Maintenance for the week of December 16:
• PC/Mac: No maintenance – December 16
• NA megaservers for patch maintenance – December 17, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)
• EU megaservers for patch maintenance – December 17, 9:00 UTC (4:00AM EST) - 17:00 UTC (12:00PM EST)
The issues on the North American megaservers have been resolved at this time. If you continue to experience difficulties at login, please restart your client. Thank you for your patience!

Funny bug, wielding a staff like a greatsword :D

Major_Lag
Major_Lag
✭✭✭✭✭
I just had the funniest bug happen to me today.

While I was levelling the 2-handed skill line on backbar during questing on my magblade, suddenly he became tired of swinging the trash 2-handed maul I had him equip for the purpose, and kept wielding the frontbar destro staff instead on backbar :D
(so now visually using a destro staff on both bars, even though inventory shows the maul as still equipped)

While in this state, he was using the 2-handed attack animations while holding the destro staff.

This is awesome ZOS, I want this to be an actual thing :)
I want to be able to just whack enemies in melee with my staves :D

It's kinda hard to screenshot the effect, but here's one of the frames of the light attack animation:
bug.png

And here's a screenshot of the inventory screen (cropped to remove the irrelevant parts) - note the maul still being equipped, and how my character is holding the "staff":
Screenshot-20190912-055509-Copy.png
  • StormeReigns
    StormeReigns
    ✭✭✭✭✭
    ✭✭
    Oddly enough, there are some Staves that look more like axes and maces than some of the two handed axes and maces.
  • Bekkael
    Bekkael
    ✭✭✭✭✭
    Major_Lag wrote: »
    This is awesome ZOS, I want this to be an actual thing :)
    I want to be able to just whack enemies in melee with my staves :D

    As much hate as Dragon Age 2 got, they did an awesome job with combat, and added melee animations for mages when enemies got close. Instead of running away like so many other magic users are forced to do, Hawke could whack and club the enemy with her/his staff, which makes much better sense in a fight. I mean, who wouldn't use a giant stick of wood to beat an aggressor if they got too close? B)
    ~~ Lady Gamer ~~ ♥ ~~ Xbox NA ~~
  • Glurin
    Glurin
    ✭✭✭✭✭
    ✭✭✭
    Bekkael wrote: »
    Major_Lag wrote: »
    This is awesome ZOS, I want this to be an actual thing :)
    I want to be able to just whack enemies in melee with my staves :D

    As much hate as Dragon Age 2 got, they did an awesome job with combat, and added melee animations for mages when enemies got close. Instead of running away like so many other magic users are forced to do, Hawke could whack and club the enemy with her/his staff, which makes much better sense in a fight. I mean, who wouldn't use a giant stick of wood to beat an aggressor if they got too close? B)

    A lot of that hate was undeserved IMO. DA2 was a pretty decent game on it's own. I think the problem was mostly that it wasn't good as a sequel. But yeah, I loved the way staves were handled so they were actually weapons rather than the way most other games up to that point portrayed them. That being little more than a big stick that you wave around in a panic if an enemy ever got close to you.
    "He who fights with monsters should look to it that he himself does not become a monster...when you gaze long into the abyss the abyss also gazes into you..."
  • Bekkael
    Bekkael
    ✭✭✭✭✭
    Glurin wrote: »
    Bekkael wrote: »
    Major_Lag wrote: »
    This is awesome ZOS, I want this to be an actual thing :)
    I want to be able to just whack enemies in melee with my staves :D

    As much hate as Dragon Age 2 got, they did an awesome job with combat, and added melee animations for mages when enemies got close. Instead of running away like so many other magic users are forced to do, Hawke could whack and club the enemy with her/his staff, which makes much better sense in a fight. I mean, who wouldn't use a giant stick of wood to beat an aggressor if they got too close? B)

    A lot of that hate was undeserved IMO. DA2 was a pretty decent game on it's own. I think the problem was mostly that it wasn't good as a sequel. But yeah, I loved the way staves were handled so they were actually weapons rather than the way most other games up to that point portrayed them. That being little more than a big stick that you wave around in a panic if an enemy ever got close to you.

    I agree that hate wasn’t deserved. Yes, they reused maps big time, but they made that game in barely a year and a half, so clearly they were forced to cut corners. It’s actually my favorite single player game of all time, and people usually hate on me for liking it, but I preferred the combat and characters to DA:O or DAI.

