
I've do both in vet yesterday with a semi-blind run : They're very cool !
But imho the DPS check for one of the boss (one or two before the end, didn't remember) of Lair of Maaserock is a bit too high, it can easily be considered as a standard DLC HM boss.
A bit rude for a good part of the player base I think.
Fun in guild but gonna be horrible with PUG, way more than Moonkeep or Frostvault.
Edit : Also I agree with @Elwendryll I love the new possibility and build variety we can have with this patch.
"Only the Aldmeri—the High Elves and their noble allies, the Wood Elves and Cat-Men—have the wisdom and restraint to peaceably rule the disparate peoples of Tamriel. [...] Men always follow the destructive path of their defender and apologist, the Missing God whom we shall not name. [...] The world has gone wrong, and we must put it right. March proudly beneath the eagle banner of the Aldmeri Dominion! "
Elwendryll wrote: »I've do both in vet yesterday with a semi-blind run : They're very cool !
But imho the DPS check for one of the boss (one or two before the end, didn't remember) of Lair of Maaserock is a bit too high, it can easily be considered as a standard DLC HM boss.
A bit rude for a good part of the player base I think.
Fun in guild but gonna be horrible with PUG, way more than Moonkeep or Frostvault.
Edit : Also I agree with @Elwendryll I love the new possibility and build variety we can have with this patch.
Spoiler on Lair of Maarselok:We struggled on the encounter before the last boss, the one with add waves. I went 2H front, vMA 2H back, with stampede, as a stamsorc, full AOE Dots. The Hive one was a bit tough too and took a few tries. We were a team of experienced trial runners, and a very good LFG tank that I added to our guild, one DD had to leave on the add waves encounter, and we changed DD 2 times before finding a Flawless Conqueror who could do decent dps. I'm excited about the HM, because last boss was easy, but very fun

Maarselok was incredibly buggy and frustrating to play on Vet with a PUG. Bugs like adds spawning on other side of wall forcing us to wipe repeatedly to reset fights... really should have been resolved in PTS cycle.
Moongrave Thane was ridiculously fun, however, and even with a PUG wipe after wipe it was lovely. Splendid design!