Hazurko_RaShan wrote: »Also, if you are playing a healer and want a dps bar, be sure to use spell damage as it buffs your healing done. crit damage and crit rate really do nothing for you.
I am at 8-14k dps single target right now. With 2 supp sets and buff/heal rotation. Dps depends on grp and if i dont have to heal every inc aoe for my dds.
orb change gives me more flexibility, like that. Healing springs nerf is acceptable if mechanics/bosses get also adjusted. With the next patch some raw aoe healing encouters will not be possible anymore. Or god damn hard and they should be do able by a casual grp not only for pro grps. (vso ozara and serpent as troll sound awful without springstacking.... And thats old "easy" vet content )
If boss mechanics are adjusted, wich isnt the case. Healing changes like this are crap across the board (except the orb change altho for soke trials that suck too).
I expect dds to heal, and be able to survive small adds when they happen. I expect tanks, to debuff, heal a bit, buff, etc. I mean. Why should roles not do EVERYTHING they can to help the group?
Hazurko_RaShan wrote: »