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https://forums.elderscrollsonline.com/en/discussion/comment/8235739/
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Application of Soul Trap (PvP) - applies through roll dodge

  • olsborg
    olsborg
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    Solariken wrote: »
    This has always been the case, and it should stay that way IMO. It's not a projectile.

    Always been the case? You mean when the ability was next to useless?

    Let's be real here.
    • Medium Armor does not have the mitigation Heavy does. (Protective Jewelry Nerfed + Major Evasion does nothing against single target dots, to which 3 new strong 1s are available now).
    • One of the main defenses of Medium, dodge roll does not prevent this dot that can be cast 28m away.
    • Resolving Vigor lasts 1s less and heals only about 7% more than live and does not heal allies. More time recasting = less time on offense.
    • Rally hot removed.
    • Bleeds no longer ignore mitigation. Why not just go Heavy with no concern for resistance being redundant.

    I don't see many reasons to use Medium if Heavy does so much more. The slight nerfs to a few sets won't change that.

    Very well worded and formulated, wholeheartedly agree, theres very little room for medium armor in pvp after patch (even on live now) besides from ganking from stealth or sniping from keep walls, bleh.

    PC EU
    PvP only
  • Chilly-McFreeze
    Chilly-McFreeze
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    @Jeezye

    Purge no longer reduces the duration of negative effects (PTS patch notes 5.1.0). Plus it's probably about 4.5k magicka cost per use to remove 3 effects (added a 3rd effect removal). If anything, cleanse might be better. It will remove negative effects and heal you for up to 30% of your hp.

    Is the heal affected by Battle Spirit?
  • Jeezye
    Jeezye
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    @Jeezye

    Purge no longer reduces the duration of negative effects (PTS patch notes 5.1.0). Plus it's probably about 4.5k magicka cost per use to remove 3 effects (added a 3rd effect removal). If anything, cleanse might be better. It will remove negative effects and heal you for up to 30% of your hp.

    really? I missed that part of patch notes, thats a huge letdown. Will check soon.
    Jeezye wrote: »
    I don't think purge will be viable next patch. These DOTs are EASILY spammable and purge cost went up (so now it's closer to 6k base cost iirc?). Templars are going to be the only classes slotting purge on demand. After testing in duels (yes I realize this isn't ideal world conditions where I can streak away) I realized birb spam is no where near enough healing. I had to slot crit surge as well and I reduced my shields down to just hardened ward. There is no bar space... my bird dmg is also nerfed and a dbl bar slot for a reduced heal.... it's probably fine because it's also a good los, but before saying I should slot purge go test out sustain on PTS. Outhealing the dots for any extended period of time is pretty hard atm.


    @Jeezye Degen is dodgeable, I tested that w/ my friend as well.

    Purge isn't recessarly strong because you remove 2 negative effects, but because you reduce the durtion of any negative effects by 50%. Basically, you take 50% less damage from dots. However, the effect diminishes to some extend if those dots are applied earlier before expiration (embers e.g.)

    Having 50% less duration does not necessarily mean you take 50% less damage. This is pvp we are talking about, not boss mechanics. As soon as a half brained player sees a dot go down, they re applied it. And since these dots are dirty cheap, it will most likely always happen. Reducing the duration of dots on you doesn't change that much.

    this is exactly what I wrote in the second sentance.. ofc 50% reduced time won't result in 50% less damage taken, but combined with kiting and own offensive pressure the dot uptime will be significantly reduced nontheless.
  • wills43b14_ESO
    wills43b14_ESO
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    Not sure @Chilly-McFreeze
    Godslayer
    Tick Tock Tormentor
    Gryphon Heart
    Immortal Redeemer
  • GhostofDatthaw
    GhostofDatthaw
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    Seraphayel wrote: »
    Solariken wrote: »
    This has always been the case, and it should stay that way IMO. It's not a projectile.

    You understand that zerg will simply mass lash to death absolutely any player on sight, no matter melee or ranged, magicka or not with this two "not projectiles" - soul trap and entropy?

    How is this any different for most other damaging skills? It’s not. When used by multiple enemies vs. you alone you should die. That’s how it is with every DPS skill in game. Doesn’t really matter if it’s Snipe, Frags, Whip, Bleeds or whatever.

    It can be purged, right? How often was Magicka told to purge bleeds. Guess what, slot a purge and purge Soul Trap - will work as good as purging bleeds.

    Although I agree but frags has proc condition snipe has cast time whip is melee bleeds are melee.

    It could easily be abused by big groups. Everyone just cast a 28m soul trap and move to the next
  • Mayrael
    Mayrael
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    Both entropy and soul trap (same as the morphs) should be dodgeable, it's the most balanced approach.
    Say no to Toxic Casuals!
    I am doing my best, but I am not a native speaker, sorry.


    "Difficulty scaling is desperately needed. 9 years. 6 paid expansions. 24 DLCs. 40 game changing updates including A Realm Reborn-tier overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver&Gold as a "you think you do but you don't"-tier deflection to any criticism regarding the lack of overland difficulty in the game." - @AlexanderDeLarge
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