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Why Complain?

Alienoutlaw
Alienoutlaw
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so many ppl have complained about things in game being to easy "overland content" "dungeons" the devs have effectively given everybody just that by lowering overall dps
ppl complain "they never listen" and complain more when they are heard.
stop demanding something that you have no clear idea about why you want it just the fact you saw someone else ask for it.
stop complaining when you get it,
  • xMovingTarget
    xMovingTarget
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    Yea, complaining achieves nothing. I tried, nothing happened.
    Just leave this clown Fiesta. There are far better games out there. This one sadly is a waste of time.
  • Ysbriel
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    Because it’s the overland they wanted harder which can be achieved by putting a mini boss or hard hitting boss walking around like in the Imperial City Sewers among other things. What people didn’t want is to ZoS screw up their builds by nerfing sets and gold food. You didn’t simply aid someone who constantly feeling cold by setting them on fire and the. ask them why are they complaining.
  • HappyLittleTree
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    I just want the skeleton polymorph to be fixed :O
    Thuu chakkuth lod Hajhiit c’oo? Hajhiit gortsuquth gorihuth thuu gooluthduj thdeitoluu!

    XBox-EU
  • aLi3nZ
    aLi3nZ
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    Honestly. I am happy with the changes.

    The buffs to all those 3 piece sets was needed and will allow more build variety. I actually paid around $500k total for ancient grace set (GOLD) prior to buff so hope I didn't sell it or vendor it after trying it on and realizing it was terrible.

    Surge back to how it was. Entropy nerfed. 2 things I am most happy about. It should allow me to free up a front bar slot and will give better self healing in PVE especially.
    Edited by aLi3nZ on September 17, 2019 10:21AM
  • p4l4mu7
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    When we say base game dungeons are easy it doesn't mean we want to stay still for 5 mins and do dps on same boss. Lowering dps will just increase the combat lenght, and I'm pretty sure standing still dpsing is not fun for anyone. Compared to dlc dungeons, base game dungeons lack of mechanics and they are straight forward thats what makes them easy.
  • Sirvandal
    Sirvandal
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    Totaly agree with you.

    All complainers want changes that only effect themselves. Instead of being creative and build around the new options the complainers prefer to cry even harder on the boards. Learn to build and look for new opportunities.
  • drkfrontiers
    drkfrontiers
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    I will never stop complaining HOW EASY overland content is. I would have to be deemed insane if I pretend its normal.

    "I will not normalize the abhorrent." Abnur Tharn

    Edited by drkfrontiers on September 17, 2019 10:25AM
    "One must still have chaos in oneself to be able to give birth to a dancing star."
    ~ Friedrich Nietzsche
  • Alienoutlaw
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    p4l4mu7 wrote: »
    When we say base game dungeons are easy it doesn't mean we want to stay still for 5 mins and do dps on same boss. Lowering dps will just increase the combat lenght, and I'm pretty sure standing still dpsing is not fun for anyone. Compared to dlc dungeons, base game dungeons lack of mechanics and they are straight forward thats what makes them easy.

    but with a lower overall Dps and increase in combat time you will be forced to playout more of the intended mechanics will you not? therefore achieving what was asked for.
  • BrianLovesLisa
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    I will never stop complaining HOW EASY overland content is. I would have to be deemed insane if I pretend its normal.

    "I will not normalize the abhorrent." Abnur Tharn

    DUR Overland is Easy, it is not meant to be used as a challenge.
  • p4l4mu7
    p4l4mu7
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    p4l4mu7 wrote: »
    When we say base game dungeons are easy it doesn't mean we want to stay still for 5 mins and do dps on same boss. Lowering dps will just increase the combat lenght, and I'm pretty sure standing still dpsing is not fun for anyone. Compared to dlc dungeons, base game dungeons lack of mechanics and they are straight forward thats what makes them easy.

    but with a lower overall Dps and increase in combat time you will be forced to playout more of the intended mechanics will you not? therefore achieving what was asked for.

