other powerful characters and think "Hey, I can be that if I get better and put more time into it!" As of right now, I go on the PTS and my character is weaker than she was a year ago...and that feels like crap. No amount of balance, or parse spreadsheets, or anything can make that feel good. I have been sitting at 810 CP for too long, with no progression in sight, and now my skills literally just do less damage than they did last year...because someone with a spreadsheet thought that it is more important to standardize skills than to think about what makes a game fun. Without progress, a MMORPG is going to die. If I cared about balance over progress, I could play shooters or MOBAs. I do play those games on occasion, but not like I play ESO, because I care more about my character getting stronger by dedicating myself to the game. I don't care that other classes are objectively better at DPS than mine, I care that my character is getting stronger and I can kill a DRAGON. I don't care when someone better than me kills me in PVP because they are stronger, it makes me want to become more powerful and progress....you know, get better gear, make my abilities hit harder and hopefully next time I run against that annoying ganker I have a counterpunch waiting! People are going to say "adapt" or "MMOs need meta adjustments", which is fine and I agree with...but this is too much too fast. You can't let people have negative progression or they will stop playing. Progression groups have just recently adapted to the last round of changes, which were annoying at the time, but didn't make people objectively weaker, so at least I felt like I could potentially get stronger. You can't just nerf all the combat skills within 2 patches to artificially make the game harder! If power creep is such an issue (which I disagree with, I think power creep is a fundamental part of RPG gaming, but that's just an opinion), then design new content with that in mind and leave old content as training grounds for the harder stuff. Get more creative with PVP, if people are dying to dots too much maybe think about reducing the costs of purges, or making hots stronger to promote counter play...or you know just expect people to play in groups with dedicated roles, not balance based on dueling.
So back to dragons...keep up the great work with all the content, but slow down the combat balance and think about what makes an RPG fun, because right now, the PTS is not fun and that is the biggest problem with Update 24.