imo the best static combo for most dungeons is 3 dps + tank like this:
- single target/AoE (fast switch via addon) magplar with BoL and Ext Ritual
- classic AoE pet sorc with Matriarch
- stam NB or stam Necro with Vigor
- DK tank
Let me be a dps, another dps help me, a healer buff/heal me and a tank buff/protect me.
I agree completely. It’s smoother and with good dps you rip through things.
I’d rather have a healer throw out some damage then 3 dps trying to heal.
Looking for any guildies I used to play with:
Havoc Warhammer - Alair
LoC EQ2 - Mayi and Iskiab
Condemned and Tabula Rasa - Rift - Iskiab
Or anyone else I used to play games with in guilds I’ve forgotten
I'm ok with all of the above options as long as each person can legitimately pull their weight and handle the dungeon in the way they choose to play it without inconveniencing anyone else.
I do like a proper tank with three DD's set up for fast runs, I also enjoy healing three DD's for fast runs as long as they know what's going on.
Ultimately, there is nothing is more annoying than queuing for a dungeon as my Tempar DD and ending up in a pug group with a fake tank who is actually a DD / a fake healer who also is a DD and even DD's who think they're optimized for DPS but turn out to be subpar. I always end up having to change my skills and adding in group heals or even a taunt to make the run less painful and / or successful. It's even more frustrating when I queue for veteran dungeons with my NB healer and end up with three DD's in a mechanic heavy dungeon. Most the time I can't even get off my first skill bar to properly get my buffs in. I waste resources spamming combat prayer three times because each DD is running around like headless chickens in different directions, I quickly run my own health low because I'm spamming healthy offering on the fake tank since simple HoT's are not cutting it like they would with a proper tank, then when that fails I'm spending too much time repeatedly ressing the fake tank because they got their faced bashed in by a heavy attack, then ressing the second DD who got the aggro and died because they as well got their face bashed in. As if that wasn't bad enough, most these of people don't even know the mechanics and it's their first time in the dungeon (even people at max CP), so when they die because they are "standing in stupid" and I can't out heal stupid, they cry out: no heals / fake healer / NB bad healer. And don't even get me started when I choose to be polite and say "thank you" if we actually managed to complete the dungeon and they turn around and say "you're welcome."
The definition in the OP is poorly worded which also leads into poorly thought out choices for answers which removes value from the poll.
There are good dps builds that have self healing without having a skill that would considered a "healer ability" so those builds fit all dps angles in the answers which is why the results will be pretty meaningless.
Beyond that, it depends on the group itself. There are players that need a tank and healer for normal dungeon runs. It is sad but true. So what is best really depends on how good the players in the group. The poll cannot answer the question.
Most of the dungeons including the DLC ones don't need a dedicated healer, so longs the 3 DPS have self-heals, shields and some migration than all you need it tank to take the big hits and position the boss.
A well optimised group of 3 DPS and Tank is all you need!