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The things ESO really needs right now

martygod12
martygod12
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1. Performance upgrade
2. Better chapters with more content (all those locked ruins on vvanderfell seriously)
3. Difficulty tweaks (as in stronger overland/quest bosses
4. Graphic overhaul (the game starting to look dated, especially the older zones, and increase that damn grass draw distance please!)

Do you agree and what are your suggestions?
  • VaranisArano
    VaranisArano
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    1. They are working on it.
    2. Yes, absolutely. And the locked buildings in Summerset and Elsweyr.
    3. Not gonna happen while ZOS still throws brand new players in their newest Chapter.
    4. Probably not gonna happen given ZOS' policy on changing graphics and designs.
  • regime211
    regime211
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    1. They are working on it.
    2. Yes, absolutely. And the locked buildings in Summerset and Elsweyr.
    3. Not gonna happen while ZOS still throws brand new players in their newest Chapter.
    4. Probably not gonna happen given ZOS' policy on changing graphics and designs.

    1. No they're not.
  • Gargath
    Gargath
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    1. Surely it's ZOS' no1 issue.
    2. I'm up for better content, no copy/paste of similar lands. More delves with randomly generated interiors, in the way the TES3 Morrowind presented. More jumping "puzzles" known e.g. from SWTOR, on the end awaiting some rewards (skyshards should be placed that way). Super bosses wandering on fixed route, constantly in a move, randomly spawning on random map with super powers and 100 milion hp - should be no way to solo them (like the event in GuildWars2).
    3. Bring more creatures in a constant move like random caravans of villains crossing maps, instead of all of the creatures standing in place alone or small groups without real purpose. Also rework the effects for most of the killed and respawning npcs - they should not just reapear in same place, when their copy still lies dead on the ground, also they should eg. come out from some doors or cave or the ground - the way they do it in Borderlands2 when player approaches certain locations without npcs and suddenly location is crowded with enemies.
    4. The graphics is good enough for me. Definitely still better than in some other MMOs.
    Edited by Gargath on August 18, 2019 6:29PM
    PC EU (PL): 14 characters. ESO player since 06.08.2015. Farkas finest quote: "Some people don't think I'm smart. Those people get my fist. But you, I like."
  • martygod12
    martygod12
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    Gargath wrote: »
    1. Surely it's ZOS' no1 issue.
    2. I'm up for better content, no copy/paste of similar lands. More delves with randomly generated interiors, in the way the TES3 Morrowind presented. More jumping "puzzles" known e.g. from SWTOR, on the end awaiting some rewards (skyshards should be placed that way). Super bosses wandering on fixed route, constantly in a move, randomly spawning on random map with super powers and 100 milion hp - should be no way to solo them (like the event in GuildWars2).
    3. Bring more creatures in a constant move like random caravans of villains crossing maps, instead of all of the creatures standing in place alone or small groups without real purpose. Also rework the effects for most of the killed and respawning npcs - they should not just reapear in same place, when their copy still lies dead on the ground, also they should eg. come out from some doors or cave or the ground - the way they do it in Borderlands2 when player closes to certain locations without npcs and suddenly it's crowded with enemies.
    4. The graphics is good enough for me. Definitely still better that in some other MMOs.

    Damn that would be cool! But sadly never going to happen :( .. as fór graphics yes it Is good but the difference between old zones and new zones (summerset forward) Is enormous , i think that increasing Grass draw distance would fix that pretty well
  • mairwen85
    mairwen85
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    5. fewer repeated demands/suggestions from arm chair experts.
  • nafensoriel
    nafensoriel
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    GFX are already pretty high by MMO standards. You cant squeeze blood from a stone and MMO overhead prohibits how far you can push GFX.

    As to the rest, they are working on it.. though for iconic zones you'll always have locked doors because unlike Skyrim there is zero point to having all those doors open. If they were people would just complain about ZOS not being true to the source material. Rose-coloured glasses from Morrowind don't translate well from SP RPG to MMORPG.
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