Darkmage1337 wrote: »There is no point in testing dot builds. Obviously 1/3 of the power will do 1/3 of the DPS. It is more effective to spam light attacks than stack 3 dots.
Dots are now weaker than they were at the start of the last update.
DK is left with maybe 1 - 3 effective build options for PvP.
I am so flabbergasted by this design, I can barely think of of anything to say.
@ZOS_Gilliam @ZOS_BrianWheeler
Why not stack the 3 DOTS and then spam light attacks? DOTs are exactly just that-- damage over time -- DOTs are meant to be cast and forgotten or applied and then re-applied later. One does not spam DOTs, otherwise they would simply just override themselves.
Ok let me explain this to you. Each dot deals 1.25 but it's over 10s so in general you loose 1GCD to deal .25 damage more of that one GCD but over 10s. If you want to use 3 dots you will earn .75 of those GCDs. But now you are using 3 skill slots, that can used better to e.g. get bonuses from passives or slot skills that will buff your OVERALL damage (even 10% more overall damage will give better results than using dots). In the end you will have simpler rotation with better damage without dots.
In PvP on the other hand, why use 3 skill slots to deal almost the same damage if you can have more utility, more defense or more situational skills?
In current state (PTS cycle 1) if you use DoTs you simply hurt your self.
You can't have Dots doing less than 250% of DD. How are is this a new concept to any RPG?
You're waiting 8, 10, 12 or 14 seconds for something to do damage compared to what you do in a single DD ability. That DoT has to be easily over double damage.
When attacking from cloak on the PTS, I am pulled from cloak before the attack, effectively negating the 100% chance to crit.
I saw in the patch notes that the following fix was made:
"Shadow Cloak:
Shadowy Disguise (morph): Fixed an issue where the Critical bonus from this ability could be consumed by abilities that could not Critically Strike."
As it stands, there doesn't appear to be any critical bonus at all.
I've done more testing with Molten armaments, it seems to buff the heavy attack damage on every weapon type except for the off hand damage for dual wield, which is currently working properly on live. You fixed the lightning staff heavy attacks but broke the dual wield heavy attacks.