I too find it amusing. One would think that there is some special secret pts server and its special secret feedback channel only for chosen. Because that’s the only way how to understand Martial Knowledge and Zens Redress nerfs.Sanguinor2 wrote: »Honestly I find it far funnier that they nerfed Zens without it even working once so no one could even test it.
Sanguinor2 wrote: »Honestly I find it far funnier that they nerfed Zens without it even working once so no one could even test it.
Olupajmibanan wrote: »Sanguinor2 wrote: »Honestly I find it far funnier that they nerfed Zens without it even working once so no one could even test it.
Zen's Redress was supposed to be ticket for a magicka DD in serious trial groups. We couldn't even test how much magicka DD with Zen boosts all the stamina necros, but whatever. If this is how ZoS imagine trial groups, so be it. Praise 8 stamnecros.
Y'all need some perspective. Just because they reduced effectiveness of something doesn't mean it is a nerf. Y
Y'all need some perspective. Just because they reduced effectiveness of something doesn't mean it is a nerf. You sound like you're entitled to this item when it is their job to balance. You can only hope that they have some robust internal testing (lol) before this ever gets near the public.
Olupajmibanan wrote: »Game Designer 1: The new Z'en's Redress set we printed is pretty good. 10% more dps more for whole group and it forces people to think about optimizing their group setups.
Game Designer 2: But, we made a fatal mistake. It's a set designed for magicka DD meaning that one magicka DD will be allowed in trial groups.
Game Designer 1: OH MY....you're right, we can't let that happen. No magicka DD is allowed!!! But we can't just change a set from magicka to stamina. Let's nerf it as it is, people weren't even able to test it since it wasn't working. They won't notice.
Sanguinor2 wrote: »Honestly I find it far funnier that they nerfed Zens without it even working once so no one could even test it.
Z’en’s Redress will receive some adjustments to how it operates, as well as a number tweak from 2% total damage per DoT to 1%, to reduce its total overall power in a group setting.
MLGProPlayer wrote: »Sanguinor2 wrote: »Honestly I find it far funnier that they nerfed Zens without it even working once so no one could even test it.
I haven't been keeping up with the PTS patch notes because the first week was such a disaster.
But LOL. This is comedy gold.Z’en’s Redress will receive some adjustments to how it operates, as well as a number tweak from 2% total damage per DoT to 1%, to reduce its total overall power in a group setting.
What was it's overall power? Let's see the test results! Oh wait...
MLGProPlayer wrote: »Sanguinor2 wrote: »Honestly I find it far funnier that they nerfed Zens without it even working once so no one could even test it.
I haven't been keeping up with the PTS patch notes because the first week was such a disaster.
But LOL. This is comedy gold.Z’en’s Redress will receive some adjustments to how it operates, as well as a number tweak from 2% total damage per DoT to 1%, to reduce its total overall power in a group setting.
What was it's overall power? Let's see the test results! Oh wait...
LiquidPony wrote: »MLGProPlayer wrote: »Sanguinor2 wrote: »Honestly I find it far funnier that they nerfed Zens without it even working once so no one could even test it.
I haven't been keeping up with the PTS patch notes because the first week was such a disaster.
But LOL. This is comedy gold.Z’en’s Redress will receive some adjustments to how it operates, as well as a number tweak from 2% total damage per DoT to 1%, to reduce its total overall power in a group setting.
What was it's overall power? Let's see the test results! Oh wait...
We'll see what they meant by "some adjustments to how it operates". Perhaps they'll increase the cap or make it proc from all DoTs rather than only single-target DoTs.
LiquidPony wrote: »MLGProPlayer wrote: »Sanguinor2 wrote: »Honestly I find it far funnier that they nerfed Zens without it even working once so no one could even test it.
I haven't been keeping up with the PTS patch notes because the first week was such a disaster.
But LOL. This is comedy gold.Z’en’s Redress will receive some adjustments to how it operates, as well as a number tweak from 2% total damage per DoT to 1%, to reduce its total overall power in a group setting.
What was it's overall power? Let's see the test results! Oh wait...
We'll see what they meant by "some adjustments to how it operates". Perhaps they'll increase the cap or make it proc from all DoTs rather than only single-target DoTs.
WrathOfInnos wrote: »LiquidPony wrote: »MLGProPlayer wrote: »Sanguinor2 wrote: »Honestly I find it far funnier that they nerfed Zens without it even working once so no one could even test it.
I haven't been keeping up with the PTS patch notes because the first week was such a disaster.
But LOL. This is comedy gold.Z’en’s Redress will receive some adjustments to how it operates, as well as a number tweak from 2% total damage per DoT to 1%, to reduce its total overall power in a group setting.
What was it's overall power? Let's see the test results! Oh wait...
We'll see what they meant by "some adjustments to how it operates". Perhaps they'll increase the cap or make it proc from all DoTs rather than only single-target DoTs.
Yeah, I don't see any adjustments to how it operates. Maybe coming next week? I was finally able to test it on PTS, and confirmed that it works only on single target DoTs.
Works:
- Reach (can use 2 elements for 2 different DoTs)
- Entropy
- Soul Trap
- Scalding Rune
- Barbed Trap
- Burning effect
Does not Work:
- Haunting Curse
- Wall of Elements
- Liquid Lightning
Olupajmibanan wrote: »WrathOfInnos wrote: »LiquidPony wrote: »MLGProPlayer wrote: »Sanguinor2 wrote: »Honestly I find it far funnier that they nerfed Zens without it even working once so no one could even test it.
I haven't been keeping up with the PTS patch notes because the first week was such a disaster.
But LOL. This is comedy gold.Z’en’s Redress will receive some adjustments to how it operates, as well as a number tweak from 2% total damage per DoT to 1%, to reduce its total overall power in a group setting.
What was it's overall power? Let's see the test results! Oh wait...
We'll see what they meant by "some adjustments to how it operates". Perhaps they'll increase the cap or make it proc from all DoTs rather than only single-target DoTs.
Yeah, I don't see any adjustments to how it operates. Maybe coming next week? I was finally able to test it on PTS, and confirmed that it works only on single target DoTs.
Works:
- Reach (can use 2 elements for 2 different DoTs)
- Entropy
- Soul Trap
- Scalding Rune
- Barbed Trap
- Burning effect
Does not Work:
- Haunting Curse
- Wall of Elements
- Liquid Lightning
It does work on any dot that is visible in target's debuff list. This includes AoE and multi-target dots such as Reflective Light or Engulfing Flames.
Sorc Curse is a DaT (Damage after time), same like Magicka Detonation. DaTs are considered direct damage abilities.