    not really as a tank you can literally taunt the bosses and go afk on base dungeons, i completed every single dlc dungeon achievements and i know that they are capable of making great dungeons. On base game there maybe 3-4 boss fight that will require paying attention to whats going on but all the others are just stand still and attack
  • Alienoutlaw
    Alienoutlaw
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    p4l4mu7 wrote: »
    p4l4mu7 wrote: »
    When we say base game dungeons are easy it doesn't mean we want to stay still for 5 mins and do dps on same boss. Lowering dps will just increase the combat lenght, and I'm pretty sure standing still dpsing is not fun for anyone. Compared to dlc dungeons, base game dungeons lack of mechanics and they are straight forward thats what makes them easy.

    but with a lower overall Dps and increase in combat time you will be forced to playout more of the intended mechanics will you not? therefore achieving what was asked for.

    not really as a tank you can literally taunt the bosses and go afk on base dungeons, i completed every single dlc dungeon achievements and i know that they are capable of making great dungeons. On base game there maybe 3-4 boss fight that will require paying attention to whats going on but all the others are just stand still and attack

    thats is the point its BASE game which means for everyone not just you
  • purple-magicb16_ESO
    purple-magicb16_ESO
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    Harder content is available. If you like dungeon-level difficulty, then run dungeons and stop whining. These are the same people that go to the ski hill and complain that the bunny slope is too easy. If you're a big boy then run with the big boys. Yeesh!
    Edited by purple-magicb16_ESO on September 17, 2019 10:47AM
    I don't comment here often but when I do, I get [snip]
  • Aznarb
    Aznarb
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    PvE is way to much dps related.
    If you nerf dmg, overland become harder but thing like God slayer become impossible.

    They need to get ride of this stupid design.
    Hard content should be hard because of mechanic and with a minimum dps.
    90k dps shouldn't be a requirement for high success.

    That why tank and heal are useless outside or vTrial or some DLC hm.
    Make a different stat for healing so DPs can't heal like crazy like it is on live.

    Make hard hitting attack not dodge-able so DPS can't tank by spamming roll dodge.
    etc..

    It's just simple logic and common sens.

    I'm a healer main since my 1st MMORPG and here I just start to give up on heal. We're not needed.
    Most of the time I'm just a buff bot, boring af, that not what I look for when I'm healer.
    Have you even play healer on older game ? We had to be fast, reactive, mobile, the feeling was incredible.
    Here it's just boring. Spamming stupid short buff like prayer and slow ball for sustain awww so intense..

    I currently build a tank warden who can heal, gonna be way more efficient for most content with 1 tank/heal+ 3 dps.
    And I'll give him some dps set/ability for the solo content.

    Since I've do most of vT and some HM, I just feel disappointed how easy it is for healer or tank.
    It's like this game is only made for dps player..
    And these player still complain every time on the forum...

    The base design of this game is wrong.
    Edited by Aznarb on September 17, 2019 10:49AM
    [ PC EU ]

    [ Khuram-dar ]
    [ Khajiit ]
    [ Templar - Healer ]
    [Crazy Gatherer & Compulsive Thief]

  • p4l4mu7
    p4l4mu7
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    p4l4mu7 wrote: »
    p4l4mu7 wrote: »
    When we say base game dungeons are easy it doesn't mean we want to stay still for 5 mins and do dps on same boss. Lowering dps will just increase the combat lenght, and I'm pretty sure standing still dpsing is not fun for anyone. Compared to dlc dungeons, base game dungeons lack of mechanics and they are straight forward thats what makes them easy.

    but with a lower overall Dps and increase in combat time you will be forced to playout more of the intended mechanics will you not? therefore achieving what was asked for.

