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I am going to stop complaining about lag and performance issues until Dec 31.

LuxLunae
LuxLunae
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Since I have decided to go back to pve for a while and avoid anything CP based, I am willing to give them some time to breathe.
They did tell us they are doing something about the performance issues and so we should wait.
Complaining over and over about it on the serves won't make it happen faster.
Humans need time to think and test to create a solution that satisfies the problem.
There are certain times where no amount of money tossed at them can make the solution occur faster.
Yes you can probably temporarily hire more hands, but how likely are they to make a good solution knowing they will be gone soon?
As is the life of most developers...they come...they do the work...they are tossed out/leave for something else...
Now we have devs that have played other games and want to add some flavor into eso but don't know what made eso different...
Some people say "buy better servers" but if the code is bad, better servers won't mean anything...
The code obviously needs to be changed and so combat mechanics will have to be changed...
The biggest problem will be changing the code but still maintaining something similar to the current...or just tossing the current right out the window
So now eso will change...to what? I don't know... but the only thing i see happening for better performance is a huge change in the way the game plays...

People who one sided complain don't really have the slightest clue what happens behind the scenes... that's why transparency would be appreciated.
Like when they removed the 6% weapon damage off of flawless dawnbreaker and changed it to "upon activation gain 300 FLAT weapon damage for 20 seconds"
and by flat i mean it doesn't get tossed into the rest of the WD modifiers like brutality or medium armor increase...

However this change, if your wd is below 4.5k still keeps true the 6% increase...although now you have to smash down dawnbreaker for it to occur..

More of this should be on the way...hopefully all the changes will still keep true...

  • Vapirko
    Vapirko
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    That’s fine, breaks are good. Meanwhile the game is crashing in PvP and PvE, for some as often as every 5 minutes, and that’s not acceptable.
  • LuxLunae
    LuxLunae
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    The difference is that they showed out a plan during quake con...give them the benefit of the doubt...
    TBH when pressure is on me to do stuff, i only get worse..what i considered fun to do becomes a chore...
    Then nothing is accomplished over time ...
  • DR4GONFL1
    DR4GONFL1
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    Wh t's that ag in your laggy ing out I didn't cat h all your mess ...age could you ...............


    Meanwhile back in the city of ash my main is being killed by an invisible evil horde but I'm kicked before I die....
  • NeillMcAttack
    NeillMcAttack
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    If you don’t play on console, you really don’t know the half of it. The game simply doesn’t work in a lot of circumstances.
    But Sony and Microsoft have to be held to account also. They are supposed to verify the software for those systems, I can’t see how a lot of what happens in this game on console can pass those checks.

    Anyway, you are all entitled to stop paying and playing. We knew that adding locations, effects, costumes, skills, and every other shiny new thing would further reduce performance, or at least we should have. But let’s be fair, I for one fully support ZOS approach to re-building the data base for this title. The game is worth it. And I don’t think the few here really understand the work that would be involved in such a project. Or what the level of expense would be. As a matter of fact, the road map we received and planning for this project would likely have to have been planned and set-up much longer ago than we think.

    We really should be happy they are taking this approach. Credit where credit is due. This road map, above anything else that could release for this game, will add more longevity, for owners of all system specs, than any DLC or expansion ever could. Yet would likely result in less quarterly profits than they would otherwise be able to expect.
    PC EU - NoCP PvP, is real PvP
    Tiidehunter Nord StamDK EP PvP Main
    Legion Commander Tresdin Stamplar DC PvE Main
    Sephirith Altmer MagPlar EP Gondar the Bounty Hunter Khajiit StamBlade DC
    The Dirge Redguard StamNecro EP Disruptor Stormcrafter Nord StamSorc AD
    Lone Druid Bosmer Stam Warden EP Necro-Phos Argonian MagBlade AD
    @ McAttack in game
    Played since beta, and then on console at release, until the game became unplayable on console.
  • Idinuse
    Idinuse
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    LuxLunae wrote: »
    Since I have decided to go back to pve for a while and avoid anything CP based, I am willing to give them some time to breathe.
    They did tell us they are doing something about the performance issues and so we should wait.
    Complaining over and over about it on the serves won't make it happen faster.
    Humans need time to think and test to create a solution that satisfies the problem.
    There are certain times where no amount of money tossed at them can make the solution occur faster.
    Yes you can probably temporarily hire more hands, but how likely are they to make a good solution knowing they will be gone soon?
    As is the life of most developers...they come...they do the work...they are tossed out/leave for something else...
    Now we have devs that have played other games and want to add some flavor into eso but don't know what made eso different...
    Some people say "buy better servers" but if the code is bad, better servers won't mean anything...
    The code obviously needs to be changed and so combat mechanics will have to be changed...
    The biggest problem will be changing the code but still maintaining something similar to the current...or just tossing the current right out the window
    So now eso will change...to what? I don't know... but the only thing i see happening for better performance is a huge change in the way the game plays...

