Heya all. To start things off, I apology if I come across as a prick with the title. I'm not trying to be snide. Rather, I'm honestly just trying to get to grips with update 24 and what to do with my main character.
Specifically, are damage-dealing magicka dragonknights still supposed to be dot-focused characters post-update 24? If not, are we... supposed to be something else? I don't know.
I've been here before, truthfully. DD magicka dragonknights are a weird thing. You're a spellcaster with at least 5 pieces of cloth and a long-range magical staff... but almost all your offensive damage abilities in ardent flame are melee range, so YOU are in melee range too. Tough luck, amigo. But you get used to it. Eventually, you stop eyeing ranged dd magicka sorcerers with rueful envy or glaring at melee stamina characters in their charming leather get-ups, and you adapt; I put on two pieces of heavy reinforced armor (legs and chest), a light shoulder with 2,975 physical + spell resist (goodbye, 1000+ mana shoulder buff), took some champion points (rounding me up to 22k spell resist and 19k physical resist), and went with 40k mana and 20k health. Pair this all with hardened armor and I'm a hardy son of a gun.
It's a good thing that I am too, because I have no escape abilities unless I become a vampire for mist form. My class apparently isn't meant to escape damage; we're meant to work through it. Fine. Awful situation in pvp, but fine. I need to let a nice vampire nibble my neck if I want to fight in Cyrodiil full time, I guess.
I have no burst damage. The sorcerer "medium weave + force pulse + proc of crystal fragment" combo? Can't do it. I have no execute, either. I also have neither the magicka regeneration perks available to nightblades nor the magicka cost reductions available to sorcerers, so my sustain is an issue. What I do get is a +50% boost to heavy attack damage with my weapon buff... as a very unsubtle hint that the game knows my sustain sucks and expects me to heavy attack it up a lot more than the other guys. It's a good thing I don't pvp.
But what do I have? What is my niche is this game's ecosystem? What do I do well as a class? All mean-spirited jokes aside, dots. I do damage over time. That's my niche, according to updates 22 and 23. Cast entropy on the pve target (degeneration morph for the limited magicka back per hit, because oh my god my sustain), a light attack to use the empower buff after entropy, elemental blockade, fiery breath, medium attack / weave with burning embers, and a medium attack / weave with molten whip to use the 66% damage bonus from casting both fiery breath and burning embers. Then spam light/medium weaves and molten whip until my dots start to wear off and re-cast.
It's not great in short fights, but I do pretty well in longer engagements. The ticking dots also give me time to cast heavy attacks when my mana potions are on cooldown, because I need to cast heavy attacks now because game design. It works. Variety outside the cycle.
Or rather, I should say that I DID pretty well in longer engagements. I... I'm at a loss, right now. Thanks to update 24, my fiery breath does 40% less damage, my burning embers does 60% less damage, and both need 25% more time to do what damage they have left (10 second base instead of 8). I imagine the dots on entropy and elemental blockade are equally screwed, though you haven't divulged those reductions yet. No boosts to initial damage amounts on these spells. No new burst damage ability. No new execute ability. Nothing to compensate me. Just pure suck.
Oh, and they all cost more magicka as well. Fiery breath now requires 25% more magicka to cast and burning embers requires 37.5% more magicka. &$&$ing fantastic. I already have awful sustain, and now I get to enjoy myself even more, apparently. I assume the magicka needed for blockade and entropy will be equally large increases as well, because why not?
As a DD magicka dragonknight, 4 of my 5 primary attacks are dots. 4 out of 5. 80% of my primary attacks now do, on average, half damage and cost a third more to cast.
How am I supposed to recover from this? How am I supposed to tweak this character to accommodate these blows? Again, I don't have bursts or executes available to me like magicka nightblades or magicka sorcerers. I'm ALL-IN ON DOTS. That's how you designed my class, and this nerf (however necessary it might be to steer the meta-game away from its current dot-focused shenanigans) hits me like a ton of bricks. With so little diversity to the toolset provided to me, pivoting my abilities is hilariously borked.
So yeah, would you happen to have any advice? Any information to share about where I'm supposed to fit in with the new meta? Or... do I just retire my character until update 25 and play a stamina nightblade or magicka sorcerer instead? I've been meaning to build both because they sound fun, they aren't solely focused on just one combat facet like my dot-knight, and I understand how they work, but I was hoping to build them for fun and not out of necessity.
Thank you for your time and bothering to read this. Pout.