    not really as a tank you can literally taunt the bosses and go afk on base dungeons, i completed every single dlc dungeon achievements and i know that they are capable of making great dungeons. On base game there maybe 3-4 boss fight that will require paying attention to whats going on but all the others are just stand still and attack

    thats is the point its BASE game which means for everyone not just you

    I'm not one of those people complaining about the base game diffuculty. I am telling that decreasing dps is not a solution for that. I dont care if the FG 1 is easy or not i didn't get my dps to 101k just to do base game dungeons.
    In my opinion keep adding hard dlc content and i dont really care how easy the base game is.
    You and I conflict on a different subject I'm telling decreasing dps will only make them boring it is not a decent solution. I hope we come to an agreement.
  • Alienoutlaw
    Alienoutlaw
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    p4l4mu7 wrote: »
    p4l4mu7 wrote: »
    p4l4mu7 wrote: »
    When we say base game dungeons are easy it doesn't mean we want to stay still for 5 mins and do dps on same boss. Lowering dps will just increase the combat lenght, and I'm pretty sure standing still dpsing is not fun for anyone. Compared to dlc dungeons, base game dungeons lack of mechanics and they are straight forward thats what makes them easy.

    but with a lower overall Dps and increase in combat time you will be forced to playout more of the intended mechanics will you not? therefore achieving what was asked for.

    not really as a tank you can literally taunt the bosses and go afk on base dungeons, i completed every single dlc dungeon achievements and i know that they are capable of making great dungeons. On base game there maybe 3-4 boss fight that will require paying attention to whats going on but all the others are just stand still and attack

    thats is the point its BASE game which means for everyone not just you

    I'm not one of those people complaining about the base game diffuculty. I am telling that decreasing dps is not a solution for that. I dont care if the FG 1 is easy or not i didn't get my dps to 101k just to do base game dungeons.
    In my opinion keep adding hard dlc content and i dont really care how easy the base game is.
    You and I conflict on a different subject I'm telling decreasing dps will only make them boring it is not a decent solution. I hope we come to an agreement.

    you dont and never have needed 100k+ dps and there are plenty of ppl that still struggle with the content as it is, i will however concede to your point that something needs to be done for those who play at the higher end of the game but not so as to make that content out of reach for the average player, maybe a new scaling system at max cp or a new "vet mode" that can only be accessed if all group members are max cp, increasing mob health and base resistances, faster mechanic tics, increased boss damage ect ect
  • Moonfalcon462
    Moonfalcon462
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    Yea, complaining achieves nothing. I tried, nothing happened.
    Just leave this clown Fiesta. There are far better games out there. This one sadly is a waste of time.

    World of Warcraft Classic?
    Edited by Moonfalcon462 on September 17, 2019 11:52AM
  • p4l4mu7
    p4l4mu7
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    p4l4mu7 wrote: »
    p4l4mu7 wrote: »
    p4l4mu7 wrote: »
    When we say base game dungeons are easy it doesn't mean we want to stay still for 5 mins and do dps on same boss. Lowering dps will just increase the combat lenght, and I'm pretty sure standing still dpsing is not fun for anyone. Compared to dlc dungeons, base game dungeons lack of mechanics and they are straight forward thats what makes them easy.

    but with a lower overall Dps and increase in combat time you will be forced to playout more of the intended mechanics will you not? therefore achieving what was asked for.

    not really as a tank you can literally taunt the bosses and go afk on base dungeons, i completed every single dlc dungeon achievements and i know that they are capable of making great dungeons. On base game there maybe 3-4 boss fight that will require paying attention to whats going on but all the others are just stand still and attack

    thats is the point its BASE game which means for everyone not just you

    I'm not one of those people complaining about the base game diffuculty. I am telling that decreasing dps is not a solution for that. I dont care if the FG 1 is easy or not i didn't get my dps to 101k just to do base game dungeons.
    In my opinion keep adding hard dlc content and i dont really care how easy the base game is.
    You and I conflict on a different subject I'm telling decreasing dps will only make them boring it is not a decent solution. I hope we come to an agreement.