    People who one sided complain don't really have the slightest clue what happens behind the scenes... that's why transparency would be appreciated.
    Like when they removed the 6% weapon damage off of flawless dawnbreaker and changed it to "upon activation gain 300 FLAT weapon damage for 20 seconds"
    and by flat i mean it doesn't get tossed into the rest of the WD modifiers like brutality or medium armor increase...

    However this change, if your wd is below 4.5k still keeps true the 6% increase...although now you have to smash down dawnbreaker for it to occur..

    More of this should be on the way...hopefully all the changes will still keep true...

    I would have agreed with you if this thread was written in 2016. However it isn't. It's written ~4 moths from 2020. It's time for a producer of a product and service to realize that they are in the bed they made themselves and act that way. It's not their customers that have created this situation.

    Making MMORPGs is not an easy task, I keep reading and hearing. Well they have taken upon themselves to do it, take good money for it, and it's about time they deliver on the promises of performance improvement and bug purging. In fact I hope we see a performance solution, and not a measurable 2% improvement or the like.

    They keep saying players are flooding in, but in fact it's quite apparent that their service isn't scaled nor prepared to handle the number of players they actually had active online in the beginning of the PC release. 200vs200vs200 battles in Cyrodill e.g. You should just have seen the The Wailing Prison at that time. You could barely see the ground from all players running around in there. 100s all the time, i.e. there you could literary see the players flooding in since this was the start point for the game. I mean this game performed better then on a 32-bit client with 4GB of total RAM, an AMD dual Core and an old AMD DX 9 GPU than it performs now with vastly better components and a 64-bit client.

    Something has happened along the way, be it lighting patch, too many items added in game, all new skill lines or simply the transfer of calculations from the client to the server to somewhat try to minimize cheating, IDK.

    Maybe Zos should start to look into the latest cheat prevention security and re-transfer calculations to the client. This along with a recode/remake of the entire engine I think would solve plenty. Add to that perhaps a new leasing contract with a better(?) server park maybe (or even investing in their own servers now after 5+ years of revenues?), maybe a dedicated Add On API server as suggested by SirAndy e.g. and, if it exists, a better DDoS prevention service?
    Edited by Idinuse on August 21, 2019 3:30PM
    Sed ut perspiciatis unde omnis iste natus error sit voluptatem accusantium dolorem que laudantium, totam rem aperiam, eaque ipsa quae ab illo inventore veritatis et quasi architecto beatae vitae dicta sunt explicabo. Nemo enim ipsam voluptatem quia voluptas sit aspernatur aut odit aut fugit, sed quia consequuntur magni dolores eos qui ratione voluptatem sequi nesciunt. Neque porro quisquam est, qui dolorem ipsum quia dolor sit amet, consectetur, adipisci velit, sed quia non numquam eius modi tempora incidunt ut labore et dolore magnam aliquam quaerat voluptatem. Ut enim ad minima veniam, quis nostrum exercitationem ullam corporis suscipit laboriosam, nisi ut aliquid ex ea commodi consequatur? Quis autem vel eum iure reprehenderit qui in ea voluptate velit esse quam nihil molestiae consequatur, vel illum qui dolorem eum fugiat quo voluptas nulla pariatur?
  • Knootewoot
    Knootewoot
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    LuxLunae wrote: »
    The difference is that they showed out a plan during quake con...give them the benefit of the doubt...
    TBH when pressure is on me to do stuff, i only get worse..what i considered fun to do becomes a chore...
    Then nothing is accomplished over time ...

    6dc19eabd0e6971e8b4a2277e15714fb31702ce7_hq.gif
    ٩(͡๏̯͡๏)۶
    "I am a nightblade. Blending the disciplines of the stealthy agent and subtle wizard, I move unseen and undetected, foil locks and traps, and teleport to safety when threatened, or strike like a viper from ambush. The College of Illusion hides me and fuddles or pacifies my opponents. The College of Mysticism detects my object, reflects and dispels enemy spells, and makes good my escape. The key to a nightblade's success is avoidance, by spell or by stealth; with these skills, all things are possible."
  • Everstorm
    Everstorm
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    Sure, I can give them all the time in the world. I just won't be paying anything and won't be playing until I hear some good things on these forums. Combining bad server performance with questionable game updates isn't tolerable.
  • Satanas
    Satanas
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    If you don’t play on console, you really don’t know the half of it. The game simply doesn’t work in a lot of circumstances.
    But Sony and Microsoft have to be held to account also. They are supposed to verify the software for those systems, I can’t see how a lot of what happens in this game on console can pass those checks.

    Anyway, you are all entitled to stop paying and playing. We knew that adding locations, effects, costumes, skills, and every other shiny new thing would further reduce performance, or at least we should have. But let’s be fair, I for one fully support ZOS approach to re-building the data base for this title. The game is worth it. And I don’t think the few here really understand the work that would be involved in such a project. Or what the level of expense would be. As a matter of fact, the road map we received and planning for this project would likely have to have been planned and set-up much longer ago than we think.

