Problem with Flame Clench is that this skill can be altered in 3 ways. So you cannot just say that this skill should be 22m, because other 2 alterations, frost and shock, might not be in line with other skills, once they're 22m range..
Royalthought wrote: »Well technically draining shot had it's stun removed.
Shouldn't the damage nerf, range reduction and cost nerfs be retracted?
Problem with Flame Clench is that this skill can be altered in 3 ways. So you cannot just say that this skill should be 22m, because other 2 alterations, frost and shock, might not be in line with other skills, once they're 22m range..
what the flying *** are you even saying. The other morph and base skill is 28m.
As for OP @Olupajmibanan "consistency" at its finest. Kind of annoyed clench is still as garbage as it is.
Royalthought wrote: »Well technically draining shot had it's stun removed.
Shouldn't the damage nerf, range reduction and cost nerfs be retracted?
Magnum shot still retains its CC. Basically a superior destructive clench.
Royalthought wrote: »Well technically draining shot had it's stun removed.
Shouldn't the damage nerf, range reduction and cost nerfs be retracted?
Magnum shot still retains its CC. Basically a superior destructive clench.
Royalthought wrote: »Royalthought wrote: »Well technically draining shot had it's stun removed.
Shouldn't the damage nerf, range reduction and cost nerfs be retracted?
Magnum shot still retains its CC. Basically a superior destructive clench.
You responded to me mentioning magnum shot. But my concern was regarding draining shot.
Do you know that destructive reach has 28 meter range? That's because it has no knock back.
Draining shot has no knock back. Yet it retains all the nerfs from knock back abilities. That's an issue.
Problem with Flame Clench is that this skill can be altered in 3 ways. So you cannot just say that this skill should be 22m, because other 2 alterations, frost and shock, might not be in line with other skills, once they're 22m range..
InvictusApollo wrote: »Problem with Flame Clench is that this skill can be altered in 3 ways. So you cannot just say that this skill should be 22m, because other 2 alterations, frost and shock, might not be in line with other skills, once they're 22m range..
That is not an issue since Flame Clench is the best CC of them all as it disables an enemy for around 2s even if they use break free.
Magicka is weaker than stam in most ways so this is perfectly fine. It's also a DoT.