    you dont and never have needed 100k+ dps and there are plenty of ppl that still struggle with the content as it is, i will however concede to your point that something needs to be done for those who play at the higher end of the game but not so as to make that content out of reach for the average player, maybe a new scaling system at max cp or a new "vet mode" that can only be accessed if all group members are max cp, increasing mob health and base resistances, faster mechanic tics, increased boss damage ect ect

    I agree on the new vet mode idea, decreasing dps just for the sake of making game harder would be a lazy and cheap solution and I'd say keep the base game for casual players
  • idk
    idk
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    Yea, complaining achieves nothing. I tried, nothing happened.
    Just leave this clown Fiesta. There are far better games out there. This one sadly is a waste of time.

    Did you even read the OP? He is saying Zos has given players what they wanted, a more challenging overland since they are lowering DPS, and we still complain.

    In other words he is saying it achieved something, that something happened and we complain for the sake of complaining.
  • Cirantille
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    You have a point, there were lots of threads here about how easy playing ESO was

    I am also surprised to see these reactions

    Now classes are weaker so enemies feel stronger

    :D
  • Alienoutlaw
    Alienoutlaw
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    p4l4mu7 wrote: »
    p4l4mu7 wrote: »
    p4l4mu7 wrote: »
    p4l4mu7 wrote: »
    When we say base game dungeons are easy it doesn't mean we want to stay still for 5 mins and do dps on same boss. Lowering dps will just increase the combat lenght, and I'm pretty sure standing still dpsing is not fun for anyone. Compared to dlc dungeons, base game dungeons lack of mechanics and they are straight forward thats what makes them easy.

    but with a lower overall Dps and increase in combat time you will be forced to playout more of the intended mechanics will you not? therefore achieving what was asked for.

    not really as a tank you can literally taunt the bosses and go afk on base dungeons, i completed every single dlc dungeon achievements and i know that they are capable of making great dungeons. On base game there maybe 3-4 boss fight that will require paying attention to whats going on but all the others are just stand still and attack

    thats is the point its BASE game which means for everyone not just you

    I'm not one of those people complaining about the base game diffuculty. I am telling that decreasing dps is not a solution for that. I dont care if the FG 1 is easy or not i didn't get my dps to 101k just to do base game dungeons.
    In my opinion keep adding hard dlc content and i dont really care how easy the base game is.
    You and I conflict on a different subject I'm telling decreasing dps will only make them boring it is not a decent solution. I hope we come to an agreement.

    you dont and never have needed 100k+ dps and there are plenty of ppl that still struggle with the content as it is, i will however concede to your point that something needs to be done for those who play at the higher end of the game but not so as to make that content out of reach for the average player, maybe a new scaling system at max cp or a new "vet mode" that can only be accessed if all group members are max cp, increasing mob health and base resistances, faster mechanic tics, increased boss damage ect ect

    I agree on the new vet mode idea, decreasing dps just for the sake of making game harder would be a lazy and cheap solution and I'd say keep the base game for casual players

    thats where we disagree :) i think the dps has spiralled out of control to a point where most ppl think its a must when it is not, but difference is good and helps fuel debates like this hopefully for the better
  • Bigevilpeter
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    Overland will still be easy as hell, but everything else will be so much harder
  • FakeFox
    FakeFox
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    so many ppl have complained about things in game being to easy "overland content" "dungeons" the devs have effectively given everybody just that by lowering overall dps

    Instead of adjusting content specific difficulty they flat out nerf everything. For one this also affects content that is not too easy and for a lot of players even too hard. And apart from that it does not make Overland and easier Dungeons any more difficult, because it does not increase mechanical difficulty. Overland Enemies still do no damage and have no relevant mechanics, they just live longer.
    Edited by FakeFox on September 17, 2019 11:58AM
    EU/PC (GER) - Healermain since 2014 - 50305 Achievement Points - Youtube (PvE Healing Guides, Builds & Gameplay)
  • gatekeeper13
    gatekeeper13
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    Aznarb wrote: »
    PvE is way to much dps related.
    If you nerf dmg, overland become harder but thing like God slayer become impossible.

