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Do you think more Health from the PvP buff could be the answer?

Lokey0024
Lokey0024
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Larger execute range, buffer from all the crazy DoT damage, added bonus for actually running defile in a build,and promote some form of counterplay instead of CC+stupidOPburstcombo+executespam.

No wrong answers, be heard.

Edit-Should have specified, was thinking CP PvP. No CP is alot better imo, have to have fast reactions and you actually get to react, but not many players go in the campaigns on ps4.
Edited by Lokey0024 on September 4, 2019 7:53AM
  • Hashtag_
    Hashtag_
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    No
  • LeHarrt91
    LeHarrt91
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    Some builds have 30k without investment into health. So i dont think it will help.
    PS NA
    Have played all classes.
    Warden Main
  • technohic
    technohic
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    No.
  • zParallaxz
    zParallaxz
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    No more health increases, it was fun when the average pvper was around 21k Hp regardless of armor type
  • Casterial
    Casterial
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    No, so I've been talking about this for a while and I'd like to explain why here.

    I firmly believe the battle spirit buff is bad.

    Why? Well they generalized all classes into one buff/nerf. So I was thinking, what if every class (dependent if majority stamina, or magicka, or both) Then you can get the following buff ie: Stamplar Battle Spirit, and it nerfs or buffs certain things and each class has respective battle spirit to their class so we have some form of class balance in Cyrodiil / pvp. Instead of generalizing all builds, we could then focus via this buff/nerf status per class.
    Daggerfall Covenant:Casterial Stamplar || Casterial DK || Availed NB || Castyrial Sorc || Spooky Casterial Necro
    The Order of Magnus
    Filthy Faction Hoppers

    Combat Is Clunky | Cyordiil Fixes

    Member since: August 2013
    Kill Counter Developer
    For the Daggerfall Covenant
    The Last Chillrend Empress
    Animation Cancelling
  • zParallaxz
    zParallaxz
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    Casterial wrote: »
    No, so I've been talking about this for a while and I'd like to explain why here.

    I firmly believe the battle spirit buff is bad.

    Why? Well they generalized all classes into one buff/nerf. So I was thinking, what if every class (dependent if majority stamina, or magicka, or both) Then you can get the following buff ie: Stamplar Battle Spirit, and it nerfs or buffs certain things and each class has respective battle spirit to their class so we have some form of class balance in Cyrodiil / pvp. Instead of generalizing all builds, we could then focus via this buff/nerf status per class.

    Nice idea
  • Vapirko
    Vapirko
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    Casterial wrote: »
    No, so I've been talking about this for a while and I'd like to explain why here.

    I firmly believe the battle spirit buff is bad.

    Why? Well they generalized all classes into one buff/nerf. So I was thinking, what if every class (dependent if majority stamina, or magicka, or both) Then you can get the following buff ie: Stamplar Battle Spirit, and it nerfs or buffs certain things and each class has respective battle spirit to their class so we have some form of class balance in Cyrodiil / pvp. Instead of generalizing all builds, we could then focus via this buff/nerf status per class.

    Interesting idea but I don think the combat team could handle the extra balancing never mind all the extra bugs.
  • Casterial
    Casterial
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    Vapirko wrote: »
    Casterial wrote: »
    No, so I've been talking about this for a while and I'd like to explain why here.

    I firmly believe the battle spirit buff is bad.

    Why? Well they generalized all classes into one buff/nerf. So I was thinking, what if every class (dependent if majority stamina, or magicka, or both) Then you can get the following buff ie: Stamplar Battle Spirit, and it nerfs or buffs certain things and each class has respective battle spirit to their class so we have some form of class balance in Cyrodiil / pvp. Instead of generalizing all builds, we could then focus via this buff/nerf status per class.

    Interesting idea but I don think the combat team could handle the extra balancing never mind all the extra bugs.

    When I worked at EA we had 4 balancers, 1 combat designer... I'm hoping ZOS has something like this
    Daggerfall Covenant:Casterial Stamplar || Casterial DK || Availed NB || Castyrial Sorc || Spooky Casterial Necro
    The Order of Magnus
    Filthy Faction Hoppers

    Combat Is Clunky | Cyordiil Fixes

    Member since: August 2013
    Kill Counter Developer
    For the Daggerfall Covenant
    The Last Chillrend Empress
    Animation Cancelling
  • bmnoble
    bmnoble
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    Battle spirit buff should only be for under 50 PVP, once you hit 50/CP160, your character should be able to stand on their own without any crutches.

    If more health, helped in PVP people would not be putting all their attributes into Stamina or Magic for more damage.
  • Vapirko
    Vapirko
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    bmnoble wrote: »
    Battle spirit buff should only be for under 50 PVP, once you hit 50/CP160, your character should be able to stand on their own without any crutches.

    If more health, helped in PVP people would not be putting all their attributes into Stamina or Magic for more damage.

    mmmmmmm no
  • Bam_Bam
    Bam_Bam
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    No. L2P.
    Joined January 2014
    PC EU - PvE & BGs & PvP (Vivec)
    Grand Master Crafter

    #DiscordHypeSquad

    Stream
    Lims Kragm'a
    Bam Bam Bara
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