    I’d like to see Bethesda try to make a game that good, and without bugs in just 18 months. 😂 It would never happen. Poor BioWare. 😢 I miss them.

    ~~ Lady Gamer ~~ ♥ ~~ Xbox NA ~~
  • ZonasArch
    ZonasArch
    ✭✭✭✭✭
    ✭✭
    I play a pelinal build lighting staff/2h sword and I have this happening all the freaking time. I highly dislike it since the coolest part of the build is actually showing off both weapons.

    (Build is actually effective, if nothing to boast about. Over 20k on either bar, 25k or so if I get both on rotation. Decent sustain too. Good players could do a lot more.)
  • Hapexamendios
    Hapexamendios
    ✭✭✭✭✭
    ✭✭✭✭
    lol

    I’ve been fishing before and gotten interrupted. The fishing pole temporarily became one of my duel wield weapons.
  • MartiniDaniels
    MartiniDaniels
    ✭✭✭✭✭
    ✭✭✭✭✭
    Yep, happened to me too when I was experimenting on Moon hunter lightning/2H hybrid :D best bug ever, ZOS definitely should make it a feature, and allow 2H to look like staves and staves like 2H.
    E8M5IyL.jpg
  • LuckyLuke
    LuckyLuke
    ✭✭✭
    I think this is a known feature:
    https://forums.elderscrollsonline.com/en/discussion/431331/weapon-visual-bug-invisible-or-wrong-weapon

    To keep it that way, the trick would be to stay on back bar when switching zones
  • Saril_Durzam
    Saril_Durzam
    ✭✭✭✭
    Glurin wrote: »
    Bekkael wrote: »
    Major_Lag wrote: »
    This is awesome ZOS, I want this to be an actual thing :)
    I want to be able to just whack enemies in melee with my staves :D

    As much hate as Dragon Age 2 got, they did an awesome job with combat, and added melee animations for mages when enemies got close. Instead of running away like so many other magic users are forced to do, Hawke could whack and club the enemy with her/his staff, which makes much better sense in a fight. I mean, who wouldn't use a giant stick of wood to beat an aggressor if they got too close? B)

    A lot of that hate was undeserved IMO. DA2 was a pretty decent game on it's own. I think the problem was mostly that it wasn't good as a sequel. But yeah, I loved the way staves were handled so they were actually weapons rather than the way most other games up to that point portrayed them. That being little more than a big stick that you wave around in a panic if an enemy ever got close to you.

    Main issue was that DA 1 was suberb. DA 2 was just fine, had good NPCs, not bad story... but pales comparing it with DA awesomeness.
  • WeerW3ir
    WeerW3ir
    ✭✭✭✭✭
    Glurin wrote: »
    Bekkael wrote: »
    Major_Lag wrote: »
    This is awesome ZOS, I want this to be an actual thing :)
    I want to be able to just whack enemies in melee with my staves :D

    As much hate as Dragon Age 2 got, they did an awesome job with combat, and added melee animations for mages when enemies got close. Instead of running away like so many other magic users are forced to do, Hawke could whack and club the enemy with her/his staff, which makes much better sense in a fight. I mean, who wouldn't use a giant stick of wood to beat an aggressor if they got too close? B)

    A lot of that hate was undeserved IMO. DA2 was a pretty decent game on it's own. I think the problem was mostly that it wasn't good as a sequel. But yeah, I loved the way staves were handled so they were actually weapons rather than the way most other games up to that point portrayed them. That being little more than a big stick that you wave around in a panic if an enemy ever got close to you.

    id prefer Inquisition. >:(
    https://www.youtube.com/watch?v=iAVgDND0PKE
  • Major_Lag
    Major_Lag
    ✭✭✭✭✭
    SkerKro wrote: »
    Oddly enough, there are some Staves that look more like axes and maces than some of the two handed axes and maces.
    In one of the crafting motifs (Dark Brotherhood or Thieves Guild staves) it even explicitly says that the staff should be made like a 2-handed maul, so that it can be used as one in a pinch :)
    lol

    I’ve been fishing before and gotten interrupted. The fishing pole temporarily became one of my duel wield weapons.
    I've had a similar thing happen on my magplar - somehow I got interrupted mid-Sweeps and he ended up wielding the spear of light instead of his destro staff :D

    Edit: Lancer class (or weapon skill line) - make it happen ZOS :)
    Edited by Major_Lag on September 12, 2019 1:36PM
Sign In or Register to comment.