SkysOutThizeOut wrote: »Dks do not need aoe heal. They have a few options. The stone, the cinder, cauterize, and the only on demand major mending. Stop. Trying. To. Make. Classes. More. Op. Than. They. Are. It’s okay for classes not to have everything. It’s this thought process the poster has that’s going to kill diversity.
As a NB I don’t think we need an aoe burst heal really. A working funnel health would be nice, and a group hot would be awesome.
GusTheWizard wrote: »We all have Combat Prayer.
BlissfulDelusions wrote: »As a NB I don’t think we need an aoe burst heal really. A working funnel health would be nice, and a group hot would be awesome.
I think for Sap Essence to become a stronger AoE heal would be a good thing. The stam morph could be scaled with max stat and max weapon/spell damage, leaving Sap Essence similar to Healing Ritual
I disagree.
Budding need to be set and use it again to heal.
Life amid death have a very small burst
Templar cost is the only downside and I still can spam it if I need w/o problem.
Templar is instant no-targeted aoe burst.
It's the fastest and most reliable burst heal in the PTS RN.
The Budding Seed should got a mana increase though, way to cheap, it should cost more than necro but less than templar.
Just my though.
BlissfulDelusions wrote: »I disagree.
Budding need to be set and use it again to heal.
Life amid death have a very small burst
Templar cost is the only downside and I still can spam it if I need w/o problem.
Templar is instant no-targeted aoe burst.
It's the fastest and most reliable burst heal in the PTS RN.
The Budding Seed should got a mana increase though, way to cheap, it should cost more than necro but less than templar.
Just my though.
I think you misunderstand, my friend. We're actually agreeing on Budding Seed and Life amid Death not needing a change. As for Budding Seed's cheaper than Life amid Death's cost, like you say, it takes two GCD (global cooldowns) to activate the burst heal.
My issue is, Healing Ritual's cost is way too high for its range. Yes. the heal is powerful, and I don't necessarily disagree that the healing of it should be lowered, but what I am concerned about is certain classes not being able to heal groups in content that which doesn't allow stacking.
Can i have a cinder storm size that match the Grand Healing size ? And a synnergie that give my mates a shield on it, because i want it to be similar to ritual /seed.
@Seraphayel i laughed when i read that you thought obsidian and cauterize are single target burst heal 😂
Obsidian : give a shield to 6 ally (not sure about 6) scalling on your max health
1k8 shield (average)?! Omg what a burst heal !
Cauterize : you launch a heal every 5 seconds if i remember well ? And you cannot control who the heal will target... I mean... Not sure you want to wait 5 seconds to heal your tank when He f**ked up... But it is still a Nice tool to have, in my opinion it has to be rework to proc more often
Can i have a cinder storm size that match the Grand Healing size ? And a synnergie that give my mates a shield on it, because i want it to be similar to ritual /seed.
@Seraphayel i laughed when i read that you thought obsidian and cauterize are single target burst heal 😂
Obsidian : give a shield to 6 ally (not sure about 6) scalling on your max health
1k8 shield (average)?! Omg what a burst heal !
Cauterize : you launch a heal every 5 seconds if i remember well ? And you cannot control who the heal will target... I mean... Not sure you want to wait 5 seconds to heal your tank when He f**ked up... But it is still a Nice tool to have, in my opinion it has to be rework to proc more often
gamerbunny9910_ESO wrote: »Can i have a cinder storm size that match the Grand Healing size ? And a synnergie that give my mates a shield on it, because i want it to be similar to ritual /seed.
@Seraphayel i laughed when i read that you thought obsidian and cauterize are single target burst heal 😂
Obsidian : give a shield to 6 ally (not sure about 6) scalling on your max health
1k8 shield (average)?! Omg what a burst heal !
Cauterize : you launch a heal every 5 seconds if i remember well ? And you cannot control who the heal will target... I mean... Not sure you want to wait 5 seconds to heal your tank when He f**ked up... But it is still a Nice tool to have, in my opinion it has to be rework to proc more often
I think he meant Obsidian Shard (the healing fist). Both Obsidian shard and cauterize are smart heals, they heal the lowest health target in the group, and cauterize activates when you hit the button so if you need an immediate heal you can just hit it again.