    They need to get ride of this stupid design.
    Hard content should be hard because of mechanic and with a minimum dps.
    90k dps shouldn't be a requirement for high success.

    That why tank and heal are useless outside or vTrial or some DLC hm.
    Make a different stat for healing so DPs can't heal like crazy like it is on live.

    Make hard hitting attack not dodge-able so DPS can't tank by spamming roll dodge.
    etc..

    It's just simple logic and common sens.

    I'm a healer main since my 1st MMORPG and here I just start to give up on heal. We're not needed.
    Most of the time I'm just a buff bot, boring af, that not what I look for when I'm healer.
    Have you even play healer on older game ? We had to be fast, reactive, mobile, the feeling was incredible.
    Here it's just boring. Spamming stupid short buff like prayer and slow ball for sustain awww so intense..

    I currently build a tank warden who can heal, gonna be way more efficient for most content with 1 tank/heal+ 3 dps.
    And I'll give him some dps set/ability for the solo content.

    Since I've do most of vT and some HM, I just feel disappointed how easy it is for healer or tank.
    It's like this game is only made for dps player..
    And these player still complain every time on the forum...

    The base design of this game is wrong.


    My thoughts exactly...
    Edited by gatekeeper13 on September 17, 2019 12:00PM
  • Keledus
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    The overall dps changes aren't the issue imo certain abilities just got smacked into the dirt such as uppercut now it has lost its identity and just became a generic well i'ma smack you in the face and not much happens.
    PC - EU
  • jainiadral
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    Many other people wanted ZOS to leave overland alone. So an actual good solution might have been vet instances or a debuff consumable for those who actually wanted change, then leave the rest of us alone.
  • martygod12
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    so many ppl have complained about things in game being to easy "overland content" "dungeons" the devs have effectively given everybody just that by lowering overall dps
    ppl complain "they never listen" and complain more when they are heard.
    stop demanding something that you have no clear idea about why you want it just the fact you saw someone else ask for it.
    stop complaining when you get it,

    Srsly So instead making enemies actually harder they just makes all the players weaker? Thats the dumbest solution there Is .. no one want to have more challenge in the cost of being weaker there Is absolutely no Fun in that
  • martygod12
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    p4l4mu7 wrote: »
    When we say base game dungeons are easy it doesn't mean we want to stay still for 5 mins and do dps on same boss. Lowering dps will just increase the combat lenght, and I'm pretty sure standing still dpsing is not fun for anyone. Compared to dlc dungeons, base game dungeons lack of mechanics and they are straight forward thats what makes them easy.

    but with a lower overall Dps and increase in combat time you will be forced to playout more of the intended mechanics will you not? therefore achieving what was asked for.

    No you wont :D you Will just Stand there spamming one skill for 5minutes cause the boss still wont be able to kill you .. sooo much Fun ;)
  • peacenote
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    My first thought when I read the notes was that "oh this is how they are addressing overland content complaints."

    However then I remembered that addressing this was never listed as a goal and the main two areas of focus are performance and some grander, vague overall overhaul for balance and class identity.

    Therefore, I do not think this was done to address concerns about overland. If that were the goal, boss resistances and scaling should have been adjusted in overland. There is a huge gap between overland and our toughest content so a flat DPS decrease wouldn't be the best choice if this was their goal.

    It may be a side effect, and I haven't adapted enough yet to the last set of notes to even begin to predict how this will impact everything. Just noting that I don't think we should assume the DPS changes are in response to requests to fix overland or that the people who requested them are being ungrateful for questioning these changes in this case.
    My #1 wish for ESO Today: Decouple achievements from character progress and tracking.
    • Advocate for this HERE.
    • Want the history of this issue? It's HERE.
  • daemondamian
    daemondamian
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    Why not? ;)
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