    We really should be happy they are taking this approach. Credit where credit is due. This road map, above anything else that could release for this game, will add more longevity, for owners of all system specs, than any DLC or expansion ever could. Yet would likely result in less quarterly profits than they would otherwise be able to expect.

    I come from console. I left the game after homestead and I'm now here on PC. They didn't do anything to help console player's to migrate on PC. We have to rebuy all the game...

    They have an agressive and irrespectfull commercial strategy. So we haven't to be patient and comprehensive.
    Don't you see that they laugh at us ?

    If performance issues was their priority, they would postpone the next dlcs. It is not the case.
    Edited by Satanas on August 21, 2019 8:23PM
  • NeillMcAttack
    NeillMcAttack
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    Satanas wrote: »
    If you don’t play on console, you really don’t know the half of it. The game simply doesn’t work in a lot of circumstances.
    But Sony and Microsoft have to be held to account also. They are supposed to verify the software for those systems, I can’t see how a lot of what happens in this game on console can pass those checks.

    Anyway, you are all entitled to stop paying and playing. We knew that adding locations, effects, costumes, skills, and every other shiny new thing would further reduce performance, or at least we should have. But let’s be fair, I for one fully support ZOS approach to re-building the data base for this title. The game is worth it. And I don’t think the few here really understand the work that would be involved in such a project. Or what the level of expense would be. As a matter of fact, the road map we received and planning for this project would likely have to have been planned and set-up much longer ago than we think.

    We really should be happy they are taking this approach. Credit where credit is due. This road map, above anything else that could release for this game, will add more longevity, for owners of all system specs, than any DLC or expansion ever could. Yet would likely result in less quarterly profits than they would otherwise be able to expect.

    I come from console. I left the game after homestead and I'm now here on PC. They does nothing to help console player's to migrate on PC. We have to rebuy all the game...

    They have an agressive and irrespectfull commercial strategy. So we haven't to be patient and comprehensive.
    Don't you see that they laugh at us ?

    If performance issues was there priority, they would postpone the next dlcs. It is not the case.

    I completely agree with you, I also moved from PS4 to PC. They could assist people making the change. If it was only crown store items expansions and crowns themselves I would have been happy. They must know the game performance on console is shocking and prob should be ashamed for not helping people enjoy the game where it will actually work.
    PC EU - NoCP PvP, is real PvP
    Tiidehunter Nord StamDK EP PvP Main
    Legion Commander Tresdin Stamplar DC PvE Main
    Sephirith Altmer MagPlar EP Gondar the Bounty Hunter Khajiit StamBlade DC
    The Dirge Redguard StamNecro EP Disruptor Stormcrafter Nord StamSorc AD
    Lone Druid Bosmer Stam Warden EP Necro-Phos Argonian MagBlade AD
    @ McAttack in game
    Played since beta, and then on console at release, until the game became unplayable on console.
  • Gilvoth
    Gilvoth
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    a step in the right direction.
    best in slot: is the armor, weapon, clothing look, pet, or no pet, jewelry, race, class, skill choices, amount of DPS, and skin color best fit to you and the way you wish to play and makes you feel good and performs what YOU think it should be.

    worst in slot: what you read in zone chat, and forum comment, and forum thread, and you tube video, and live streamer advice, and class rep advice, and guild chat advice, and whisper told you to wear, and use for skill, and dress like, and use for weapon and armor.
  • a1i3nz
    a1i3nz
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    LuxLunae wrote: »
    The difference is that they showed out a plan during quake con...give them the benefit of the doubt...
    TBH when pressure is on me to do stuff, i only get worse..what i considered fun to do becomes a chore...
    Then nothing is accomplished over time ...

    You work for ZOS
  • Vlad9425
    Vlad9425
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    Banana wrote: »
    People shouldnt have to wait that long. Its been a problem for years :|

    Also they've been saying "we're working on it" for years.
  • cheifsoap
    cheifsoap
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    Anyone who supports this type of behavior obviously doesn't work for a company that produces delivered products. We have a saying where I work - Quality is everything. This product doesn't have the desired quality my company requires to even consider delivering a product and yes; each patch, each iteration of the build is a deliverable. I work for a very demanding customer and if I have a product that isn't ready, it's simply not ready and I will not skimp on quality. Whoever is in charge over in ZOS-land doesn't share that philosophy and its very unfortunate because their decision to move forward with a sub-par quality product reflects on the entire staff and honestly; its sad. I feel for them, I really do but this product has hit critical mass in terms of its bugginess and instability. Something has to happen sooner than later
  • idk
    idk
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    Zos has been telling us for several years their doing something about the performance issues.

    Where has that gotten us?
    Really, idk
  • Hurbster
    Hurbster
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    Well, I made a promise to myself to go on holiday for a few months starting the 27th. You might say it's a Classic. We'll see what state we are in after my break.
    Bring our Rapids back!
  • Cavedog
    Cavedog
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    Jessica posted earlier that if their fix is stable, that they plan to implement it earlier than Monday if they can.

    So, it does seem like we are getting some response to our complaints.
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