I just want fragmented shield to scale off of magicka, and give them something else for group healing - whether that's a synergy on ash cloud or a whole other ability altogether (I suggested a morph of inhale in another thread).
Nightblades need the HoT from refreshing path to persist for 4 seconds after leaving the path, and for Funnel Health to be worth a damn.
Still, you cant really rely on it, and for a burst heal it is preaty weak compare to breath of life/budding seeds
Healing ward (especialy the new one on pts) combine with BRP resto staff is way way better
And yeah i also want shield scaled on magicka, but maybe caped to 30% of the target life ? Otherwise it is too op, especialy with major mending
BlissfulDelusions wrote: »As a NB I don’t think we need an aoe burst heal really. A working funnel health would be nice, and a group hot would be awesome.
I think for Sap Essence to become a stronger AoE heal would be a good thing. The stam morph could be scaled with max stat and max weapon/spell damage, leaving Sap Essence similar to Healing Ritual
gamerbunny9910_ESO wrote: »Can i have a cinder storm size that match the Grand Healing size ? And a synnergie that give my mates a shield on it, because i want it to be similar to ritual /seed.
@Seraphayel i laughed when i read that you thought obsidian and cauterize are single target burst heal 😂
Obsidian : give a shield to 6 ally (not sure about 6) scalling on your max health
1k8 shield (average)?! Omg what a burst heal !
Cauterize : you launch a heal every 5 seconds if i remember well ? And you cannot control who the heal will target... I mean... Not sure you want to wait 5 seconds to heal your tank when He f**ked up... But it is still a Nice tool to have, in my opinion it has to be rework to proc more often
Nightblades need the HoT from refreshing path to persist for 4 seconds after leaving the path, and for Funnel Health to be worth a damn.
LiquidPony wrote: »BlissfulDelusions wrote: »As a NB I don’t think we need an aoe burst heal really. A working funnel health would be nice, and a group hot would be awesome.
I think for Sap Essence to become a stronger AoE heal would be a good thing. The stam morph could be scaled with max stat and max weapon/spell damage, leaving Sap Essence similar to Healing Ritual
As it stands I don't see any reason to use Sap Essence on a NB healer. It is more expensive and weaker than Combat Prayer, even if you hit many targets with Sap Essence to boost its healing output.
I have a NB healer set up on PTS.
Combat Prayer hits for ~10.3k for a cost of 2722 magicka. Sap Essence hits for 5.2k for a cost of 2949 magicka even when hitting 8 enemy targets. That's with 75 points in Blessed, a Powered Perfected Asylum resto frontbar (in Olo/Jorvuld/Symphony), and Major Sorcery/Major Mending up.
Honestly in the magblade healing kit I suspect Healthy Offering and Refreshing Path will be the only skills used. I don't see Sap Essence or Funnel Health being very useful. Rapid Regen is far stronger than Funnel and Combat Prayer is far stronger than Sap Essence.
Agreed on funnel, but refreshing path already persists for 4 seconds after leaving the path.
gamerbunny9910_ESO wrote: »Agreed on funnel, but refreshing path already persists for 4 seconds after leaving the path.
The major expedition persists, but not the healing.
Edit: This kinda punishes nightblade healers for using their group movement skill as, well, a movement skill. It's pretty counterintuitive.
Seraphayel wrote: »gamerbunny9910_ESO wrote: »Agreed on funnel, but refreshing path already persists for 4 seconds after leaving the path.
The major expedition persists, but not the healing.
Edit: This kinda punishes nightblade healers for using their group movement skill as, well, a movement skill. It's pretty counterintuitive.
Did they change that recently? I’m pretty sure the HoT sticks on you too for several seconds after leaving Path.
Seraphayel wrote: »gamerbunny9910_ESO wrote: »Agreed on funnel, but refreshing path already persists for 4 seconds after leaving the path.
The major expedition persists, but not the healing.
Edit: This kinda punishes nightblade healers for using their group movement skill as, well, a movement skill. It's pretty counterintuitive.
Did they change that recently? I’m pretty sure the HoT sticks on you too for several seconds after leaving Path.